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AoS Many Lists: Eternal Starhost + Bastiladons

Discussion in 'Seraphon Army Lists' started by Bradifer, Aug 26, 2016.

  1. Bradifer
    Skink

    Bradifer Member

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    Looking to develop some focused Seraphon Matched Play lists.
    (I'll be posting several threads with my brainstormed lists).

    1000, 1500, and 2000 pt lists.

    I'll post some samples but I'd love to hear suggestions and C&C from those with more experience than me.

    The focus of the lists is to take advantage of the powerful but defensive Eternal Starhost and the very strong shooting monster, Bastiliadon.

    1000
    http://bit.ly/2bcPXWX
    Leaders
    Saurus Eternity Warden (140)
    Skink Priest (100)

    Units
    Saurus Guard x 5 (100)
    Saurus Guard x 5 (100)
    Saurus Guard x 5 (100)
    Salamander x 1 (60) (FILLER POINTS) (Or maybe x2 if they're 40 ea w/out handlers) (Skinks x 10 (80)

    Behemoths
    Bastiladon (300)

    War Machines

    Batallions
    Eternal Starhost (80)

    Total: 1000
    920 without unncessary Skinks, but not much else for that slot.

    1500
    http://bit.ly/2bqLTB5
    Leaders
    Saurus Eternity Warden (140)
    Skink Priest (100)

    Units
    Saurus Guard x 5 (100)
    Saurus Guard x 5 (100)
    Saurus Guard x 5 (100)
    Chameleon Skinks x 5 (120)
    Chameleon Skinks x 5 (120)

    Behemoths
    Bastiladon (300)
    Bastiladon (300)

    War Machines

    Batallions
    Eternal Starhost (80)

    Total: 1460/2000
    So that's the core of the army.
    I think the Cham Skinks play a vital role as mobile assassins and objective takers.
    They're not actually lethal as a group of 5, so I think 2x 5 is enough to put wounds on specific characters/opposing synergy models.
    Or just wear down hordes/damage table behemoths while they sit at 16" range hopefully in cover.

    2000 Version 1 -3 Bastiladon
    http://bit.ly/2bqOvz9
    Leaders
    Saurus Eternity Warden (140)
    Skink Priest (100)
    Skink Starseer (160)

    Units
    Saurus Guard x 5 (100)
    Saurus Guard x 5 (100)
    Saurus Guard x 5 (100)
    Chameleon Skinks x 5 (120)
    Chameleon Skinks x 5 (120)
    Salamanders x 1 (60)

    Behemoths
    Bastiladon (300)
    Bastiladon (300)
    Bastiladon (300)

    War Machines

    Batallions
    Eternal Starhost (80)

    Total: 1980/2000
    With the extra 500 points, we pickup a 3rd Bastiladon, a Starseer as our mystic shield spammer, + the 'Cosmic Herald' ability lets us get some key dice rolls such as:
    Initiative (who goes first)
    The D6 attack rolls for Bastiladons
    Failed Spellcasting roles for Mystic Shield

    And spare 80 points fall on the Skinks for random damage/2x Salamanders

    2000 Version 2 -3 Bastiladon
    http://bit.ly/2bqPwqM
    Leaders
    Saurus Eternity Warden (140)
    Skink Priest (100)
    Skink Starpriest (100)

    Units
    Saurus Guard x 5 (100)
    Saurus Guard x 5 (100)
    Saurus Guard x 5 (100)
    Chameleon Skinks x 5 (120)
    Chameleon Skinks x 5 (120)
    Ripperdactyl Riders x 3 (140)

    Behemoths
    Bastiladon (300)
    Bastiladon (300)
    Bastiladon (300)

    War Machines

    Batallions
    Eternal Starhost (80)

    Total: 2000/2000
    Here we trade a Starseer for a Starpriest. Mystic Shield still available but Starlight is an alternative.
    We use the extra points to by Ripperdactyl's instead of the 10 normal Skinks/2x Salamander.
    Ripper's represent board control via Blot Toad, and their high mobility lets them join Cham Skinks in traveling to objectives.
    If opponents get brave and travel into Blot Toad land, the Ripper's will almost certainly earn their points back in eliminating heroes/wizards/cavalary/artillery/hordes.
    Might even take up a lot of time and wounds from a behemoth

    2000 Version 3 -3 Bastiladon
    http://bit.ly/2bqPwqM
    Leaders
    Saurus Eternity Warden (140)
    Skink Priest (100)
    Skink Starpriest (100)

