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AoS The Heirs of Xhotl

Discussion in 'Seraphon Army Lists' started by Kilvakar, May 14, 2020.

  1. Kilvakar
    Carnasaur

    Kilvakar Well-Known Member

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    Hello! Just thought I'd get started posting my lists here. Some are fluffy, some are more competitive (and mostly based on the suggestions from this forum). But as far as story goes, the general idea around my army is that it's mostly comprised of ancient Lizardmen who survived the destruction of the Old World and are now raising a new generation of warriors to continue fighting the forces of Chaos. Two Slann, one who leads a faction of Coalesced who have made their home in the realm of Ulgu, and one who commands a force of Starborne whose temple-ship mainly orbits Hysh, have forged a close alliance in order to bolster each other's armies and be more effective in fighting their ancient enemies.
     
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  2. Kilvakar
    Carnasaur

    Kilvakar Well-Known Member

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    First list:

    Allegiance: Seraphon
    - Constellation: Koatl's Claw
    Mortal Realm: Ulgu

    Leaders
    Saurus Oldblood on Carnosaur (250)
    - General
    - Command Trait: Dominant Predator
    - Artefact: Eviscerating Blade
    Lord Kroak (320)
    - Spell: Stellar Tempest
    Skink Starpriest (120)
    - Spell: Hand of Glory
    Saurus Astrolith Bearer (140)
    Skink Starseer (140)
    - Spell: Tide of Serpents
    Saurus Scar-Veteran on Cold One (110)

    Battleline
    20 x Saurus Warriors (180)
    - Clubs
    20 x Saurus Warriors (180)
    - Clubs
    5 x Saurus Guard (100)
    10 x Saurus Knights (200)
    - Lances

    Endless Spells / Terrain / CPs
    Balewind Vortex (40)
    Bound Geminids of Uhl-Gysh (70)
    Bound Chronomantic Cogs (90)
    Bound Emerald Lifeswarm (60)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 111

    A Saurus-heavy list that is backed up by some serious magical support and damage from Lord Kroak and several endless spells. Supported by the Skink buffs and a Scar-Veteran and a unit of Knights to flank and try to counter-punch after the warriors get stuck in.
     
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  3. Kilvakar
    Carnasaur

    Kilvakar Well-Known Member

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    A list I used quite effectively against a Skaven Clan Pestilens horde:

    Allegiance: Seraphon
    - Constellation: Thunder Lizard
    Mortal Realm: Ulgu

    Leaders
    Slann Starmaster (260)
    - General
    - Command Trait: Vast Intellect - Celestial Apotheosis
    - Artefact: Itxi Grubs
    - Spell: Celestial Equilibrium
    Lord Kroak (320)
    - Spell: Stellar Tempest
    Saurus Astrolith Bearer (140)
    Engine of the Gods (260)
    - Artefact: Fusil of Conflaguration

    Battleline
    20 x Skinks (120)
    - Boltspitters Celestite Daggers & Star Bucklers
    10 x Skinks (60)
    - Meteoric Javelins Celestite Daggers & Star Bucklers
    10 x Skinks (60)
    - Meteoric Javelins Celestite Daggers & Star Bucklers

    Units
    4 x Salamander Hunting Pack (80)

    Behemoths
    Bastiladon (220)
    Bastiladon (220)

    Battalions
    Thunderquake Temple-host (150)

    Endless Spells / Terrain / CPs
    Bound Geminids of Uhl-Gysh (70)
    Balewind Vortex (40)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 98

    The Skinks screen while Lord Kroak, the Slann, and the Bastiladons unleash a hail of magical death upon their enemies!
     
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  4. sempthegreat
    Skink

    sempthegreat Member

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    If I were to run Saurus, I would get bigger blobs. 6 wounds is all that has to be dealt for you to lose your attack bonus. Also, cogs, as great as they are, are very expensive. It's essentially 10 warriors you give up for a bonus that also affect your opponent.
     
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  5. Kilvakar
    Carnasaur

    Kilvakar Well-Known Member

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    So I've been bored and just started making random lists, figured I'd put them up and see what people think. All of these are using models that I have, which is why a lot of the Saurus and Skink units are 20-30 instead of 40.
     
