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AoS Skystreak Bow or Sunfire Thrower?

Discussion in 'Seraphon Discussion' started by claymore36, Mar 20, 2017.

  1. claymore36
    Saurus

    claymore36 Active Member

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    Which do you guys prefer on your stegadons? I'm not sure which one I want to use and don't want to deal with magnetizing or anything. Your thoughts?
     
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  2. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    Bow for range and single target annihilation, Thrower for CC and horde armies, Skaven etc.

    Solution have one of each
     
  3. Bowser
    Slann

    Bowser Third Spawning

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    Personally I like the bow for range, but the throwers are nice to have against big hordes of skaven. So much mayhem!
     
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  4. PhoenixTheCat
    Terradon

    PhoenixTheCat Well-Known Member

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    I would say Sunfire throwers, because even if you get the steg in combat with a small unit of five models, you still would have a high chance to kill at least one enemy model.
     
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  5. tom ndege
    Skar-Veteran

    tom ndege Well-Known Member

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    I'm with @Crowsfoot! One of each for flexibility in playstyle... maybe try a conversion with both options, if you don't want to get another one... yet...;)
     
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  6. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Sunfire can be amazing, but it's situational.
    The bow is always useful.

    Unless your meta if full of small models hordes, I'd pick the bow: with that range, it's basically our version of the steamtank. :)
     
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  7. claymore36
    Saurus

    claymore36 Active Member

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    It sounds like I'll be going for the bow. That said I may just cave and buy a second howdah online to mount the sunfire throwers on. My brother plays clan pestilens and has lots of flammable plague monks.
     
  8. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    You defo want the Throwers against Nasty Rats!
     
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  9. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Sounds like a plan. :D
     
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  10. SimonDread
    Saurus

    SimonDread Member

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    Thats true, that Is useful with skaven, but its just a part of true because You need extra rangÄ™ attack to kill warp lightning Cannon and his gun teams, to protect your troops from mortal wounds, and u can kill hero or something bigger, and still keep the objective, others stegodon stuckin in one part of map does nothing. Nie hot Good rangÄ™/damage and rend.
     
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  11. claymore36
    Saurus

    claymore36 Active Member

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    What's everyone's thoughts on the thunderbeast host box? I'm focusing on a very aggressive army build and have been considering it for the mini-stegadon horde, extra carnosaur, and those lovely ripperdactyls I keep hearing about. I'd like it but don't know if I really need two more stegadons, although it would allow me to have one of each variant. If I don't get that I'd probably go for a second start collecting (on top of my old fantasy models I already have fifteen knights and forty warriors) and buy the rippers and another stegadon separately.
     
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  12. Bowser
    Slann

    Bowser Third Spawning

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    I like the thunderbeast box, good deal, and more stegs just means more options to build and modify!
     
  13. claymore36
    Saurus

    claymore36 Active Member

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    I think I'll get it then. Frankly I don't even want to think about assembling and painting more warriors and knights.
     
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  14. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    Currently I'm working on making my troops into unit sizes for AOS so I'm building painting to make the following,

    20 Knights, 10 done
    30 Saurus Guard, 24 done
    50 Warriors, 43 done

    It is a labour of love it has to be said!

    I might get another Stegadon and basilidon because why not :)
     
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  15. Jason839
    Salamander

    Jason839 Well-Known Member

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    I run a thunderquake list sometimes where I run an eotg, 2x steg with flamethrowers and a unit of salamanders. The salamanders and engine deal the direct damage while the stegs deal with the hordes. It works out ok against non-shooting armies. Usually it needs something like chameleon skinks to take out the Enemy cannons early to be effective.
     
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