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AoS Steps after Strikeclaw Starhost?

Discussion in 'Seraphon Discussion' started by tomk301, May 31, 2019.

  1. tomk301
    Jungle Swarm

    tomk301 New Member

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    Hi, I hope this is the right place to ask, first post so I'm sorry if it's the wrong thread.

    What are people's recommendations to get after the battlefield?

    I only play at my local store which has a big AoS presence and the meta is always reaaally varied so I'm looking more for something fun that won't just get stomped on by everything.

    I was thinking of a Slan and 2× Start Collecting box but are things like Engine of the Gods, Stegadons, Kroxigors or Salamanders good investments?

    Lastly, any thoughts on buying Lord Kroak or a Slan?

    All help would be greatly appreciated, thanks!
     
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  2. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Welcome to Lustria!

    Great investment on the battleforce box. It is an incredible value. In terms of where to go next these my recommendations:
    • Slann Starmaster/Lord Kroak
    • Razordons x4-8
    • Engine of the Gods x2'ish
    • Additional Skinks x40'ish
    The above listed items are units that are competitive, versatile, and should afford you good results in most of your matches.

    Starmaster vs Lord Kroak!
    I prefer the standard Slann Starmaster over Lord Kroak. There are strong arguments to made for both sides as to which is the stronger option. Pick which ever of the two you like the most. Many gaming groups will not care if you play either model as a counts as if your preferences change.

    Once your collection is a bit fuller you should definitely look into pick up Malign Sorcery. There are a number of useful Endless Spells, but most you will want the book it contains for all the Realm Artifacts.

    Lastly, my shameless plug. Check out the thread in my signature about AoS list. There a number of 1k and 2k list posted.
     
  3. Nart
    Carnasaur

    Nart Well-Known Member

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    If you want at least semi-competitive army, Slann is the first thing you need to consider. Seraphon units stats are mediocre at best, so it has to be compensated by constant summoning. Slann also has some other nice rules, his command ability can be very useful in certain cases and constellations are always handy.

    If you assembled your flyers as 6 ripperdactyl riders, you already have all units you need for shadowstrike starhost. Terradons are also OK, but rippers benifit from starhost more. I recommend to have at least 6.

    After that - a box of skinks. Better two, ideally 3. Having 40 skinks is a bare minimum for seraphon player. 60 skinks is OK. 80 skinks is optimal. Thankfuly, it is not as bad as it sound. A box contains 24 skinks and cheaper than other 20-model boxes. I wouldn't bother with more than 60 at the start.

    Then - get razordons. They are expensive resin kits, so consider conversion. There are multiple guides posted on Painting and Conversion forums. Dark Aelves' Drakespawn Knights are often used as a base for conversion. You'll need at least 4 razordons. Skink handlers can be easily converted from spare skinks, but they are not mandatory unless you are aming for Thunderquake Starhost battalion.

    Finally, Engine of Gods. It is assembled from stegadon kit. Its abilities are very-very strong.

    These units are bare minimum, which every Seraphon player should have, if he want actually win games. From here you can go there you want. Saurus-heavy builds are not impressive nowdays, and you'll need at least 60 warriors to make them work. Skinks feel much better - you can just swarm battlefield with them, supported by large beasts and summon more, when they die. You'll need 80-100 skinks here. Monster-heavy are also good. If haven't assembeled your Casnosaur yet, build it as Oldblood - stat-wise it is worse than scar-veteran, but it's command ability changes everything. Scar-veteran is still strong, but harder to pilot. You'll need to choose targets very carefully. I won't advise building trogglodon until you have both Oldblood on Carnosaur and Scar-Veteran. Oldblood on foot is not worth it for now. Bastiladons and stegadons are good in their own ways, but if you want extremely strong thunderquake starhost, two bastiladons with solar engines - they are extremely durable and can be damaging too. Ark of Sotek can be ok, but more situative. Stegadons are good in any build - Flamers are strong against hordes, and bow has very long range. It is better to either magnetize weapons or have both variants. Regardgless of the way you chose, you'll benifit from Astrolith Bearer - it is a great force multiplier.

    Start collecting box is great - you basically get warriors and knights for free, but units which they contain, are not top choices for competivie play, or at least hard to use. I'd get two SC boxes to have all types of Carnosaur and trogglodon. 15 knights are useful for one of our battalions and saurus can be useful for summoning. But I won't bother with it, until you get all other stuff.

    As for Kroak and Slann - Kroak needs special setup to pull its weight. His main strength lies in devastating mortal wound spells, but they are hard to cast. For a pure summoning purpose - Slann is better because of lower cost.

    Finally, keep in mind, that new General Handbook edition will be out very soon. It will change costs of units and, probably, allegience abilities, which may shift internal balance for seraphon.

    I hope, that wasn't too confusing.
     
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  4. tomk301
    Jungle Swarm

    tomk301 New Member

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    Sorry for a late reply but thank you, I really appreciate the help! Are things like Saurus warriors and Saurus guard just not very good?
     
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  5. tomk301
    Jungle Swarm

    tomk301 New Member

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    Sorry for the late reply! So much to take in! That's a hell of alot of skinks, are saurus warriors quite that bad? Also what size would you run the skink units? I did make them ripperdactyl so I'll hold on to them as summoning units!
     
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  6. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Are stat lines for all the Saurus units are pretty dated and thus out classed by newer armies.
     

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