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  6. Kilvakar
    Carnasaur

    Kilvakar Well-Known Member

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    Thunder Lizards with Lord Kroak:

    Allegiance: Seraphon
    - Constellation: Thunder Lizard

    Leaders
    Stegadon with Skink Chief (250)
    - General
    - Command Trait: Prime Warbeast
    - Artefact: Fusil of Conflaguration
    - Weapon: Sunfire Throwers
    Lord Kroak (320)
    - Spell: Walk Between Realms
    Skink Oracle on Troglodon (220)
    Skink Starpriest (120)
    - Spell: Hand of Glory

    Battleline
    20 x Skinks (120)
    - Boltspitters Celestite Daggers & Star Bucklers
    20 x Skinks (120)
    - Boltspitters Celestite Daggers & Star Bucklers
    Stegadon (240)
    - Weapon: Skystreak Bow

    Behemoths
    Bastiladon (220)
    - Weapon: Solar Engine
    Bastiladon (220)
    - Weapon: Solar Engine

    Endless Spells / Terrain / CPs
    Bound Geminids of Uhl-Gysh (70)
    Bound Emerald Lifeswarm (60)
    Bound The Burning Head (40)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 101

    Two Stegadons, two Bastiladons, Lord Kroak and a Troglodon to extend his casting range and deal some damage in combat. Skinks to screen and grab objectives while still providing decent ranged damage.
     
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  7. Kilvakar
    Carnasaur

    Kilvakar Well-Known Member

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    Koatl's Claw Kroaknado

    Allegiance: Seraphon
    - Constellation: Koatl's Claw

    Leaders
    Saurus Scar-Veteran on Carnosaur (210)
    - General
    - War Spear
    - Command Trait: Dominant Predator
    - Artefact: Eviscerating Blade

    Saurus Scar-Veteran on Carnosaur (210)
    - War Spear
    Lord Kroak (320)
    - Spell: Celestial Equilibrium
    Skink Starpriest (120)
    - Spell: Hand of Glory
    Skink Starpriest (120)
    - Spell: Hand of Glory
    Saurus Astrolith Bearer (140)

    Battleline
    10 x Saurus Guard (200)
    10 x Saurus Knights (200)
    - Lances
    10 x Saurus Knights (200)
    - Lances
    10 x Saurus Knights (200)
    - Lances

    Endless Spells / Terrain / CPs
    Balewind Vortex (40)
    Bound The Burning Head (40)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 125

    Saurus Knights and Kroaknado equals lots of damage, hopefully!
     
    Last edited: Aug 29, 2020
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  8. Kilvakar
    Carnasaur

    Kilvakar Well-Known Member

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    Thunder Lizard Carnosaur Rush

    Allegiance: Seraphon
    - Constellation: Thunder Lizard

    Leaders
    Saurus Oldblood on Carnosaur (230)
    - General
    - Command Trait: Prime Warbeast
    - Artefact: Blade of Realities

    Saurus Scar-Veteran on Carnosaur (210)
    - War Spear
    - Artefact: Fusil of Conflaguration

    Skink Starpriest (120)
    - Spell: Hand of Glory
    Skink Starpriest (120)
    - Spell: Hand of Glory

    Battleline
    20 x Saurus Warriors (180)
    - Clubs
    20 x Saurus Warriors (180)
    - Clubs
    20 x Saurus Warriors (180)
    - Spears
    10 x Saurus Knights (200)
    - Lances

    Behemoths
    Bastiladon (220)
    - Weapon: Solar Engine
    Bastiladon (220)
    - Weapon: Solar Engine

    Battalions
    Sunclaw Temple-host (140)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 132

    The idea is to keep the Oldblood safe until he's in range of a key enemy hero or unit, then send him in with full buffs. The Scar-Vet and Knights, as well as the Warriors backed up by Starpriests should be able to put in work as well.
     
