8th Ed. Protection against TG worst enemy: the slann

Discussion in 'Lizardmen Tactics' started by pendrell, Mar 11, 2015.

  1. spawning of Bob
    Skar-Veteran

    spawning of Bob Well-Known Member

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    I hate to disagree, PhatMoFo. But it should be called "Leap Frog".
     
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  2. borkbork
    Ripperdactil

    borkbork Active Member

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    This reminds me (totally of topic though)

     
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  3. Lawot
    Kroxigor

    Lawot Active Member

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    Yup, pretty sure that's it - when two things happen simultaneously, player whose turn it is decides the order of resolution. Also, I love the lore of Shadow, especially against Orcs and Goblins!
     
  4. n810
    Slann

    n810 First Spawning

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    Did somebody mention casting statistics and odds.
    (subtract mages level from casting cost for accurate odds)
    [​IMG]
     
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  5. laribold
    Cold One

    laribold Active Member

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    Stats like that make me sad, when I realise how low the percentage chances are of IF on 3 dice AND then Cascading AND then sending my Slann down the hole.
    And somehow I've managed it twice in the last two games... :(
     
  6. GreenMachine
    Skink

    GreenMachine Member

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    So far, the best I see is putting the slann on the side of the unit or in a bunker of saurus you don't really care about. I would love to make my Slann ghostly, but there is a large wood elf meta in my community and their arrows all count as magical ;(

    Let's do math on that for fun! a unit of 30 trueflight arrows are facing backwards, 8 miles away, behind a mountain and drunk. So, naturally 20 hits on the slann. If the ghostslann is 3" away from an infantry unit, he gets a 4+ look out sir!, 10 hits, wounding on 5's. 3-4 wounds (I'll go with four) then you get your 4+ ward save, which means 2 wounds! I guess he wouldn't die, but I wouldn't risk it.
     
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