1 Slann Mage-Priest General; 1 Discipline; Magic Level 4; Lore of Metal; Battle Standard # Becalming Cogitation Divine Plague of Protection 1 Saurus Oldblood Light Armour Sword of Bloodshed Dragonbane Gem Enchanted Shield Potion of Strength 1 Skink Priest Magic Level 2; Lore of Heaven Plaque of Tepok 1 Ancient Stegadon with Engine of the Gods 47 Skinks Javelin; Shield; Standard; Musician 47 Skinks Javelin; Shield; Standard; Musician 10 Skink Skirmishers Blowpipe 10 Skink Skirmishers Blowpipe 8 Chameleon Skinks Blowpipe 8 Chameleon Skinks Blowpipe 1 Ancient Stegadon 2 Giant Blow Pipes 25 Saurus Warriors FC
A new edition now more flexible list Unnamed2400 Pts - Lizardmen Army 1 Slann Mage-Priest General; 1 Discipline; Magic Level 4; Lore of Fire; Battle Standard # Becalming Cogitation Divine Plaque of Protection 1 Saurus Oldblood Light Armour Sword of Bloodshed Enchanted Shield Dragonbane Gem Potion of Strength 1 Skink Priest Magic Level 2; Lore of Heaven Plaque of Tepok 1 Ancient Stegadon with Engine of the Gods 50 Skinks Javelin; Shield; Standard; Musician 10 Skinks Javelin; Shield 10 Skink Skirmishers Blowpipe 1 Ancient Stegadon 8 Chameleon Skinks 8 Chameleon Skinks 4 Terradon Riders 4 Terradon Riders 26 Saurus Warriors FC Opinions ?
Since there are no temple guard to protect the slann, you should make him etheral. Focus of mystery would be a good idea as well. Know all the spells helps.
You could replace one or both units of terradons with salamanders. Or drop one unit of terradons and one unit of chameleons for some sallies.
Agreed! I think that a few Krox would really add some punch to that huge unit. With a unit of that size, I think 3 krox would do nicely.
I used to play 30-35 skink with 3 kroxigors Now is diforent army list set up I cant have all on one army list, my usaly list is a block Temple Guard 1 unit mixed as above ,skirmisers , chameleons , saurus infantry ,6 kroxies , slan, lord, 2 vererans , and use of best magic lore LIGHT.But now i change entirely the game tactic .I run a huge block of skinks like swarm to stop any elit unit move to me , and than smash him with ancient stegadons (oh yea is such pain the stega vs insfantry) lot use of diverting with teradons , skirmisers.Shooting, if i can manage to target one unit is devastating and ofc slan with lore of Fire for more damage plus the engine and the 3 spels on heaven (commet slourp !) i have good managment on magic phase and lot diforent options, finaly the saurus with lord inside (8 attacks) is a good hitting unit , specialy on oponets dont have reaction ,i use of Potion of Str (8 attacks str8) and boom, his presence is a huge upgrade for the saurus.Alone or even with a veteran saurus vs any elite infatry are doomed , the lord keep them on field.Thats why i dont have points to spent for make Slan more flexible, ethereal is souper but no points , the cogitation is must if u run slan alone.I cant remove oldblood for find more points , ll ruin all list.Plus Slan as i have him is similar as was on former book (used to play him alone ) Any sugestions for the Slan lore ? (i start with life , than metal and now fire ) or any upgrade ? Now i make one change for more flexibility 1 Slann Mage-Priest General; 1 Discipline; Magic Level 4; Lore of Fire; Battle Standard # Becalming Cogitation Divine Plaque of Protection 1 Saurus Oldblood Light Armour Sword of Bloodshed Enchanted Shield Dragonbane Gem Potion of Strength 1 Skink Priest Magic Level 2; Lore of Heaven Plaque of Tepok 1 Ancient Stegadon with Engine of the Gods 50 Skinks Javelin; Shield; Standard; Musician 10 Skinks Javelin; Shield 10 Skink Skirmishers Blowpipe 10 skink javelin;shield 10 skink blowpipe 1 Ancient Stegadon 8 Chameleon Skinks 8 Chameleon Skinks 4 Terradon Riders 26 Saurus Warriors FC Sory for wall of text , but a summary what i think when i play was nescesery so u can critisize better. Cheers and thanks for the answers
I would never take a Slann without the Focused Rumination. It lets you turn an avergae magic phase into a devastating one. I think the EoTG is a point sink that would allow your army to be more effective. Give the Slann Rumination, drop in some sallies and you've got some points to spare. You can decide to keep the Skink Priest or the Steg.
Salies no are too soft ,i test them lot and i decide to drop them , they folow the rules of monster and handlers and that makes them an expensive unit ,i dont decline them, on a nice shot can eliminate lot infatry mondels ,but at moment i prefer more javelins on the list. I agre with you on bonus dice and on ethereal (on previus post) , but have no spare points , in that case i need to drop out the Oldblood and his role is vital ...