Slann
Scalenex
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I'm building my own fantasy world (slowly) and I want mine to be realistic, so I'm looking at what barbarians logically can and can't do.
The term "barbarian" is based on Roman propaganda. All the non-Latin people sound like sheep when they talk so they are "ba-ba-barians."
In Rome (and many other cases) "barbarians" were just people less advanced than the person using the term "barbarian."
Let's look at the Vikings. They were technically civilized. They farmed and fished and had permanent settlements. Their lands were not very productive relative to the lands down south. Most of the raids were done in the Winter when there were no crops to tend. Also, what little farmland they had went to the first born male heir. The bulk of the professional raiders were non-inheriting men as that was one of the few mens left to them to get power, status, and mates. Because the Vikings came from a civilized land they could make their own weapons and armor.
WHF equivalent of Vikings very rarely farm. WHF handwave the likely lack of food in the Chaos Wastes. They get their forged items from Chaos Dwarves or Daemons and they probably loot their own dead, so weapons are rarely lost.
Lizardmen are not uncivilized either. They have just about all the fruits of civilization that the real-world Meso-Americans had except agriculture. We don't have to hand wave their food. Studies following one of the last nomadic people to be assimilated established that desert hunter/gatherers needed about six hours of work a day to get what they needed to support their families. That's less than a modern office worker. I n a lush jungle it would take even less time. I imagine Skinks would be good at hunting and gathering. To support larger cities they would need some sort of agriculture. Probably a pastoral system. It may SEEM like they are just hunting and gathering but I imagine the areas around cities have been tended enough to encourage an abundance of starchy nutrient rich plants. Fish hatcheries and the like are easy to envision. They are civilized by the modern definition of the world but most WHF races would label them as barbarians (at best).
Ogres aren't above stealing, but they also trade and culturally assimilate. There is no realism issue with their technology despite their nomadic lifestyle.
What about Beastmen and Orcs and Goblins? They don't farm and they certainly don't barter with the civilized world. WHF writers seem to hand wave that they steal pretty everything they have. Notice both races raid Humans primarily favor large axes. There are very few WHF Human minis that carry similar weapons to what Orcs and Beastmen use.
The closest real world equivalent to these guys (well greenskins anyway) would be the Mongols and the Huns. I know they were big on horses and the Goblin Wolf Riders were based on them highly. I know the Mongols were successful because they were excellent horsemen. I know most warriors had four-six steeds so they could switching mounts to cover ground quickly. I know they could milk their own steeds if food was scarce letting them live off grasslands. They were effective militarily because they effectively provided their own supply lines.
What I do not know is what kind of metallurgy the Mongols had. Realistically speaking, what is the highest level of metal goods that nomadic peoples can achieve without theft or trade? I really don't know. This carries over to Orcs and Goblins. As far as I can tell, they should ALL be Savage Orcs, just some are Savage Orcs with stolen metal gear. Assuming Black Orcs learned metal working from former Chaos Dwarf masters and that they retained their knowledge and assuming they could get other greenskins to follow directions, what is the best state of metal working they should be able to achieve?
This has bearing on my own fantasy world's monstrous barbarians.
On a slightly related topic, let's cover the other "barbarian" Force of Order: Wood Elves. Lets assume they didn't lose any technology when they broke off from Ulthuan. Let's assume that Elven craftsmanship means they don't need to replace worn out items very often. They are largely nomadic but they have permanent settlements too. Is it conceivable that they could mine a modest amount of ore without tearing up the forest? Or is it essentially almost literally "Unobtainium"
Again I want nature-ish Elves in my fantasy world too, but I want them to be quasi-realistic.
The term "barbarian" is based on Roman propaganda. All the non-Latin people sound like sheep when they talk so they are "ba-ba-barians."
In Rome (and many other cases) "barbarians" were just people less advanced than the person using the term "barbarian."
Let's look at the Vikings. They were technically civilized. They farmed and fished and had permanent settlements. Their lands were not very productive relative to the lands down south. Most of the raids were done in the Winter when there were no crops to tend. Also, what little farmland they had went to the first born male heir. The bulk of the professional raiders were non-inheriting men as that was one of the few mens left to them to get power, status, and mates. Because the Vikings came from a civilized land they could make their own weapons and armor.
WHF equivalent of Vikings very rarely farm. WHF handwave the likely lack of food in the Chaos Wastes. They get their forged items from Chaos Dwarves or Daemons and they probably loot their own dead, so weapons are rarely lost.
Lizardmen are not uncivilized either. They have just about all the fruits of civilization that the real-world Meso-Americans had except agriculture. We don't have to hand wave their food. Studies following one of the last nomadic people to be assimilated established that desert hunter/gatherers needed about six hours of work a day to get what they needed to support their families. That's less than a modern office worker. I n a lush jungle it would take even less time. I imagine Skinks would be good at hunting and gathering. To support larger cities they would need some sort of agriculture. Probably a pastoral system. It may SEEM like they are just hunting and gathering but I imagine the areas around cities have been tended enough to encourage an abundance of starchy nutrient rich plants. Fish hatcheries and the like are easy to envision. They are civilized by the modern definition of the world but most WHF races would label them as barbarians (at best).
Ogres aren't above stealing, but they also trade and culturally assimilate. There is no realism issue with their technology despite their nomadic lifestyle.
What about Beastmen and Orcs and Goblins? They don't farm and they certainly don't barter with the civilized world. WHF writers seem to hand wave that they steal pretty everything they have. Notice both races raid Humans primarily favor large axes. There are very few WHF Human minis that carry similar weapons to what Orcs and Beastmen use.
The closest real world equivalent to these guys (well greenskins anyway) would be the Mongols and the Huns. I know they were big on horses and the Goblin Wolf Riders were based on them highly. I know the Mongols were successful because they were excellent horsemen. I know most warriors had four-six steeds so they could switching mounts to cover ground quickly. I know they could milk their own steeds if food was scarce letting them live off grasslands. They were effective militarily because they effectively provided their own supply lines.
What I do not know is what kind of metallurgy the Mongols had. Realistically speaking, what is the highest level of metal goods that nomadic peoples can achieve without theft or trade? I really don't know. This carries over to Orcs and Goblins. As far as I can tell, they should ALL be Savage Orcs, just some are Savage Orcs with stolen metal gear. Assuming Black Orcs learned metal working from former Chaos Dwarf masters and that they retained their knowledge and assuming they could get other greenskins to follow directions, what is the best state of metal working they should be able to achieve?
This has bearing on my own fantasy world's monstrous barbarians.
On a slightly related topic, let's cover the other "barbarian" Force of Order: Wood Elves. Lets assume they didn't lose any technology when they broke off from Ulthuan. Let's assume that Elven craftsmanship means they don't need to replace worn out items very often. They are largely nomadic but they have permanent settlements too. Is it conceivable that they could mine a modest amount of ore without tearing up the forest? Or is it essentially almost literally "Unobtainium"
Again I want nature-ish Elves in my fantasy world too, but I want them to be quasi-realistic.