    Units
    Saurus Guard x 5 (100)
    Saurus Guard x 5 (100)
    Saurus Guard x 5 (100)
    Chameleon Skinks x 5 (120)
    Chameleon Skinks x 5 (120)
    Ripperdactyl Riders x 3 (140)

    Behemoths
    Bastiladon (300)
    Bastiladon (300)
    Bastiladon (300)

    War Machines

    Batallions
    Eternal Starhost (80)

    Total: 2000/2000
    Here we trade a Starseer for a Starpriest. Mystic Shield still available but Starlight is an alternative.
    We use the extra points to by Ripperdactyl's instead of the 10 normal Skinks/2x Salamander.
    Ripper's represent board control via Blot Toad, and their high mobility lets them join Cham Skinks in traveling to objectives.
    If opponents get brave and travel into Blot Toad land, the Ripper's will almost certainly earn their points back in eliminating heroes/wizards/cavalary/artillery/hordes.
    Might even take up a lot of time and wounds from a behemoth

    2000 Version 4 -2 Bastiladon
    http://bit.ly/2bcO3ph
    Saurus Eternity Warden (140)
    Skink Priest (100)
    Skink Starpriest (100)
    Skink Starseer (160)

    Units
    Saurus Guard x 10 (200)
    Saurus Guard x 10 (200)
    Saurus Guard x 5 (100)
    Chameleon Skinks x 5 (120)
    Chameleon Skinks x 5 (120)
    Salamanders x 1 (60) (or 2 If they're really only 40pts ea)

    Behemoths
    Bastiladon (300)
    Bastiladon (300)

    War Machines

    Batallions
    Eternal Starhost (80)

    Total: 1980/2000

    This seems a little more fun to me. Only going up to 2x Bastiladons doesn't feel as cheesy.
    25 Guards opposed to 15 means they're harder to chew through even with mortal wounds.
    The trio of Skink Priests/Starpriest/Starcaller gives you plenty of defensive options and occasionally an arcane bolt.

    2000 Version 5 -2 Bastiliadon + Kroak
    http://bit.ly/2bcOvnn
    Saurus Eternity Warden (140)
    Skink Priest (100)
    Lord Kroak (540)

    Units
    Saurus Guard x 5 (100)
    Saurus Guard x 5 (100)
    Saurus Guard x 5 (100)
    Chameleon Skinks x 5 (120)
    Chameleon Skinks x 5 (120)

    Behemoths
    Bastiladon (300)
    Bastiladon (300)

    War Machines

    Batallions
    Eternal Starhost (80)

    Total: 2000/2000
    Now we have Kroak. Back down to 15 guard, 10 chamo skinks, and only the 1 Skink Priest.
    However Kroak gives us Comets every turn, Mystic Shield every turn, Arcane Bolt, and probably his Celestial Nova spell.
    Priest/5 of the Cham Skinks are flex spots, and can allow for more Guard or something else.

    2000 Version 6 - Thunderquake + Eternal Starhost w/o Slaan
    http://bit.ly/2bcQbNQ
    And Finally, I really wanted to figure out a way to use the Thunderquake Starhost WITH Eternal Starhost. Unlikely to fit in the Slaan for extra control over the Engine though.
    Leaders
    Saurus Eternity Warden (140)
    Skink Priest (100)
    Engine of the Gods (240)

    Units
    Saurus Guard x 5 (100)
    Saurus Guard x 5 (100)
    Saurus Guard x 5 (100)
    Chameleon Skinks x 5 (120)
    Chameleon Skinks x 5 (120)
    Kroxigor x 3 (180)

    Behemoths
    Bastiladon (300)
    Bastiladon (300)

    War Machines

    Batallions
    Eternal Starhost (80)
    Thunderquake Starhost (120)

    Total: 2000/2000

    2000 Version 7 - Thunderquake + Eternal w/Slaan
    http://bit.ly/2bcQEzs
    Leaders
    Saurus Eternity Warden (140)
    Engine of the Gods (240)
    Slann Starmaster (260)

    Units
    Saurus Guard x 5 (100)
    Saurus Guard x 5 (100)
    Saurus Guard x 5 (100)
    Chameleon Skinks x 5 (120)
    Skink Handlers x 6 (80)
    Salamanders x 1 (60)

    Behemoths
    Bastiladon (300)
    Bastiladon (300)

    War Machines

    Batallions
    Eternal Starhost (80)
    Thunderquake Starhost (120)

    Total: 2000/2000
    Well, this version drops Kroxigor, some Chamo Skinks, and Skink Priest to fit a Slaan in.
     

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