1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

AoS Sumon Starlight

Discussion in 'Rules Help' started by theodoris, May 3, 2017.

  1. theodoris
    Cold One

    theodoris Member

    Messages:
    111
    Likes Received:
    24
    Trophy Points:
    18
    Can someone explain what the "summon Starlight" from the Starpriest does?

    i have been reading this spell over and over, but i just can`t understand it.
    is there an somewhat simple explanation,
     
    Aphotic and Bowser like this.
  2. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

    Messages:
    12,249
    Likes Received:
    20,130
    Trophy Points:
    113
    Ok very simply put:
    It is a buff/debuff.
    You can either
    -- buff a Seraphon unit. Then everybody trying to hit it has to subtract 1 from their hit rolls.
    -- OR you can debuff an enemy unit. In that case that unit has to subtract 1 from its hit rolls

    Also if the enemy is a unit of Chaos Demons they suffer D3 damage.
     
    pendrake, theodoris and Bowser like this.
  3. Bowser
    Slann

    Bowser Third Spawning

    Messages:
    5,581
    Likes Received:
    8,452
    Trophy Points:
    113
    Yeah, if your opponent has multiple targets, you might want to put it on his unit, to subtract 1 from all of their hit rolls. If you have a unit of yours that could be in multiple combats you want to put it in them, so that all attacks against it get -1 to hit.
     
    theodoris likes this.
  4. theodoris
    Cold One

    theodoris Member

    Messages:
    111
    Likes Received:
    24
    Trophy Points:
    18
    thanx, that helps
     
    Bowser likes this.
  5. Aphotic
    Saurus

    Aphotic Active Member

    Messages:
    90
    Likes Received:
    248
    Trophy Points:
    33
    I understand what the rule is trying to portray - but it still makes my head hurt. o_O

    If this ability is used on a Seraphon (friendly) unit, subtract 1 of-any-attacks-that-target-it (enemy unit?). So this friendly unit is buffed and anyone who tries to attack them is 1 harder to hit.

    Otherwise (meaning, non-Seraphon/friendly?) subtract -1 from the hit rolls of any-attacks-that-it-makes (enemy unit?). So you are de-buffing an enemy unit and ANYTHING that they attack is 1 harder to hit.

    I think what trips me up is the "subtract 1 from hit" rolls. In my mind, if a unit normally has a 4+ to hit, subtracting 1 would be 3+.

    Bah, I just confused myself again.
     
    Bowser likes this.
  6. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

    Messages:
    12,249
    Likes Received:
    20,130
    Trophy Points:
    113
    Almost. You are confusing the roll's target with the dice roll itself here.
    So the subtract 1 means: if uou use a +4 attack, your target still is four or higher. But when you now roll a four you subtract one so you only rolled a three.
     
    Stormscales, Seraphage and Bowser like this.
  7. Aphotic
    Saurus

    Aphotic Active Member

    Messages:
    90
    Likes Received:
    248
    Trophy Points:
    33
    I think that just confused me more. Thanks though.
     
    Bowser and Aginor like this.
  8. Stormscales
    Saurus

    Stormscales Active Member

    Messages:
    66
    Likes Received:
    106
    Trophy Points:
    33
    Quite simple. Once the dice have been rolled, point at one and say: "I'll add 1 to this one" or "I'll subtract 1 from this one". EDIT: Sorry, disregard the above, I was describing the Starseer's Curse of Fates. My mistake.

    It's really nothing to write home about. The Starseer is definitely worth taking for his Cosmic Herald ability, but his exclusive spell isn't that great. Best stick with the two basic spells.
     
    Last edited: May 12, 2017
    Bowser and DeadlyRecluse like this.
  9. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    14,933
    Likes Received:
    32,863
    Trophy Points:
    113
    Debatable.
    All enemy units that have abilities triggered with a 6+ will suffer from it.

    Summon Starlight is good because it's situational, but it’s not so rare


    EDIT:

    wait... we were talking about the Starpriest, not the Starseer.
     
    Last edited: May 11, 2017
    Bowser likes this.
  10. Stormscales
    Saurus

    Stormscales Active Member

    Messages:
    66
    Likes Received:
    106
    Trophy Points:
    33
    Ah, okay. I was mixing up Summon Starlight with the Starseer's Curse of Fates, which is like a weaker version (one dice roll only) of Summon Starlight.
     
    Bowser likes this.
  11. Bowser
    Slann

    Bowser Third Spawning

    Messages:
    5,581
    Likes Received:
    8,452
    Trophy Points:
    113
    Can be game changing for the engine of the gods though.
     
    Stormscales likes this.
  12. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    14,933
    Likes Received:
    32,863
    Trophy Points:
    113
    Not a problem for mixing. It happens.

    Curse of Fate may seems weaker, but it works once in each phase.
    For example, You cast it on your carnosaur? +1 on charge. +1 on an attack roll / save in combat. +1 for your bloodroar in the battleshock phase...
     
    Stormscales and Bowser like this.
  13. Seraphage
    Stegadon

    Seraphage Well-Known Member

    Messages:
    983
    Likes Received:
    1,305
    Trophy Points:
    93
    Thanks @Killer Angel, I actually never noticed the "EACH phase" wording till I read your comment !
     
    Bowser and Killer Angel like this.
  14. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    14,933
    Likes Received:
    32,863
    Trophy Points:
    113
    Yeah, it works nicely with units that act in various phases. That +1/-1 on a EotG is fabulous, you use it in the hero phase, for move, for shooting, for close combat...
     
    Seraphage and Bowser like this.

Share This Page