1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

8th Ed. You will fight in the shade

Discussion in 'Lizardmen & Saurian Ancients Army Lists' started by Laskoulas_7, Nov 9, 2010.

  1. Laskoulas_7
    Skink

    Laskoulas_7 New Member

    Messages:
    14
    Likes Received:
    0
    Trophy Points:
    0
    1 Slann Mage-Priest
    General; 1 Discipline; Magic Level 4; Lore of Metal; Battle Standard
    # Becalming Cogitation
    Divine Plague of Protection

    1 Saurus Oldblood
    Light Armour
    Sword of Bloodshed
    Dragonbane Gem
    Enchanted Shield
    Potion of Strength

    1 Skink Priest
    Magic Level 2; Lore of Heaven
    Plaque of Tepok
    1 Ancient Stegadon with Engine of the Gods


    47 Skinks
    Javelin; Shield; Standard; Musician

    47 Skinks
    Javelin; Shield; Standard; Musician

    10 Skink Skirmishers
    Blowpipe

    10 Skink Skirmishers
    Blowpipe


    8 Chameleon Skinks
    Blowpipe

    8 Chameleon Skinks
    Blowpipe

    1 Ancient Stegadon
    2 Giant Blow Pipes

    25 Saurus Warriors
    FC
     
  2. Laskoulas_7
    Skink

    Laskoulas_7 New Member

    Messages:
    14
    Likes Received:
    0
    Trophy Points:
    0
    A new edition
    now more flexible list

    Unnamed2400 Pts - Lizardmen Army

    1 Slann Mage-Priest
    General; 1 Discipline; Magic Level 4; Lore of Fire; Battle Standard
    # Becalming Cogitation
    Divine Plaque of Protection

    1 Saurus Oldblood
    Light Armour
    Sword of Bloodshed
    Enchanted Shield
    Dragonbane Gem
    Potion of Strength

    1 Skink Priest
    Magic Level 2; Lore of Heaven
    Plaque of Tepok
    1 Ancient Stegadon with Engine of the Gods

    50 Skinks
    Javelin; Shield; Standard; Musician

    10 Skinks
    Javelin; Shield

    10 Skink Skirmishers
    Blowpipe

    1 Ancient Stegadon

    8 Chameleon Skinks

    8 Chameleon Skinks

    4 Terradon Riders

    4 Terradon Riders

    26 Saurus Warriors
    FC


    Opinions ?
     
  3. Arli
    Skink Priest

    Arli Moderator Staff Member

    Messages:
    3,158
    Likes Received:
    87
    Trophy Points:
    48
    Since there are no temple guard to protect the slann, you should make him etheral. Focus of mystery would be a good idea as well. Know all the spells helps.
     
  4. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

    Messages:
    77,500
    Likes Received:
    248,267
    Trophy Points:
    113
    ...and maybe try dropping in a Salamander or two.
     
  5. Arli
    Skink Priest

    Arli Moderator Staff Member

    Messages:
    3,158
    Likes Received:
    87
    Trophy Points:
    48
    You could replace one or both units of terradons with salamanders. Or drop one unit of terradons and one unit of chameleons for some sallies.
     
  6. MasterSlann
    Cold One

    MasterSlann New Member

    Messages:
    103
    Likes Received:
    4
    Trophy Points:
    0
    if you are going to have such a large block of skinks why not put in a couple kroxigor?
     
  7. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

    Messages:
    77,500
    Likes Received:
    248,267
    Trophy Points:
    113
    Agreed! I think that a few Krox would really add some punch to that huge unit. With a unit of that size, I think 3 krox would do nicely.
     
  8. Laskoulas_7
    Skink

    Laskoulas_7 New Member

    Messages:
    14
    Likes Received:
    0
    Trophy Points:
    0
    I used to play 30-35 skink with 3 kroxigors
    Now is diforent army list set up
    I cant have all on one army list, my usaly list is a block Temple Guard 1 unit mixed as above ,skirmisers , chameleons , saurus infantry ,6 kroxies , slan, lord, 2 vererans , and use of best magic lore
    LIGHT.But now i change entirely the game tactic .I run a huge block of skinks like swarm to stop any elit unit move to me , and than smash him with ancient stegadons (oh yea is such pain the stega vs insfantry) lot use of diverting with teradons , skirmisers.Shooting, if i can manage to target one unit is devastating and ofc slan with lore of Fire for more damage plus the engine and the 3 spels on heaven (commet slourp !) i have good managment on magic phase and lot diforent options, finaly the saurus with lord inside (8 attacks) is a good hitting unit , specialy on oponets dont have reaction ,i use of Potion of Str (8 attacks str8) and boom, his presence is a huge upgrade for the saurus.Alone or even with a veteran saurus vs any elite infatry are doomed , the lord keep them on field.Thats why i dont have points to spent for make Slan more flexible, ethereal is souper but no points , the cogitation is must if u run slan alone.I cant remove oldblood for find more points , ll ruin all list.Plus Slan as i have him is similar as was on former book (used to play him alone )
    Any sugestions for the Slan lore ? (i start with life , than metal and now fire ) or any upgrade ?


    Now i make one change for more flexibility
    1 Slann Mage-Priest
    General; 1 Discipline; Magic Level 4; Lore of Fire; Battle Standard
    # Becalming Cogitation
    Divine Plaque of Protection

    1 Saurus Oldblood
    Light Armour
    Sword of Bloodshed
    Enchanted Shield
    Dragonbane Gem
    Potion of Strength

    1 Skink Priest
    Magic Level 2; Lore of Heaven
    Plaque of Tepok
    1 Ancient Stegadon with Engine of the Gods

    50 Skinks
    Javelin; Shield; Standard; Musician

    10 Skinks
    Javelin; Shield

    10 Skink Skirmishers
    Blowpipe

    10 skink
    javelin;shield

    10 skink
    blowpipe

    1 Ancient Stegadon

    8 Chameleon Skinks

    8 Chameleon Skinks

    4 Terradon Riders

    26 Saurus Warriors
    FC



    Sory for wall of text , but a summary what i think when i play was nescesery so u can critisize
    better.
    Cheers and thanks for the answers
     
  9. SeBM
    Terradon

    SeBM New Member

    Messages:
    597
    Likes Received:
    17
    Trophy Points:
    0
    I would never take a Slann without the Focused Rumination. It lets you turn an avergae magic phase into a devastating one. I think the EoTG is a point sink that would allow your army to be more effective. Give the Slann Rumination, drop in some sallies and you've got some points to spare. You can decide to keep the Skink Priest or the Steg.
     
  10. Laskoulas_7
    Skink

    Laskoulas_7 New Member

    Messages:
    14
    Likes Received:
    0
    Trophy Points:
    0
    Salies no
    are too soft ,i test them lot and i decide to drop them , they folow the rules of monster and handlers and that makes them an expensive unit ,i dont decline them, on a nice shot can eliminate lot infatry mondels ,but at moment i prefer more javelins on the list.
    I agre with you on bonus dice and on ethereal (on previus post) , but have no spare points , in that case i need to drop out the Oldblood and his role is vital ...
     

Share This Page