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AoS movment and the eternal starhost.

Discussion in 'Rules Help' started by dwarfepic, Mar 23, 2016.

  1. dwarfepic
    Chameleon Skink

    dwarfepic Active Member

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    I have been wondering recently on the temple guard and the eternal star host. now, if you rearrange the unit in the starhost with the oldbloods command ability, do you still gain bonuses for not moving?

    all your views are greatly appreciated.:)
     
  2. YZK
    Saurus

    YZK Member

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    I believe so, since it's not a 'Move' but a command Ability.
     
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  3. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    I Agree (for what it's worth)
     
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  4. Ixt
    Troglodon

    Ixt Well-Known Member

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    Does it say 'movement phase' in the Starhost rule anywhere? Is it a model-by-model thing, or unit-wide? I haven't seen the exact wording.

    Unless it's limited to 'movement phase' (ie., Oxyotl's Master Predator), a move's a move imo.

    On the flipside, is 'piling in' moving? Seems like it'd make the rule more or less impossible depending on the wording. Hmm...
     
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  5. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    But a reform isn't a move as one model stays still and the unit reforms round that model, question for the FAQ on facebook!
     
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  6. Hero606v2
    Skink

    Hero606v2 New Member

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    No ambiguity at all;

    Patient Guardians: While the Saurus Guard that form an Eternal Starhost remain motionless, their weapons gather celestial energy that discharges with the force of a supernova. If a unit of Saurus Guard from an Eternal Starhost does not move in its movement or charge phases, its Celestite Polearms have aDamage characteristic of D3 rather than 1inthe following combat phase.

    COMMAND ABILITY

    Paragon of Order:The Saurus Oldblood gives an unspoken command, causing its warriors to snap into a new formation. If a Saurus Oldblood uses this ability, each SERAPHON unit from your army within 10" can immediately reform around one of its models. That model must stay where it is, but each other model in the unit can move up to 3" so long as it does not end this move within 3" of the enemy.

    The above neither takes place in the movement or charge phase. Piling in also is allowed as this takes place in the combat phase.
     
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  7. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    The rule is crystal clear, and it makes absolutely sense.

    The guards don't move 'cause they're patiently waiting for the enemy. The enemy charges.
    They obviously are forced to pile in, and they will fight with the bonus. Otherwise, they would never use it.
     
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