    Last edited: Aug 29, 2020
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  9. Kilvakar
    Carnasaur

    Kilvakar Well-Known Member

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    Thunder Lizard Thunderquake

    Allegiance: Seraphon
    - Constellation: Thunder Lizard

    Leaders
    Stegadon with Skink Chief (250)
    - General
    - Command Trait: Prime Warbeast
    - Artefact: Cloak of Feathers
    - Weapon: Sunfire Throwers

    Engine of the Gods (260)
    - Artefact: Fusil of Conflaguration
    Skink Starseer (140)
    - Spell: Hand of Glory
    Skink Priest (70)
    Skink Priest (70)

    Battleline
    Stegadon (240)
    - Weapon: Skystreak Bow
    Stegadon (240)
    - Weapon: Skystreak Bow
    Stegadon (240)
    - Weapon: Skystreak Bow

    Units
    6 x Kroxigor (280)
    - 2x Moonhammers

    Battalions
    Thunderquake Temple-host (150)

    Endless Spells / Terrain / CPs
    Bound Emerald Lifeswarm (60)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 89

    My take on a Stegaggedon variation. Lots of Stegadons, but backed up by some Priests and Kroxigors.
     
    Last edited: Aug 29, 2020
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  10. Kilvakar
    Carnasaur

    Kilvakar Well-Known Member

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    Koatl's Claw Infantry Only

    Allegiance: Seraphon
    - Constellation: Koatl's Claw

    Leaders
    Saurus Oldblood (110)
    - General
    - Greatblade
    - Command Trait: Dominant Predator
    - Artefact: Blade of Realities

    Saurus Sunblood (130)
    - Artefact: Eviscerating Blade
    Skink Starpriest (120)
    - Spell: Hand of Glory
    Skink Starpriest (120)
    - Spell: Hand of Glory

    Battleline
    5 x Saurus Guard (100)
    30 x Saurus Warriors (270)
    - Spears
    30 x Saurus Warriors (270)
    - Spears
    30 x Saurus Warriors (270)
    - Clubs
    40 x Skinks (240)
    - Boltspitters Celestite Daggers & Star Bucklers

    Units
    10 x Chameleon Skinks (180)

    Battalions
    Sunclaw Temple-host (140)

    Endless Spells / Terrain / CPs
    Extra Command Point (50)

    Total: 2000 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 172

    Just a thematic all-infantry list. I'd probably increase the amount of Saurus if I had enough to run 40 in each block, but I don't :p
     
    Last edited: Aug 29, 2020
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  11. Kilvakar
    Carnasaur

    Kilvakar Well-Known Member

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    Fangs of Sotek Salamanders

    Allegiance: Seraphon
    - Constellation: Fangs of Sotek

    Leaders
    Slann Starmaster (260)
    - General
    - Command Trait: Arcane Might
    - Spell: Stellar Tempest

    Skink Starpriest (120)
    - Spell: Hand of Glory
    Skink Priest (70)
    Terradon Chief (70)
    - Artefact: Serpent God Dagger

    Battleline
    5 x Saurus Guard (100)
    30 x Skinks (180)
    - Boltspitters Celestite Daggers & Star Bucklers
    30 x Skinks (180)
    - Boltspitters Celestite Daggers & Star Bucklers

    Units
    12 x Salamander Hunting Pack (330)
    12 x Salamander Hunting Pack (330)
    9 x Terradon Riders (270)
    - Sunleech Bolas

    Endless Spells / Terrain / CPs
    Bound Geminids of Uhl-Gysh (70)

    Total: 1980 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 153

    I have six Salamanders, so I might as well find a way to keep using them! The idea behind this list is for the Skinks and Terradons to rush forward to grab objectives and deal some damage, and then teleport a group of Salamanders to any open key targets.
     
    Last edited: Aug 29, 2020
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  12. Kilvakar
    Carnasaur

    Kilvakar Well-Known Member

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    Dracothion's Tail Kroaknado

    Allegiance: Seraphon
    - Constellation: Dracothion's Tail

    Leaders
    Slann Starmaster (260)
    - General
    - Command Trait: Ancient Knowledge
    - Spell: Stellar Tempest
    - Ancient Knowledge Spell: Celestial Equilibrium

    Lord Kroak (320)
    - Spell: Stellar Tempest
    Saurus Astrolith Bearer (140)
    Skink Oracle on Troglodon (220)
    - Artefact: Godbeast Pendant
    Skink Starpriest (120)
    - Spell: Hand of Glory
    Skink Priest (70)

