Greetings fellow lizards. Here is some of the lore I have written for my Lizardmen force, the Jade Host. Eventually I hope to start posting a log of my army, models, maps, and my jungle terrain. In the meantime, here is the fluff! The Temple City The Lost City of Mutal is known as the “City of Time” to the Lizardmen. The city was originally built as the repository for an ancient arcane device known as the “Tzol’kan,” or more commonly the Great Calendar or the Long Count. The Great Calendar is a construct of great magical and technological power, whose true purpose has long been forgotten by its thousands of skink attendants. The skink priests know just enough of its mysterious workings to keep it operating day by day, in order to track the slow progress of the centuries. The Calendar has become an object of great veneration by the skinks, who use it not only to note the passage of the seasons and to chart the progress of the stars and planets in the sky, but also to plan the extensive Lizardmen religious ritual schedule. Specific dates have key religious importance and meaning to the Lizardmen society of Mutal. Skink priests diligently plan great sacrifices and festivals for the scaly citizens of Mutal on the most auspicious days of the Calendar. Skink artisans add the Long Count date to every stone stelae, building, temple, and inscription produced in the city, hoping to imbue the work with a fraction of the Great Calendar’s power. And skink historians and scribes take careful note of all important events, spawnings, and omens that occur in conjunction with the Calendar, to assist the priests with their continued studies of the Old Ones plan. However the Slann of the city believe the device has a more important function, and slumber away the centuries trying to understand the deeper inner workings of this most ancient piece of Old One technology. The City of Mutal was overrun during the Great Catastophe shortly following the collapse of the polar. The ancient Calendar was sealed within its chamber by the Slann as they retreated from the city on the backs of their servants and stegadon mounts. Most of the remaining city garrison was slaughtered during the onslaught of the daemon hordes, but the ancient Calendar was never found or disturbed. The lost city lay almost forgotten by most of the lizardmen until centuries later, when the Slann mage-priest Jatzom-Kuh decreed the city be reoccupied in order to fathom the Calendar’s true purpose. The central plazas were cleared of the jungle growth and its skink barrios and saurus barracks repopulated. To this day the ancient temples, plazas, and causeways of the city continue to be rebuilt and repainted to in order to recapture their former glory. Thousands of skink artisans, builders, and their kroxigor assistants toil to rebuild the city and its forest of monuments detailing the legendary exploits of the heroes of the Lizardmen, the wisdom of the Slann, and the worship of the Old Ones. Concerning Religion The city of Mutal was originally built and dedicated to the Old One Tzunki, the water god, god of rain and rivers, streams and swamps. In his honor the builders constructed a vast canal network that spanned the length of the city, all the way to the nearby Obscumacinta River. River patrols of skinks and saurus regularly patrolled the rivers, streams, and canals on the backs of their giant Pliosaur river fleets. The Slann of the city are also devoted to Tzunki, but rarely take part in the daily affairs of the city. Therefore the council of the Skink Priests take the role of controlling the daily affairs of the city. The Skink Priests who are devoted to Tzunki are self-professed followers of the Great Plan. They dedicate themselves to determining and deciphering the will of the Old Ones through their careful attention to the words of the Slann and the study of the Great Calendar. Most of the more conservative Skinks are devoted to Tzunki and pay homage to the rest of the Old One pantheon, but ever since the coming of Clan Pestilens to Lustria and the rise of Sotek, the Skink Priest Council has been deeply divided. Since the Wars of the Rat, the numbers of Skink Priests and ordinary Skinks devoted to the ever more powerful Cult of Sotek continues to grow. They are the advocates of the immediate destruction of all deviations from the Old Ones plans. Throwing all caution to the side, they demand the extermination of all abominations, including the foul Ratmen, the greenskins, and the mutant beastmen, and the removal of all warmbloods from the shores of Lustria. Some cultists even advocate the extinction of all other creatures of the world, stating that entropy has corrupted the Great Plan, and the slate must be wiped clean. Whatever their beliefs, the followers of Sotek are the greatest advocates of the rampant blood sacrifices present now in all rituals and religious observances of the Lizardmen, be they conducted from the tops of the greatest temples or at the brims of the holy cenotes.