8th Ed. The Joys of Tetto+Slann

Discussion in 'Lizardmen Tactics' started by Markhaus, Apr 9, 2015.

  1. rantapanda
    Kroxigor

    rantapanda Member

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    Yeah id take the disc lords over dp any way of the week. +3 ward is just so hard to get through. My opponent was also thinkin of takin some hellcannons :D with death magic, they are particulary good. Hellcannons could have wrecked my bus and my obs easily, if they would have hit that is.
     
  2. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Hellcannons are great with the lore of Tzeentch or Death. I find hellcannons typically receive mixed reviews, probably because they are highly variable. Sometimes they will do absolutely nothing, while other times they can single handily win you the game.
     
  3. Mithrilherz
    Jungle Swarm

    Mithrilherz New Member

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    Very interesting! Just one question?
    How did you protect the Slann? Where did he go? In a skink cohort?
     
  4. rantapanda
    Kroxigor

    rantapanda Member

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    Slann indeed ran the whole game, jumping from skirmish/cohort group to another :) neither tetto or slann were in serious threat. Skink cloud is supposed to tie everything up untill oldbloods or magic takes care of them. Sometimes its quite hard, especially if you are facing lots of flyers. Then usually put ob and slann to the same cohort unit, so the ob can protect the slann : p
     
  5. Mithrilherz
    Jungle Swarm

    Mithrilherz New Member

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    Thanks for the clarification
     
  6. GreenMachine
    Skink

    GreenMachine Member

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    Don't forget that ETC only lets you get a max of 2 dice during the magic phase, so if you have something like reservior it becomes less useful with this combo

    I believe that loremasters and wandering deliberation people don't count as being "death" wizards, so that penalty doesn't apply.
     

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