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My Second Army

Discussion in 'General Hobby/Tabletop Chat' started by DeathBringer125, Mar 4, 2019.

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  1. DeathBringer125
    Carnasaur

    DeathBringer125 Well-Known Member

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    Hey I have been nearing the point where I will start collecting a second army. Once I complete my Thunderquake starhost build I have I will most likely start collecting models for a new army. My ideas currently are either Tzeentch or Kharadron Overlords. If someone could make me a good 1k point list for each of those and possibly include how much it would cost to get said list that would help a lot. I have been looking at other factions but for now these are my top two though more may be added as I start going into depth with them. I know I’m asking kinda a lot but this would really help me goose my second army and to help dictate where my money gets allocated to them so I don’t spend tons on units early on that won’t benefit me. The reasons for these choices being current top two are (for tzeentch) I love magic lol and (for Kharadron Overlords) I love their sky ships and considered them for my first army as well.
     
  2. Lord Agragax of Lunaxoatl
    Slann

    Lord Agragax of Lunaxoatl Eleventh Spawning

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    Two very good choices. I’d say if you want a more competitively powerful army, go Tzeentch, because while Kharadron were very strong when they first came out, they received several hefty nerf-bats from GW (I like to think that Daughters of Khaine were the original targets of the nerf-bats but GW did a Stormtrooper and missed their true target). However, if you want an army that looks truly and thematically awesome, I would still argue that Kharadron are better (even though I also love the Tzaangors).

    As for army lists, there’s this one for Kharadron:

    Allegiance: Kharadron Overlords - Mortal Realm: Chamon
    LEADERS
    Endrinmaster (120)
    - General
    - Artefact : Alchemical Chain
    Runelord (100)
    - Allies
    UNITS
    10 x Arkanaut Company (120)
    - 1 x Aethermatic Volley Guns
    10 x Arkanaut Company (120)
    - 1 x Aethermatic Volley Guns
    3 x Endrinriggers (120)
    - 1 x Aethermatic Volley Guns
    WAR MACHINES
    Arkanaut Frigate (240)
    - Main Gun : Heavy Sky Cannon
    - Great Endrinworks : The Last Word
    Grundstok Gunhauler (160)
    - Main Gun : Sky Cannon
    - Great Endrinworks : Incredible Self-healing Hull
    TOTAL: 980/1000 EXTRA COMMAND POINTS: 0 WOUNDS: 61
    LEADERS: 2/4 BATTLELINES: 2 (2+) BEHEMOTHS: 1/2 ARTILLERY: 1/2 ARTEFACTS: 1/1 ALLIES: 100/200

    I’ve left the sky-port blank for you to choose, but otherwise I would say that this would be a good starter list. It consists of a SC box (for an easy economic start) plus a Frigate (so you can have fun with a larger skyship and pour out horrendous amounts of firepower), two boxes of Arkanauts (who are required as battleline choices) and an allied Runelord (Kharadron have no defences against magic on their own, but can ally with Dispossessed who have the Runelord). I’ve also assigned your Endrinmaster general an Alchemical Chain as his magic item as it allows him to unbind a spell every turn like the Runelord or a wizard can, so you have two unbinding dice to use every turn, which should be enough in a 1000 pt army. You’ll also have some spare Grundstok Thunderers from the SC box who you can sub out the Gunhauler for if you want - you’ll have to play battles using both combinations and see which is best. The Gunhauler can take shots for your frigate and regenerate them with the self-healing hull, and you can fit your Endrinmaster and a unit of Arkanauts on board the frigate to transport them wherever you want - the Endrinmaster can repair D3 wounds on your big ship and if you hitch the Endrinriggers onto the side they’ll be able to repair another wound. If you sub out the Gunhauler for the Thunderers, you’ll lose your escort for your frigate, but you’ll be able to fit the Thunderers on board the frigate if you leave the Endrinmaster with the remaining Arkanauts and Runelord on the ground and they’ll be able to support your embarked unit of Arkanauts with a lot more firepower when you disembark them, and you’ll also get an extra command point as the build with the Thunderers in place of the Gunhauler comes to 940. Regardless, both builds will be able to dish out a huge amount of mundane firepower that you’ll be able to use to shred melee armies as they come for you and fight back against other missile armies.

