I'm considering adding a knight-heardor and 6 prosecutors to a mixed seraphon army, something like this for 2k. Allegiance: Order Leaders Engine of the Gods (220) Slann Starmaster (260) - General - Command Trait : Vast Intellect Saurus Scar-Veteran on Carnosaur (240) - War Spear - Artefact : Blade of Realities Knight-Heraldor (120) Units 40 x Saurus Warriors (360) -Spears 40 x Skinks (200) -Meteoric Javelins & Star Bucklers 5 x Saurus Guard (100) 6 x Prosecutors with Stormcall Javelins (200) Behemoths Bastiladon (280) Total: 1980 / 2000 Allies: 0 / 400 Leaders: 4/6 Battlelines: 3 (3+) Behemoths: 3/4 Artillery: 0/4 Wounds: 139 Either subbing out a unit of prosecutors woth a priest or starpriest. I keep losing because I can't take out any of my opponents leaders that buff. Recently Smoked by a khorne list that has a 2+ save bloodsecrator that he parked behind some terrain our of basti range, and others that gave the stupid reavers like 36 attacks on one unit. I'm just trying to loose less, hopefully by getting more reliable range and mortal wounds.