Azyrite blood has given DinoBois an interesting tool and I’m looking to maximize it. The best units I’ve theorized are skinks(easy speed bump and objective scorers also immediate damage from range and cheap) razordons ( more damage then skinks and great for charge denial cuz overwatch in AOS lol) terradons (not useful the turn they come in but damage wise they seem to be one of the better ones especially since ripperdactyls need to start in your list to get a blot toad...) salamanders (need handlers to shoot when they come in but saving a few points for it and maybe summoning a second turn super wave of flamer death on something like nagash or any other spooky dude sounds fun, add astrolith for rerolls and DEATH) troglodons appear weak in terms on power... but with a shooting attack and the plus 3 charge rule it seems it can get to grips far easier then our other monsters making it perhaps the best distraction carnifex. Carnosaur with old blood can be devestating, but requires a lot of points... I think a bastilidon is the better choice out of our biggies with the stegadon being as good or a bit worse. Anyways these are just from me studying the army for a week! I want help from the elite and powerful Slann! What’s are best options in practice?