    Battleline
    5 x Saurus Guard (100)
    5 x Saurus Guard (100)
    30 x Skinks (180)
    - Boltspitters Celestite Daggers & Star Bucklers

    Units
    6 x Kroxigor (280)
    - 2x Moonhammers

    Endless Spells / Terrain / CPs
    Balewind Vortex (40)
    Bound Chronomantic Cogs (90)
    Bound Geminids of Uhl-Gysh (70)

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 112

    Not sure about this list, tbh. My idea was to deploy Kroak on the front lines, while keeping the Slann, Troglodon and some backup troops in the sky to drop behind enemy lines, getting the Trog in range to channel Kroak's magic while also accumulating summoning points that can be deployed near Kroak, the Slann or Trog as needed.
     
    Last edited: Aug 29, 2020
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  13. Kilvakar
    Carnasaur

    Kilvakar Well-Known Member

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    Thunder Lizards Dread Saurian

    Allegiance: Seraphon
    - Constellation: Thunder Lizard

    Leaders
    Slann Starmaster (260)
    - General
    - Command Trait: Arcane Might
    - Spell: Celestial Equilibrium

    Lord Kroak (320)
    - Spell: Stellar Tempest
    Skink Starseer (140)
    - Spell: Hand of Glory
    Engine of the Gods (260)
    - Artefact: Fusil of Conflaguration

    Battleline
    20 x Skinks (120)
    - Boltspitters Celestite Daggers & Star Bucklers
    20 x Skinks (120)
    - Boltspitters Celestite Daggers & Star Bucklers
    20 x Skinks (120)
    - Boltspitters Celestite Daggers & Star Bucklers

    Behemoths
    Dread Saurian (510)

    Endless Spells / Terrain / CPs
    Bound Emerald Lifeswarm (60)
    Bound Geminids of Uhl-Gysh (70)

    Total: 1980 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 126

    Based on Caleb Hastings' Dread Saurian list. Buff the Dread as much as possible, and then launch him forward while the Skinks grab other objectives and Kroak moves up to blast enemies bogged down by the Dread.
     
    Last edited: Aug 29, 2020
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  14. Kilvakar
    Carnasaur

    Kilvakar Well-Known Member

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    Fangs of Sotek Sunclaw Starhost

    Allegiance: Seraphon
    - Constellation: Fangs of Sotek

    Leaders
    Saurus Oldblood on Carnosaur (230)
    - General
    - Command Trait: Old and Grizzled
    - Artefact: Serpent God Dagger
    Slann Starmaster (260)
    - Artefact: Itxi Grubs
    - Spell: Walk Between Realms
    Skink Starpriest (120)
    - Spell: Hand of Glory
    Skink Starpriest (120)
    - Spell: Hand of Glory

    Battleline
    30 x Saurus Warriors (270)
    - Clubs
    30 x Saurus Warriors (270)
    - Clubs
    30 x Saurus Warriors (270)
    - Clubs
    20 x Skinks (120)
    - Boltspitters Celestite Daggers & Star Bucklers
    20 x Skinks (120)
    - Boltspitters Celestite Daggers & Star Bucklers

    Battalions
    Sunclaw Starhost (160)

    Endless Spells / Terrain / CPs
    Bound Emerald Lifeswarm (60)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 157

    Lots of bodies, 2 rend on the clubs, and Skinks for ranged support that can shoot and retreat when charged. Saurus command trait and the Slann should generate enough command points to both allow for the shoot and retreat abilities and to use all-out attack, defense, etc. Starpriests can throw Hand of Glory and Blazing Starlight out for buffs.
     
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  15. Kilvakar
    Carnasaur

    Kilvakar Well-Known Member

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    Fangs of Sotek Firelance

    Allegiance: Seraphon
    - Constellation: Fangs of Sotek

    Leaders
    Slann Starmaster (260)
    - General
    - Command Trait: Arcane Might
    - Artefact: Itxi Grubs
    - Spell: Stellar Tempest
    Skink Starpriest (120)
    - Spell: Hand of Glory
    Terradon Chief (70)
    - Artefact: Serpent God Dagger
    Saurus Scar-Veteran on Cold One (110)

