roaar, (grrr) squaak? ROAAR Google Translation: "Very potential, 18 on 3D6 means 3Sixes (only possible when it is at full health). @Qupakoco , do I have your permission to stop? its getting old REALLY fast! "
This is what GW writes about the rules in the starter set "As well as this, the box contains: A four-page rules set (this is everything you need to know to begin playing);"
Sure, but that's not the issue. The thing is, why should we have to do the game company's job for them?
You are right it is a slim chance, but if you take a slann you can have about a 1.5% chance of getting two turns in a row as you roll 4 and discard one dice. I just thought it is a very big advantage if you can get it. Futhermore I think it only gets old to you
Here's how you balance the armies: You agree on a length of game and use a chess clock. If your clock runs out before 6 turns is up, you lose. You want to deploy 2000 models? Fine, but you better play fast. The built-in balance comes from the fact that *there is no army building* in AoS. It is imagined that you have access to your entire collection and are playing War Scrolls that are appropriate given the War Scrolls that your opponent has played. Why would you deploy Skinks instead of Temple Guard? Because Skinks counter your opponent's Unit X better than Saurus do. But maybe in your next game your opponent will play Unit Y and your Temple Guard are the better play. Deployment is it's own little minigame before the game begins. This is ideal if you have access to all your models/the entire line of models (*ahem* like the GW design team) or if both you and your opponent have very few models (two or three boxes that you bought when you were both at the store together "If you buy that, then I"ll get this one to counter it") That breaks down when both parties are meeting in a neutral place (the game store) and want to bring a limited subset of their collections and play a friendly, balanced game. It seems like AoS is best suited for ~5 warscrolls per player. 1 - 2 characters and 2 - 3 smallish units. Seriously, who wants to move/"pile in" a unit of 30 Saurus? Sure you can start them on a movement tray, but they aren't going to stay ranked up nicely like that if you want to maximize your attacks. If models came pre-assembled AoS would probably be a really fun draft game. Each player gets 2 - 3 mystery boxes (so about $100 buy in, eww) and everyone plays with whatever they get. Maybe with some sort of yankee swap system built in to trade units for synergy.... of course, GW minis are in no way setup or priced to do something like that... Also, the AoS system seems like it's playable with >2 players... assuming a reasonable number of models per player. TLDR: if you're trying to tack on a points system to AoS you're barking up the same tree as the people that looked for the universal formula used to derive unit points values in 8th edition. Either learn to stop worrying and love AoS deployment sans army building, or find a new game (or old game) that still has army building.
Haha ok ok. Your sentence is fulfilled. Also, I don't know what to think about this new game. I feel cheated, but I want to like it. Perhaps I'll just enjoy my weekend and let it stew in my head for awhile.
GUYS! I have GREAT news! One of my friends downloaded the 4 pages as an EBOOK and the pages we have seen now is numerated 53-58 in that file ! I KNEW IT
The Truth is that GW, despite its name, is a figure making company. That is its core competency. The other truth is they were not particularly good at finding balanced point values. The answer to your question @Sleboda is, "because they did the job poorly".
But when has the player base ever been able to create a universally accepted set of rules that are superior to that of GW's? GW's rules are FAR from perfect, but they are still the lesser of two evils.
What is Swedish Comp? What is an ETC list? Why do indyGT organizers feel free to tinker, adding point allowances to 'weaker' armies? I have been watching this tournament with interest: http://alamofantasygt.com/rules.php ...signups are ongoing, this sweeping edition change has to be a huge monkey wrench for them, it will be informative to see what decisions they make.
Those are rules accepted by a very small sub-section of the warhammer community. They are by no means universally accepted. What percentage of warhammer players play Swedish? 3% maybe less? What about ETC? Good rules can be created, but the hard part is getting everyone on board.
Why in particular? Swedish I don't understand much at all. ETC just looks like a long list of restrictions, exclusions, with some bonuses.