    And here’s a sample list for Tzeentch:

    Allegiance: Tzeentch
    LEADERS
    Tzaangor Shaman (180)
    - General
    - Lore of Fate : Shield of Fate
    UNITS
    10 x Tzaangors (180)
    10 x Tzaangors (180)
    3 x Tzaangor Enlightened on Disc (140)
    3 x Tzaangor Skyfires (200)
    3 x Tzaangor Enlightened (100)
    TOTAL: 980/1000 EXTRA COMMAND POINTS: 0 WOUNDS: 79
    LEADERS: 1/4 BATTLELINES: 2 (2+) BEHEMOTHS: 0/2 ARTILLERY: 0/2 ARTEFACTS: 0/1 ALLIES: 0/200

    Note: I’ve left the Mortal Realm and other options out so you can equip the Tzaangors with whatever suits your preferred way of fighting - I’ve just laid the groundwork as I don’t know so much about Tzeentch gameplay.

    Of course, Tzeentch has a lot more flexibility because it can take WoC units as well (how boring) but in this list it’s all about the birds! Alas I couldn’t fit a Lord of Change in there without the army becoming horrifically outnumbered (although you can do this if you wish), so I thought a Tzaangor Shaman would be the best general because he synergises so well with all the other Tzaangor units - he can replenish your regular Tzaangors with Boon of Mutation and he buffs both Enlightened and Skyfires and protects your units with the assigned Shield of Fate. He and the other disc-mounted birds can zoom about the battlefield making nuisances of themselves while those on foot can better guard objectives. Also these chaps all benefit from the new Beastmen Warscrolls making them bang up to date. The thing about Tzeentch in general is that they’re better at magical shooting - arguably more dangerous to those who can’t unbind, but less so to those who can. Also they’re arguably better at spamming out Mortal Wounds.

    Of course you can choose what you want in your army, but I hope these lists help. :)
     
    Last edited: Mar 4, 2019
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  3. DeathBringer125
    Carnasaur

    DeathBringer125 Well-Known Member

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    Thank you very much! This is exactly what I was looking for. As seraphon when I started I just kinda got a bunch of models without any synergies. For my second army I wanted to be able to know what I needed to get so I could just buy that to start. Now time to calculate costs lol.
     
  4. DeathBringer125
    Carnasaur

    DeathBringer125 Well-Known Member

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    i think my decision will be Kharadron Overlords especially after reading those gosh darn epic Skyships. I also was reading something on TGA and someone said that Kharadron were really good (even after nerf) just that they lacked an aspect of their army to exploit and had a very general army. The person (I forget his username) said that what makes a competitive army competitive is being able to exploit part of the faction to excel in an area or multiple to get an edge, even if it leaves holes in other areas. If this is true then I have absolutely no problem playing Kharadron Overlorda because I don’t know if I will ever get into tournaments and if I do I always have my Space Lizards.
     
  5. Lord Agragax of Lunaxoatl
    Slann

    Lord Agragax of Lunaxoatl Eleventh Spawning

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    Good choice, my friend - Kharadron do still wreck stuff in shooting and they’ll do you proud. Just remember to keep them out of combat! ;)

    I would definitely still purchase an allied Runelord if I were you and give your general the Alchemical Chain, because Kharadron’s one true weakness is lack of magic defence (like the other Dwarf factions) and the two unbind dice from those additions will help to mitigate that, especially in Second Edition where magic has become crazily powerful.
     
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  6. DeathBringer125
    Carnasaur

    DeathBringer125 Well-Known Member

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    Well the only problem with Kharadron is they are so darn expensive lol. The price of my 1k point list is around 200 dollars. Sigh. Does anyone know ways to cut costs a bit? I looked on eBay for deals but there were none.
     
  7. Lord Agragax of Lunaxoatl
    Slann

    Lord Agragax of Lunaxoatl Eleventh Spawning

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    :inpain:

    I feel your pain sir. Some regular model shops do kits at a discount - you may want to get out and about to find one that does a good sized discount.

    May I inquire what your intended list is? Similar to the one I devised?
     
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  8. DeathBringer125
    Carnasaur

    DeathBringer125 Well-Known Member

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    I plan to do the one you devised lol. Did consider using an arkanaut admiral instead of runelord if they don’t have a wizard but I plan to get your build first.
     
  9. Lord Agragax of Lunaxoatl
    Slann

    Lord Agragax of Lunaxoatl Eleventh Spawning

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    Good idea - I’m not an experienced Theoryhammerer with Kharadron (I’ve spent more time theorising with Fyreslayers) but certainly the build I recommended would be a good starting point because it has a lot of firepower packed in. The Admiral is a good melee character who can help buff and protect your missile troops, but the Runelord will provide an all-important unbind die, and every unbind die in this edition counts because magic is so OP what with Endless Spells and all. But yes, an Admiral will be a useful character to include in a 1500-point list if you want to later on expand your list, alongside the Thunderers from the SC and anything else you might fancy as part of that extra 500 points.
     
