1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. The April Poetry Contest has opened for voting! For more information, click here.
    Dismiss Notice

AoS Vs Vanguard Raptors

Discussion in 'Seraphon Tactics' started by Paul Beenis, Sep 27, 2017.

  1. Paul Beenis
    Saurus

    Paul Beenis Active Member

    Messages:
    98
    Likes Received:
    115
    Trophy Points:
    33
    My friend has recently finished building his SCE army and it includes 9 Vanguard Raptors :eek:
    He sets them up in a line pretty close to his board edge preventing any tp behind them. In front of them he has one or two big long lines of Liberators, Paladins and Retributors. One of the debuffs he was telling me about was a -1 to hit shooting through a unit in front of his Raptors. These Raptors have buffed saves from hero etc I think almost a 3+ Or even 2+ now and they are doing mortal wound spam on 5+6's with another buff.

    How would you guys suggest countering this?
     
  2. Joshmunga
    Skink

    Joshmunga New Member

    Messages:
    21
    Likes Received:
    10
    Trophy Points:
    3
    I would definitely use the summon starlight spell to help decrease the likely hood of getting hit with those mortal wounds. Then just try to lure some of their protective units out and tp something huge in there like Stegadon or Carnosaur. I've never fought against the raptors so I can't speak from experience. I hope this helps though!
     
    Paul Beenis likes this.
  3. Seraphage
    Troglodon

    Seraphage Well-Known Member

    Messages:
    689
    Likes Received:
    993
    Trophy Points:
    93
    Ignore them as much as you can, flank him the other way and when they get close enough, go for it :D
     
    Paul Beenis likes this.
  4. Aginor
    Skar-Veteran

    Aginor Well-Known Member

    Messages:
    2,292
    Likes Received:
    4,276
    Trophy Points:
    113
    Longstrike or Hurricane Crossbows?
    If it is the latter: Pretty short ranged, you can probably ignore them for quite some time.
    If it is the first: Bigger problem, but at least those don't have that many attacks. Buff yourself with mystic shield and debuff them with Starlight to prevent mortal wounds.

    Playing the objectives might be key. If he doesn't move his guys he won't claim objectives with them. If he does you can attack them.

    Alternatively: Stay out of their range and shoot the hell out of them using Kroak spells or so. Or at least shoot the line before them until those are dead and then strike them.


    That being said: Those guys are super strong. Depending on what you bring and how clever your opponent plays you just might not be able to beat them unless you design your list specifically against them. That's just SCE.
     
    Paul Beenis likes this.
  5. Seraphage
    Troglodon

    Seraphage Well-Known Member

    Messages:
    689
    Likes Received:
    993
    Trophy Points:
    93
    You both suggested to use starlight on them. I still don't realise how they are gonna be in range of starlight with their range ?:p
     
    Paul Beenis likes this.
  6. Aginor
    Skar-Veteran

    Aginor Well-Known Member

    Messages:
    2,292
    Likes Received:
    4,276
    Trophy Points:
    113
    Slann on Vortex or Kroak on Vortex, or Slann + Astrolith Bearer although that's more risky.

    Alternatively: Don't debuff them but buff the unit you are moving towards them. Same bonus.
     
    Paul Beenis and Seraphage like this.
  7. Seraphage
    Troglodon

    Seraphage Well-Known Member

    Messages:
    689
    Likes Received:
    993
    Trophy Points:
    93
    Well, I 'd say more like "buff the unit that you need it to survive no matter what and thus, they are after " :D
     
    Paul Beenis likes this.
  8. Aginor
    Skar-Veteran

    Aginor Well-Known Member

    Messages:
    2,292
    Likes Received:
    4,276
    Trophy Points:
    113
    Oh and maybe something to think about if it is the Longstrike dudes: Compared to the Hurricane dudes they are not that great against hordes. You can hardly prevent them doing damage but you can have many wounds on the table. Play 160 Skinks or so. Killing those will take a while. :D
     
