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AoS Skinks and Skink Riders

Discussion in 'Seraphon Army Lists' started by Earle Doudera, Oct 16, 2019.

  1. Earle Doudera
    Jungle Swarm

    Earle Doudera New Member

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    List Idea: attack with rippers and terradons behind them. range attack from terradons+ripper charge will destroy everything? turn 2 maybe terradons fight in melee if skinks screen them to survive long enough. enough wounds to kill important targets while casters summon in the back and prepare to deal mortal wounds to what survives

    i think maybe taking the astrolith and the pendulum out to make a skink unit 40 models.

    Allegiance: Seraphon

    Leaders
    Slann Starmaster (260)
    - General
    - Trait: Great Rememberer
    - Artefact: Incandescent Rectrices
    Skink Starpriest (80)
    Skink Starpriest (80)
    Saurus Astrolith Bearer (160)

    Battleline
    10 x Skinks (70)
    - Meteoric Javelins & Star Bucklers
    10 x Skinks (70)
    - Meteoric Javelins & Star Bucklers
    10 x Skinks (70)
    - Meteoric Javelins & Star Bucklers

    Units
    12 x Terradon Riders (480)
    - Sunleech Bolas
    12 x Ripperdactyl Riders (560)

    Endless Spells / Terrain / CPs
    Balewind Vortex (40)
    Chronomantic Cogs (80)
    Aethervoid Pendulum (50)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 123
     
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  2. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    Any particular reason you decided not to have a Shadowstrike?
     
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  3. Earle Doudera
    Jungle Swarm

    Earle Doudera New Member

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    I think having a blot toad is important, and going second seems better of the time, so in the event of having to go first then don't do anything, get summoning points. Turn 2 starts the game with extra summoning points.
     
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  4. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    the Shadow strike would help in not having to go first, and you still get the bloat toad for the rippers in reserve for the battalion
     
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  5. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    You still get a bloat toad with Shadowstrike Starhost. The unit is apart of your army so you are able to place one.
     
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  6. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    ha ha beat you to it! Fastest fingers in the west! lmao
     
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  7. Earle Doudera
    Jungle Swarm

    Earle Doudera New Member

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    I dont need to go second. If he has move first then I don't move at all. I don't see the value in losing men to choosing to go second when I csn go second by skipping my turn
     
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  8. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    I think we are having a communication issue. your previous post seemed to indicate you would prefer going second. also... you cannot skip a turn.
     
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  9. Earle Doudera
    Jungle Swarm

    Earle Doudera New Member

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    Why can't I just not move? I have never seen that.
     
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  10. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    You definitely can not do anything on your turn. The only automatic parts are battleshock and scoring.

    Your turn still occurs. Which I don't believe you ever thought wasn't the case.
     
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  11. ILKAIN
    Skink Chief

    ILKAIN Well-Known Member

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    as I said, he cant skip his turn, the turn occurs, points are tallied etc. I figured it was just a communication error from what he meant and what I was perceiving
     
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  12. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Just for the sake of completeness, (it doesn't matter for this case specifically but I wanted to mention it): that's only true if you are not in melee yet. Since AoS 2.0 you cannot elect to not attack in melee anymore.
     
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