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AoS Potential 1.5k Starhost List

Discussion in 'Seraphon Army Lists' started by Matthew Mulherin, May 12, 2018.

  1. Matthew Mulherin
    Jungle Swarm

    Matthew Mulherin New Member

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    Returning to the Warhammer Fantasy world after many decades away and looking at getting back into the Guardians of Lustria (even though that is no longer around)

    Leaders

    Saurus Scar-Veteran on Carnosaur (General)
    - Warblade
    - Thickly Scaled Hide
    - Coronal Sheild

    Sauras Sunblood


    Troops
    5x Saurus Knights - Blades
    5x Saurus Knights - Blades
    5x Saurus Knights - Lance

    20x Saurus Warriors - Spears
    10x Saurus Warriors - Clubs
    10x Saurus Warriors - Clubs


    Behemoths
    Troglodon


    Battalions
    Sunclaw Starhost
    Firelance Starhost
     
  2. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Welcome to the forums!

    I think two bataillons is too high of a bataillon tax for 1.5k, and the 20 man Saurus unit will probably not do much as it lacks the good buff it would get with 30.

    What other models do you have?
     
  3. Matthew Mulherin
    Jungle Swarm

    Matthew Mulherin New Member

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    I have about 20 Skinks, about 10 Sauras Guard, another 5 Knights & a Skink Priest
     
    ILKAIN likes this.
  4. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    Drop the Sunclaw, merge those warriors into a 40 man wound wall, add in the priest (trappings or feather cloak) and give the coronal shield to the Sun blood, put 5 more knights into the lance unit. turn one buff the sunblood with priest (or a large aoe group of trappings) and then teleport his butt 9 inches from your opponents 40 man blob (if they have one) and watch them cry as they are -1 to hit your save re-rolling sunblood that's doing a maximum of (with a perfect roll lol) 45 damage. even if you lose him you just traded 120 points for 400 ish and are way up. then you get your lances on target and rotate charges so the unit is locked down and you are getting a chance at mortal wounds every turn on whatever key unit he has holding an objective... or you teleport them turn 2/3 near their general and assassinate him.
     

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