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AoS Stegadons charge ...

Discussion in 'Seraphon Discussion' started by Aktanolt, Oct 26, 2018.

  1. Aktanolt
    Cold One

    Aktanolt Well-Known Member

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    Hey there,

    Reading lots of rules and warscrolls those days to improve my knowledge. And i just realised that lots of things got impact after charge / before combat ( maw Krusha .... )
    And i just realised too that Stegadons, creatures inspired, designed and visually made for big charges got none of them. Is that me being chocked by this or ?

    I get lots of things are not logical in this game , but compared to lots of units that get those after charge damage ( often MW ) i dont get it .

    Akta.
     
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  2. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Not exactly sure what you mean, the Stegadon has an ability that makes him hit extra hard on charges. His crushing stomps have +1 to wound if he does so. That's pretty decent. Sure it isn't MW like on a Maw-Krusha but then the Steggy is not that expensive either.
     
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  3. Dimitris
    Cold One

    Dimitris Active Member

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    Also do not forget that us seraphon you can teleport on 9inches away from enemy models on 2+ and on 6 able to move aswell so its pretty decent.You can also combine it with thunderquake starhost and reroll charge rolls
     
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  4. Canas
    Slann

    Canas Ninth Spawning

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    yup, stegadons do indeed lack a rule like a maw-krusha's destructive bulk where simply charging does damage, instead we get the +1 to wound on our stomps which is indeed a tad weird when looking at the model... It doesn't look like a creature that focusses on stamping it's enemies into the ground with it's relative short legs and low centre of mass. It looks far more like it;d bouldoze into it's target stabbing it with its horns and flinging it aside with its mass.

    So yeah, you have a point it's a bit weird and a rule that simply does damage on the charge, or at least gave a bonus to his horns which should be the focus of his attack during a charge would probably make more sense than the stampede rule.
     
    Last edited: Oct 27, 2018
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  5. Aktanolt
    Cold One

    Aktanolt Well-Known Member

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    That's basically what i think @Canas . We shall see if rules adapt in the future :p
     
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  6. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Not exactly, the teleport rules have changed with the 2nd ed.
    now you don't teleport on a 1-2, but with a 5-6 you are able to move.
    And even with a 3-4, you cannot move after the teleport but you can still use the ability of the Alpha skink, so mr. Steggy is one of most reliable chargers.
     
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  7. Canas
    Slann

    Canas Ninth Spawning

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    To be honest, even just having his stomps as an attack is a bit weird. Anything that's larger than a human should already not really be trampled anymore given how short it's legs are. It's rather weird that it can someone stomp on say a dracoth or better yet a stardrake.
     
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  8. Dimitris
    Cold One

    Dimitris Active Member

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    Yeah sry forgat about the new rules xD
     
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  9. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    yeah, don't worry. ;)
     
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