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Tutorial Matched Play List GHB2019

Discussion in 'Seraphon Tactics' started by LizardWizard, Jun 23, 2019.

  1. Byte
    Saurus

    Byte Member

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    This is a good list. The problem is that I always plays a list very similar. I want to change a little bit.

    Anyway, he's got some interesting stuff. I'll write it down. Thank you very much.
     
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  2. Byte
    Saurus

    Byte Member

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    This list look very nice :)
    The only thing...I always plays with Balewing Vortex and the slann has "Incandescent Rectrices" Artifact.

    Don't you think the Slann is a little unprotected?
    What do you think about replacing the Skinks with a Valewing Vortex?
     
    Last edited: Oct 31, 2019
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  3. LizardWizard
    Skar-Veteran

    LizardWizard Grand Skink Handler Staff Member

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    Balewind Vorext and Cogs means the Slann (in cover) will have a 2+ re-rolling save. So Ignax's Scales will generally give the Slann more Longevity than Rectrices will. Specially in a meta with Warplightning Cannons and Morrsarr Guard.
     
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  4. Byte
    Saurus

    Byte Member

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    One mistake: Slann and Starpriest have teh same Spell Lore. Maybe...Can they have the same Spell?
     
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  5. Lizerd
    Carnasaur

    Lizerd Well-Known Member

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    Yeah, they can have the same spell and right now stellar tempest is pretty good
     
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  6. Byte
    Saurus

    Byte Member

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    Really? Why? How?

    That's right. On the other side, using BV and COG you have 2 more Spells to summon, cast...

    But, including one 10 skinks unit, I can use them as Slann screen.
    Mmmmm, dificult decissión.
     
    Last edited: Oct 31, 2019
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  7. Byte
    Saurus

    Byte Member

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    duplicated message. It can be deleted.
     
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  8. ILKAIN
    Salamander

    ILKAIN Well-Known Member

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    no rule prevents the spell from being known by more than one wizard, just being attempted more than once in the same hero phase. plus the Slann can change his lore spell at the end of your hero phase.
     
  9. Byte
    Saurus

    Byte Member

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    You are absolutely right.
    Thank you very much.
     
  10. Womboski
    Cold One

    Womboski Active Member

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    Oh great LizardWizard do you have any ideas on a deepkin namarti list? I'm thinking of running 6 spear eels, 6 shield eels, 3x 10thralls, 2x 10 reavers.
    Tidecaster general to reverse tide, aspect of the sea, isharann soulscryer, and isharann soulrender
     
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  11. Tilorn91
    Jungle Swarm

    Tilorn91 New Member

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    How does one play an army like this? Sadly, I'm still very much a new player of AoS. Lets assume I'm playing against a FEC army of 3 terrorgheists and 40 ghouls and a support hero or two. What to deploy, what to save for a later teleport to the battlefield etc?
     
  12. Erta Wanderer
    Salamander

    Erta Wanderer Well-Known Member

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    you deploy everything we don't have deep strikes we have summoning. that meens you bring in adishanal units as the game goes on this is just the starting point.
    as for fighting a full grysle gore list ...... die gloriously. no seriously the doppelganger cloak carnosaur is going to want to hunt the terrorgyst that is the general he has the best chance of survival. skinks are good for contesting points and you are going to need to summon in a lot of razordons to deal with the terrorgysts
     
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  13. LizardWizard
    Skar-Veteran

    LizardWizard Grand Skink Handler Staff Member

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    That particular list would have a hard time vs FeC behemoths. The goal of most Dracothion's Tail list is to control the board with your Saurus Knights placed in the Heavens. FeC behemoths have fly and highmovement, so they will likely be able to jump your Knights with a good run.

    However, an Oldblood with DG cloak can do a lot to counter the Gristlegore's Abhorant Ghoul King on Terrogheist. If you are lucky then turn one you can charge one of the non-hero behemoths with the Carno and kill it. One the opponent's turn they will have to send two more Terrorgheist or one Terrorgheist and hero/summon to deal with the Carno, because the Cloak means one cannot do the job.
     
  14. Lizerd
    Carnasaur

    Lizerd Well-Known Member

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    Another thing to note is that the army is highly mobile and contains good shooting. So the idea is you have knights pin down your opponent while the razordons focus down targets with 12d6 attacks. The carnosaur adds extra killing power to bring down large behemoths
     
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