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AoS Where to go with my Lizards?

Discussion in 'Seraphon Army Lists' started by mysticalslann, Oct 23, 2017.

  1. mysticalslann
    Skink

    mysticalslann New Member

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    Hey fellow Lizards!

    Im struggling with the decision: what units i want to expanse my army?

    Currently i got:

    Slann Magepriest (yet to build+paint)
    Starpriest
    Eternity Warden

    20 Saurus Guards
    5 Camo Skinks
    20 Saurus Warriors (yet to build+paint)

    Converted myself
    12 Razordons
    4 Salamanders
    3 Skink Handlers

    I planned to get more Warriors+ Sunblood for a Sunclaw Starhost but not really sure if i want to get another 40 warriors.

    Only games i played were about 1000 Points an i fielded the Eternal Starhost with razordons. Even thou they rock and you can teleport 1 unit per turn, i find it lacks mobility.

    Found some interesting lists like EStarhost+Shadowstrike, do you guys have some ideas or Inspiration for me?

    Cheers!
     
    Seraphage and NewlyColdBlooded like this.
  2. TheChief
    Jungle Swarm

    TheChief New Member

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    Personally I love the idea of a bunch of awesome Saurus Heros buffing my battle lines, and having some utility units to fill the rest of the roster out.
    (I posted a 2000 point list right below your list).

    I got some good feedback from a couple of guys on there. My suggestion to you would be to pick up some skinks to hold objectives and just be a nuisance to your opponent in general ;)
     
  3. NewlyColdBlooded
    Jungle Swarm

    NewlyColdBlooded New Member

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    So just realized I have two accounts on here, oops.
    My list is under this account...
     
  4. Stormscales
    Saurus

    Stormscales Active Member

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    You have 20 Saurus Guard? Did you get them second-hand, or are they from an older set? Right now they come in boxes of 15...

    Anyway, I would recommend at least some Ripperdactyls and/or a big monster like a Bastiladon.

    I don't use Saurus Warriors, so I can't comment on their effectiveness. If I used them at all, it would be in huge 40-man blocks to take advantage of number bonuses. When/if you build yours, give them spears.
     
  5. PabloTho
    Razordon

    PabloTho Well-Known Member

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    I would be looking into getting some bigger dinos. The Bastiladon and Stegadon are both really solid standalone units that don't need a lot of synergies to hold their own. Carnosaurs are fun too, but you'll get the most out of them with a saurus-heavy list.

    A big pile of regular skinks would also be really effective and cheap support for your strong defensive core of saurus guard. 40 skinks skipping around the table followed by a teleporting astrolith bearer for rerolls affords you some of the mobility you're lacking as well as some decent damage output. Combine these with some ripperdactyls and your existing starpriest + chameleons and you should be able to field the Eternal/Shadowstrike starhost wombo combo in a 2k point game.

    On another note, what did you use for your razordon and salamander conversions? I've been looking into converting around a dozen each of those because of how stupid expensive they are and can't find any models that would make a decent starting point.
     
  6. mysticalslann
    Skink

    mysticalslann New Member

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    Yeah. Love older models, so i got them on eBay. 20 old metal SG.

    I got inspired here in the Forum, cant find the thread. The idea was to use the dinos from the dark elves and greenstuff Horns on them.
    So i was just about to buy some of These when i found something on eBay. got 15 cold ones (the old ones who dont have These dumb faces :]) for 12,50€ and so i just greenstuffed some Horns on their back. So I made 12 razordons and with the the remaining 3 I build Salamanders, where i green stuff the back of the old salamnder models, of wich i got one.

    Thanks for the ideas guys.
     
  7. Seraphage
    Stegadon

    Seraphage Well-Known Member

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    Agreed with @PabloTho, you can never go wrong with Bastiladon - Solarbeam and Stegadon - Skystreak bow. In fact, if mobility is what you lack, go for a Steggy. Teleporting + d6 move makes a pretty solid charge chance with a -3 rend to hurt high priority targets
     

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