The ABC team is discussing which items that should be added and would like your opinion. Currently this is what have been discussed: 2 Magical Banners. 1 Expensive Magic Weapon. Cube of Darkness. Stegadon Helmet. Some sort of bow/short ranged bolt thrower used only by skink chiefs. The old Skink of a Stegadon lance for increased impact hit. Not sure about multiple wounds yet. Some other things they're not quite in agreement on. However what would you like to see? Make a list and let us know. Remember that we're limited to 10 items.
I would like to see: Blade of Realities Skavenpelt banner, or something else that gives Frenzy Sacred Stegadon Helmet of Itza Piranha Blade Cloak of Feathers Stegadon War-spear Plaque of Tepok Aura of Quetzl Cube of Darkness Staff of the Lost Sun maybe? Just the ones I liked the most.
This item has great potential, but I feel that this incarnation should ignore all saves. Not my cup of tea. Personally I've seen enough of the Skavenpelt banner (could be because I'm not a fan of frenzy!). I'd love to see some of our old magic items from the 6th edition book make a return... Charm of the Jaguar Warrior Bane Head Venom of the Firefly Frog Diadem of Power
I don't think there is a need for two magic banners at the moment as there is plenty of options in the rulebook banners. I'd like to see perhaps more weapons so my list would be something like: Pirahna Blade Burning Blade (the one with flaming attacks and armour piercing(2)) Stegadon War-Spear Jaguar Standard (not sure what to do with this one as there is already a swiftstride banner, maybe just +D6 on the first charge or something) Cloak of Feathers Cube of Darkness Then I like @NIGHTBRINGERs idea to bring these back: Bane Head (Maybe a points increase and just make it MW(2) against characters) Diadem of Power Charm of Jaguar Warrior (maybe something like +1 or +2 M and Swiftstride?) Can't really think of the tenth at the moment that would really make sense to add. These I believe should all see some use in some lists. (Maybe not the banner though as the rulebook ones are usually better and not so situational) BR Agrem
1. Egg of Quango! - I love how it works, maybe nerf it a bit, but make it more predictable 2. Piranha blade 3. Blade of realities 4. Stegadon War-spear 5. Cube of darkness 6. This ranged weapon for skink chiefs, probably with poison and maybe some buff versus ethereal and magical armor 7. Banner designated for skink chiefs, buffing nearby units?
I would like to see the old Sun Standard of Chotec come back. Was a good antishooting banner that I used to take all the time. Same goes for the Bane Head.
steg spear, lost sun staff, burning blade of chotec, the 7th reflecting shield, bane head, cupped hands, skavenpelt, cloak of feathers, piranha blade, cube of darkness
One other thing I really hope we never see are situational items.... "against army x you get y". I find those items are rarely if ever taken.
Those are not on the table. Some players have posted some concerns about new gunline armies and our inability to properly deal with that, so one player proposed a banner that could shut down shooting. Both me and one of the ABC members responded that fixing a problem with the overall game shouldn't be done with items
1) Steg Helm 2) Glittering Scales/Gleaming Scales/Shimmering Scales etc, since the old one is gone from the new rulebook. Make it +1 to scaly skin, and enemy suffer -1 to hit (or reroll to hit if you want it to be different for the sake of being different... plus I like rerolls). This allows it to help skinks get a decent save, keeps it fluffy, and ends up working out the same as the old version for Oldbloods. 3) Cube of Darkness 4) Something cheap to give access to poisoned close combat attacks 5) Stegadon Warspear *edit* 6) Cloak of Feathers Those are the important ones for me