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8th Ed. Saurus Youngbloods

Discussion in 'House Rules' started by Dragonfire, May 8, 2017.

  1. Dragonfire
    Saurus

    Dragonfire Active Member

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    ...also known as "I am nostalgic towards the old sculpts and want to represent them in the game alongside the cool, modern models."

    So I was looking at the size difference between the old and new Saurus and I thought of a way to homebrew a regiment that allows for people to use their old minis. It looks like the old models are younger Saurus who haven't grown to their full size yet, so this unit is meant to be a lighter version of the current Saurus heavy infantry.

    Points (TBA) Leaning towards 7 pts.

    Saurus Youngblood

    M WS BS STR T W I A LD
    4 3 0 4 4 1 2 1 7
    Spawn Leader
    M WS BS STR T W I A LD
    4 4 0 4 4 1 2 2 7

    Saurus Youngbloods come with a Hand Weapon and a Shield.
    The unit can be armed with the following:

    Champion (Spawn Leader) +10
    Standard +10
    Musician +5

    Teething: Youngbloods do not gain access to the extra attack rule from Bite
    Scaly Skin: 5+
    Something To Prove: Once per game the Youngbloods may reroll a failed Psychology test for Fear

    Thoughts?
     
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  2. n810
    Slann

    n810 First Spawning

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    So they have one more initiative one less leadership,
    only hand weapon and shields, one less attack.
    but at 7 points... they are only 2 points more than cohorts,
    soo... I guess they are worth it... mostly as a tar pit unit though.
     
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  3. SlanntaClause
    Carnasaur

    SlanntaClause Well-Known Member

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    Nice idea seems thought out well too :D
     
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  4. Dragonfire
    Saurus

    Dragonfire Active Member

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    Thanks! I actually design units for other wargames. :) So sometimes I sit and wonder about units for games that aren't what I"m working on because yay, ADD. >.<
     
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  5. Killer Angel
    Skink Chief

    Killer Angel Well-Known Member

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    "Lustrian Division Slannjugend"
     
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