Alright. I think Oxyotl is the coolest special character in our book - I mean, he was sucked into the Realm of Chaos, LIVED, and CAME BACK to continue the fight, and he isn't even possessed by Daemons (well, that we know of). But his rules are both uninteresting and useless, for his points cost. So I think it's up to us to rescue Oxyotl from oblivion, giving him rules fitting for his backstory, as well as coming up with a character that is actually playable. Obviously, this wouldn't be official in any way - I'm just looking for something interesting and balanced enough that my friends would accept him under a house rule. Here's the question, then: how would you re-write Oxyotl's rules to reflect his story, give him a unique and useful role in a Lizardmen army, and give him a fair points value for all of that? Here's some ideas to choose from, for starters: - Along the lines of Gitilla da Hunta and Snagla Grobspit from the Orcs and Goblins book, give Oxyotl a unit-boosting ability: ......one unit of Chameleon Skinks may be upgraded to Oxyotl's Hunting Band. When deploying Scouts, they may either deploy as normal Scouts, or deploy out of line of sight of all enemy units, but with no minimum distance between them and the enemy. ......one unit of Chameleon Skinks may be upgraded to Oxyotl's Hunting Band. All of their attacks are poisoned on a To Hit roll of 5+. - Make him really hard to kill, as befitting someone who has survived the Realm of Chaos: ......Many times Oxyotl's Daemonic pursuers thought him dead, only to feel the bite of his toxic darts again. If Oxyotl is killed, roll a D6 at the end of the turn in which he is killed. On a roll of a 4+ Oxyotl returns with 1W, and may be placed anywhere within 8" of the place where he was killed. - Make him do some damage: ......Oxyotl is an expert at finding his prey's vulnerabilities - chinks in armor, soft spots in hides, vital organs - Oxyotl's shooting attacks are Armor Piercing [or have Killing Blow]. ......Oxyotl's toxins are so potent, even the largest of creatures quickly succumb. Oxyotl's shooting attacks have the Multiple Wounds (D6) special rule. - Give him some anti-Daemon abilities: ......Oxyotl, and any unit of Chameleon Skinks that he joins, may re-roll failed rolls To Hit against Daemons. Any suggestions on how to pull together a few of those (or any other suggestions) into a playable, fair character?