    Paul Beenis likes this.
  9. Paul Beenis
    Saurus

    Paul Beenis Active Member

    Messages:
    98
    Likes Received:
    115
    Trophy Points:
    33
    @Aginor he is playing the long strike versions. Also he's considering bringing the aether wings? I think that's what they are called in case I charge them. I think hoard and maybe kroaknado? Hoard skinks would be most effective but it only have around 50 so far to play with
     
  10. Jbird460
    Skink

    Jbird460 Member

    Messages:
    44
    Likes Received:
    51
    Trophy Points:
    18
    Ripperdactyl can drop 3 away and can fly over the screening unit if they get a good charge. And same with Chameleons but you would need to set them up so the arent shooting over the protectors (the sperman with the shooting debuff)
     
    Paul Beenis likes this.
  11. Paul Beenis
    Saurus

    Paul Beenis Active Member

    Messages:
    98
    Likes Received:
    115
    Trophy Points:
    33
    But against a ridiculous save rippers or chameleons wouldn't do much :(
     
  12. Seraphage
    Troglodon

    Seraphage Well-Known Member

    Messages:
    689
    Likes Received:
    993
    Trophy Points:
    93
    Chameleons wouldn't. Rippers in a shadowstrike though ? Even if it is 2+, with 45 wounds going on, chances are they 'll still get to feel the damage :cool:
     
    Paul Beenis likes this.
  13. Aginor
    Skar-Veteran

    Aginor Well-Known Member

    Messages:
    2,292
    Likes Received:
    4,276
    Trophy Points:
    113
    If you can get your Rippers in to attack position (not that easy if he hugs the table border) they should do some damage unless you are really unlucky.
     
    Paul Beenis likes this.
  14. Paul Beenis
    Saurus

    Paul Beenis Active Member

    Messages:
    98
    Likes Received:
    115
    Trophy Points:
    33
    Alright I shall try it and let you guys know got 6 Rippers now for Shadowstrike
     
    Aginor likes this.
  15. Alaund
    Jungle Swarm

    Alaund New Member

    Messages:
    6
    Likes Received:
    10
    Trophy Points:
    3
    Pretty late to the party but maybe you'll find it useful. :)
    I don't really think the Rippers are the definite answer here - once your opponent finds out what's going on (and he will, eventually) he'll just protect them from the sides and packs the units closer so you cannot charge over with the birds - you'd have to bank on the double turn to pull it off.

    I do like some of the tips already given by @Aginor, namely:
    - playing objectives, ideally with cheap hordes, where mortal wounds would have little meaning
    - Kroaknado might do the trick - you should be able to out-range them most cases and additionally buff him with mystic shield and -1 to hit from Starpriest; haven't faced raptors myself but I'd assume he'll dish out more damage than they can

    Anyways, good luck with your battle and let us know how it went! :)
     
    Paul Beenis and Aginor like this.
  16. Paul Beenis
    Saurus

    Paul Beenis Active Member

    Messages:
    98
    Likes Received:
    115
    Trophy Points:
    33
    Will do! We just had a small 1K battle yesterday and he didn't bring them, I was able to win though. But I think I'll try hoard and Kroaknado against his list including Raptors
     
    Aginor likes this.
  17. Aginor
    Skar-Veteran

    Aginor Well-Known Member

    Messages:
    2,292
    Likes Received:
    4,276
    Trophy Points:
    113
    Good. I am curious if it will work.
     
    Paul Beenis likes this.
  18. Killer Angel
    Skar-Veteran

    Killer Angel Well-Known Member

    Messages:
    2,088
    Likes Received:
    3,485
    Trophy Points:
    113
    With also a hero, we are talking about at least 5-6 nearby units.
    Buff (starlight + mystic shield) a Bastiladon with ark, and send it into the fray.
     
    Paul Beenis likes this.
  19. Paul Beenis
    Saurus

    Paul Beenis Active Member

    Messages:
    98
    Likes Received:
    115
    Trophy Points:
    33
    Very good suggestion! I'll just get the hunters steed constellation, or also move in a steg to give it D6 Movement! This makes me feel less stressed haha
     
    Killer Angel likes this.

Share This Page