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AoS Stegadon howdah weapon

Discussion in 'Seraphon Tactics' started by MackiMac, Sep 4, 2018.

  1. MackiMac
    Saurus

    MackiMac Member

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    Do you prefer the bow or the flamethrower on the stegadon?
     
  2. Nart
    Kroxigor

    Nart Well-Known Member

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    It is simple for me:

    Bow:
    +better range, can hit from round 1;
    +better against single targets;
    - just a worse version of solar engine on average.

    Flamer:
    +beast against hordes;
    +stegadon want get close anyway, because he is good in melee;
    - will take time to get in range;
    - weak against single targets.

    So, it depends on meta. Flamer is a specialist while bow is better all around choice. If you want ram other monsters/tough infantry with horns, I'd take bow. If you want clean chaff - definitely flamers.
     
    MackiMac and Koriialstraz like this.
  3. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Pretty much as @Nart said.
    The flamer's
    can be mitigated by teleporting the Stegadon, but yeah, I still take the bow most of the time.
     
  4. Deed525
    Stegadon

    Deed525 Well-Known Member

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    Agreed - bow for the win - we have other units that can easily deal with hordes of needed (razordons, terradons, kroxigor etc etc)

    :)
     
  5. Vexcor
    Chameleon Skink

    Vexcor Active Member

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    Different Question:
    With the ability of the Skink Alpha,
    can a Stegadon move itself in the Hero Phase?
     
  6. Lizko
    Skink

    Lizko Member

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    New
    Different Question:
    With the ability of the Skink Alpha,
    can a Stegadon move itself in the Hero Phase?


    yes

    (meh quote failed)
     
  7. Vexcor
    Chameleon Skink

    Vexcor Active Member

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    There is everytime an Alpha on a Stegadon right? You dont have to biult him differently
     
  8. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Yep. It is an ability. :)
     
  9. Vexcor
    Chameleon Skink

    Vexcor Active Member

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    mmmmmmh, now the stegadon looks a little bit more fun :)
     
  10. LizardWizard
    Skink Chief

    LizardWizard Grand Skink Handler Staff Member

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    You Can also build the the Troglodon & Setagon Version of Thunderstrike and send the Troglodon ripping across the table with Stegadon Buffs. It will almost certainly not go well when your reroll engine dies, but it is pretty funny to launch him across the table.
    .
     
  11. LizardWizard
    Skink Chief

    LizardWizard Grand Skink Handler Staff Member

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  12. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Or you can go the full-crazy mode like I did. 64 magnets:
    http://lustria-online.com/threads/aginors-painting-blog.19114/page-7#post-190393
    (post 120 and the ones after that in my blog)
     
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  13. Deed525
    Stegadon

    Deed525 Well-Known Member

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    Paradoxical Pacifism and Aginor like this.
  14. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Yeah I am obsessed with magnets. Many of my models are magnetized. The Steggy is the most extreme one, but I also made a Zombie Dragon that can transform into a Terrorgheist and several other funny convertible models.
     
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  15. Deed525
    Stegadon

    Deed525 Well-Known Member

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    I don’t even see how that is possible :D
     
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  16. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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  17. Deed525
    Stegadon

    Deed525 Well-Known Member

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  18. pendrake
    Skar-Veteran

    pendrake Well-Known Member

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    Did anyone ever create such a guide for Terradons // Ripperdactyls?

    The reason I ask is that I finally acquired the plastic kit (I only ever had the old metal-winged versions). I unboxed it yesterday and wow[!] so many :shifty: many fiddly little pieces.

    Magnetizing this is :cyclops: daunting...
     
  19. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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  20. pendrake
    Skar-Veteran

    pendrake Well-Known Member

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    Thanks. I just read through the thread. If nothing else it helped sort out (what to me were) some of the mystery parts.
     

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