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AoS Seraphon vs trees

Discussion in 'Seraphon Tactics' started by Vangrail, Sep 13, 2017.

  1. Vangrail
    Jungle Swarm

    Vangrail New Member

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    Ok played a few games now and the tree folk are a pain in my ass lol
    Played 1500 points im using
    Eternity warden
    15 man saurus guard
    2x 10 man saurus guard
    Scar vet on carno
    2x 2 salamanders
    Skink priest.
    The tree terrain has killed many guard and darthulu can be rough to fight. Ive teleported my carno and used the skink priest on him so he rerolls charges and saves. The carno comet works decently.
    But what are peoples opinions on terradons with bolas i like them more the the spears and should i get a bastilidon?
     
  2. Aginor
    Skar-Veteran

    Aginor Well-Known Member

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    I think Saurus Guard are probably not ideal against Sylvaneth. Those trees are very mobile and they can cause mortal wounds.
    I'd probably go for a Skink army. Their better movement means that the chance of standing near or between trees getting hit by their stuff is much lower. You also get more wounds for your points which means you can stand those mortal wounds longer I guess. Shooting doesn't hurt either because many Sylvaneth are not exactly good at shooting. The obvious exception are Kurnoth Hunters and those are expensive now.
    If they still bring those: snipe them if possible.

    Rough idea for a list I would try (still a few points left and you could of course play Rippers instead of Terradons and so on):

    Allegiance: Seraphon
    Slann Starmaster (260)
    - General
    - Trait: Great Rememberer
    - Artefact: Incandescent Rectrices
    Skink Starpriest (80)
    Skink Priest (80)
    - Priestly Trappings
    - Artefact: Prism of Amyntok
    40 x Skinks (200)
    - Boltspitters & Star Bucklers
    10 x Skinks (60)
    - Boltspitters & Star Bucklers
    10 x Skinks (60)
    - Boltspitters & Star Bucklers
    6 x Terradon Riders (240)
    - Sunleech Bolas
    10 x Chameleon Skinks (240)
    Shadowstrike Starhost (170)

    Total: 1390/1500
     
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  3. Arawn
    Skink

    Arawn Member

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    @Aginor I like your list, I will play vs sylvaneth and my friend use 3 treelords in a 1500pts army. I was thinking about something similar, but maybe with only 3 rippers which won't kill any treelord but maybe the Kurnouth or a branchwitch. and add 3 salamanders for the rend.
     
  4. Aginor
    Skar-Veteran

    Aginor Well-Known Member

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    Three Terradon riders are much better than many people think, especially now that they got cheaper. Rippers are also nice of course.
    My main fear would be that it might not be possible yo kill those treelords that easily and everything in the list is pretty squishy.
    What you can do is insta-kill one or two of the big trees by teleporting half of your army there so they cannot use their tree spells, then hide on some terrain piece to become more durable.
    If you can shoot his Hunters and damage the Treelords well enough so they lose some attacks you could pull it off. Dryads will not catch you without buffs. Try denying them access to Wyldwoods if there are any.

    But this is just theory, I haven't played against Sylvaneth yet (although I actually own some).
     
  5. Seraphage
    Bastiladon

    Seraphage Well-Known Member

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    I 'd say Skink them up. Just keep them stacked in combat with skinks while you do your job. Units that can't die should not be focused. I do the exact opposite : ignore them as much as I can while keeping them busy. Deal with the 1 if you have 2 and kite the 2nd. You just need to do really good placement / moves !
     
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  6. PhoenixTheCat
    Terradon

    PhoenixTheCat Well-Known Member

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    If you're fighting Sylvaneth, use fire. Lots of fire.
     
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  7. Aginor
    Skar-Veteran

    Aginor Well-Known Member

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    Mass Salamanders list incoming!


    Allegiance: Order
    Slann Starmaster (260)
    - General
    - Trait: Great Rememberer
    - Artefact: Incandescent Rectrices
    Skink Priest (80)
    - Priestly Trappings
    - Artefact: Coronal Shield
    Skink Starpriest (80)
    10 x Skinks (60)
    - Boltspitters & Star Bucklers
    10 x Skinks (60)
    - Boltspitters & Star Bucklers
    10 x Skinks (60)
    - Boltspitters & Star Bucklers
    3 x Skink Handlers (40)
    3 x Skink Handlers (40)
    4 x Salamanders (160)
    4 x Salamanders (160)
    4 x Salamanders (160)
    Stegadon (240)
    Troglodon (180)
    Stegadon (240)
    Thunderquake Starhost (170)

    Total: 1990/2000
     
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  8. Aginor
    Skar-Veteran

    Aginor Well-Known Member

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    Or even more silly

    Allegiance: Seraphon
    Saurus Astrolith Bearer (160)
    Skink Priest (80)
    - Priestly Trappings
    Skink Starpriest (80)
    Slann Starmaster (260)
    - General
    - Trait: Great Rememberer
    - Artefact: Incandescent Rectrices
    40 x Skinks (200)
    - Boltspitters & Star Bucklers
    40 x Skinks (200)
    - Boltspitters & Star Bucklers
    40 x Skinks (200)
    - Boltspitters & Star Bucklers
    5 x Saurus Guard (100)
    3 x Skink Handlers (40)
    3 x Skink Handlers (40)
    4 x Salamanders (160)
    4 x Salamanders (160)
    4 x Salamanders (160)
    4 x Salamanders (160)

    Total: 2000/2000
     
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  9. Paul Beenis
    Cold One

    Paul Beenis Active Member

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    Just a thought too, when you need to cross wildwoods fast without charging, use your drums It's counted as a move not a run! That way you're not taking those losses.
     
  10. Killer Angel
    Skar-Veteran

    Killer Angel Well-Known Member

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    Always a good idea ;)

    buff it with shield / curse of fate / starlight, and teleport it into the heart of the forest!
     
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  11. TheSkeptic
    Saurus

    TheSkeptic Member

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    I find that a Bastiladon, especially buffed up with Priestly Rites, Arcane Shield, and possibly Starlight, are quite good for keeping a big scary model, like a Treelord, tied up in combat until you can deal with it.
     
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