    Battleline
    5 x Saurus Guard (100)
    40 x Skinks (240)
    - Boltspitters Celestite Daggers & Star Bucklers
    40 x Skinks (240)
    - Boltspitters Celestite Daggers & Star Bucklers
    5 x Saurus Knights (100)
    - Lances
    5 x Saurus Knights (100)
    - Lances
    5 x Saurus Knights (100)
    - Lances

    Units
    9 x Terradon Riders (270)
    - Sunleech Bolas

    Battalions
    Firelance Starhost (160)

    Endless Spells / Terrain / CPs
    Bound Geminids of Uhl-Gysh (70)
    Bound Purple Sun of Shyish (60)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 170

    This is a very fast, mobile list designed to dish out a lot of mortal wounds with Hand of Glory, Terradon bombing, and the Knights charging.
     
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  16. Kilvakar
    Carnasaur

    Kilvakar Well-Known Member

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    Thunder Lizard Monster Mash

    Allegiance: Seraphon
    - Constellation: Thunder Lizard
    Mortal Realm: Ghur

    Leaders
    Saurus Oldblood on Carnosaur (230)
    - General
    - Command Trait: Prime Warbeast
    - Artefact: Fusil of Conflaguration
    Saurus Scar-Veteran on Carnosaur (210)
    - War Spear
    Engine of the Gods (260)
    Skink Oracle on Troglodon (220)
    - Artefact: Cloak of Feathers

    Battleline
    Stegadon (240)
    - Weapon: Skystreak Bow
    Stegadon (240)
    - Weapon: Skystreak Bow
    Stegadon (240)
    - Weapon: Skystreak Bow

    Units
    3 x Kroxigor (140)
    - 1x Moonhammers

    Battalions
    Thunderquake Temple-host (150)

    Endless Spells / Terrain / CPs
    Bound Emerald Lifeswarm (60)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 88

    Definitely not the most competitive list, but certainly a fun one! The strategy I'm thinking of with this would be to have the Stegadons, Kroxigors and EotG castle with the Bound Emerald Lifeswarm + healing from the EotG keeping them alive as long as possible, while the two Carnosaurs hunt key targets and the fast-moving, flying Troglodon moving to whichever group needs his help.
     
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  17. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Thanks for posting your list. Welcome to the addiction of list building and theorycraft :D
     
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  18. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Love this. Honestly if you wanted to drop the third steg for some skink screens, I think the list has a lot of legs. It's just tons of chompy, stompy threats with a few screens. Whats not to love?
     
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  19. Kilvakar
    Carnasaur

    Kilvakar Well-Known Member

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    If I drop the Stegadon I could get 2 squad of 20 or 4 10-man units of Skinks. I like that idea as most other armies seem to have no problem getting turn 1 charges off.

    Thanks! I'm really enjoying it, and I definitely feel like I'm getting better at learning the new playstyle since we got updated.
     
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  20. Kilvakar
    Carnasaur

    Kilvakar Well-Known Member

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    Tried to make a list with a big unit of Saurus Guard. While they may not be quite as cost-effective as Saurus Warriors, the fact that they always get 2 attacks with the polearms, have -1 rend and 2 wounds makes me think that running a large group of them with Kroak at the center might actually make for a really good death star build. This list may or may not have been inspired by Gor-Rok's playstyle in Total Warhammer :D

    I know that the Eternity Warden isn't really needed, but I couldn't think of what I would want to swap him out for.

    Allegiance: Seraphon
    - Constellation: Koatl's Claw

    Leaders
    Saurus Sunblood (130)
    - General
    - Command Trait: Dominant Predator
    - Artefact: Eviscerating Blade
    Saurus Oldblood (110)
    - Suntooth Maul
    Saurus Eternity Warden (110)
    Lord Kroak (320)
    - Spell: Stellar Tempest
    Saurus Astrolith Bearer (140)

    Battleline
    20 x Saurus Guard (400)
    20 x Saurus Warriors (180)
    - Clubs
    20 x Saurus Warriors (180)
    - Clubs
    20 x Saurus Warriors (180)
    - Spears

    Battalions
    Sunclaw Temple-host (140)

    Endless Spells / Terrain / CPs
    Balewind Vortex (40)
    Bound Geminids of Uhl-Gysh (70)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 134
     
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