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  10. DeathBringer125
    Carnasaur

    DeathBringer125 Well-Known Member

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    Yep thanks a lot for this build. Lol I definitely want to show off the gunships for this army. Is there a 500 point army I could make while building this up? Would the start collecting box work? I shall now summon forth the Ancient Strategist. The Mighty... The Great... The Magical... @LizardWizard . Hey lizardwizard do you think @Lord Agragax of Lunaxoatl build would work? I don’t know if you know Kharadron Overlords but you do know a lot of factions if I’m correct. What do you think?
     
  11. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Kharadon Overlord's warmachines are way over costed.

    If I were gonna build any army with them I would take the MinSU units of Arkhanaut Company. Then I would take an Endrinemaster and/or Admiral, Brokk, one or two Aether-khemist, and as many Endrinriggers as I could fit. Sadly, I don't think any of their boats are worth bringing. If you do take one then I would take the Ironclad and load it with the Aethermatic Volley Cannon. If you take Barak-Thryng then you can pick d3 enemy units to reroll hit rolls of 1 against.

    KO are not competitive atm though.
     
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  12. DeathBringer125
    Carnasaur

    DeathBringer125 Well-Known Member

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    Why does GW have to overprice all the cool models, Kroak, Dread, Skyships, sigh. Despite this could I still play non competitive game as the build proposed by Lord Agragax and still do good non competitively. The factions I would be fighting are ironjawz Khorne or LoN (but LoN is a brand new player and he doesn’t have much money for models so won’t have an optimized build for a bit)
     
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  13. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    The more Endrinriggers you bring the better you will likley do.
     
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  14. Lord Agragax of Lunaxoatl
    Slann

    Lord Agragax of Lunaxoatl Eleventh Spawning

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    Just like in Fantasy before it, all the boring factions (Daughters of Khaine, Legions of Nagash, Sylvaneth e.t.c) seem to get all the favouritism from GW :(. However, it will be likely that Kharadron get a new book in a year or two so hopefully you won’t have to wait too long before they become strong again.

    That’s a good idea - I mostly play Fantasy and the like non-competitively and I actually prefer the non-competitive scene (gets you away from the powergamers that drive everyone nuts). Certainly Khorne (at the moment) and Ironjawz will be easy enough to fight, and as the LoN player is new he won’t have really got used to his army yet.
     
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  15. DeathBringer125
    Carnasaur

    DeathBringer125 Well-Known Member

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    I saw the Kharadron Overlords Battleforce. That would almost get me my 1k build. Does anyone know where I could get one?
     
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  16. DeathBringer125
    Carnasaur

    DeathBringer125 Well-Known Member

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    Also do you think it would be better to get an Arkanaut Ironclad and use it instead of Gunhauler and Frigate? Possibly
    Endrinmaster
    10 Arkanaut Company
    10 Arkanaut Company
    3 Endrinriggers
    Arkanaut Ironclad
     
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  17. Lord Agragax of Lunaxoatl
    Slann

    Lord Agragax of Lunaxoatl Eleventh Spawning

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    The Ironclad would be more tanky and you could get all your units on board (meaning you would only need to set up the Ironclad), but you would then only have one unbind die every turn from the Alchemical Chain, and if you choose another magic item instead you’d have none at all - I think that is a bit of a risky tactic because Kharadron have no defence against Mortal Wounds.
     
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  18. DeathBringer125
    Carnasaur

    DeathBringer125 Well-Known Member

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    I think this might work because the main opponent I fight is TheCrazyKhorneGuy who plays ironjawz and Khorne and as ironjawz he only has one caster (weirdnob shaman) and Khorne has none. What I’m thinking is that I buy the ironclad and then I will have plenty of time to paint it before I can get the rest.
     
  19. Lord Agragax of Lunaxoatl
    Slann

    Lord Agragax of Lunaxoatl Eleventh Spawning

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    Are you still thinking of buying the SC or are you going to get everything individually?
     
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  20. DeathBringer125
    Carnasaur

    DeathBringer125 Well-Known Member

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    When my friends want to Soulwars box I will pay in my contribution to get Stormcast. I probably won’t go any further into Stormcast for awhile but I could use them as allies for either seraphon or Kharadron Overlords
    Edit: oh wait... you used SC for start collecting didn’t you lol. If so then yes I will.
     

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