Hi Lustria, I am a little let down by the new changes because in the end I still think our best list is Thunderquake and overall it took some point increases. That being said some of the new changes also give us some new things to do: LEADERS Slann Starmaster (260) Engine of the Gods (240) Saurus Astrolith Bearer (160) UNITS 10 x Skinks (70) 10 x Skinks (70) 10 x Skinks (70) 3 x Razordons (120) 3 x Razordons (120) BEHEMOTHS Stegadon (200) Bastiladon (280) Bastiladon (280) BATTALIONS Thunderquake Starhost (120) TOTAL: 1990/2000 With a basic Thunderquake build you get 210 points to play with. You could go some extra skinks, another unit of Razors or some endless spells, but I think I want to try out Steggy. The new double guaranteed teleport allows you to do some neat things: -Teleport the steggy and charge -Teleport the steggy and a skink unit and charge the skink unit (this can be 20xskinks you just summoned with the EoTG) -Teleport Slann and Astrolith to try and cast some spells for desperation mortal wounds -Teleport EoTG and go for d6 mortals then tp out -Summon a Bastiladon with ark and then next turn TP Bastiladon and Stegadon -Double TP Razors to finish off units The guaranteed tp's are a huge buff and the spell lore isn't nothing. I think it will only be useful for when you have the +1 to cast from Slann and AB and you need to finish off a key unit or you need to thin a horde unit. Taking less Skinks and replacing them with a Steggy in my eyes is pretty weak, but it will be fun to try and pull out some new tricks. Am I missing any tricks?
You're missing the skink handlers which if you're taking razordons instead of kroxigors it you must include them In the list. Razordons are also 50 points each