The final ETC of 8th(maybe the last ever) is in august and the lists are in(mostly). With 38 teams its the biggest ever and 16 teams(maybe 17 as Russia hasn't submitted) brought out the dinosaurs to roar one last time. Havent gone through them all yet but here are the last of the lizards! Gerald Pracherstorfer, Lizardmen Lord Kroak: General, L4, 400 Slann Mage Priest: L4, BSB, Harmonic Convergence, Wandering Deliberations, Becalming Cogitation, Banner of Swiftness, Obsidian Lodestone, Featherfoe Torc, Channeling Staff, 520 Saurus Oldblood: Light Armour, The Piranha Blade, Dawnstone, Potion of Strength, Enchanted Shield, 249 Skink Priest: L1, heaven, Cube of Darkness, Dragonbane Gem, 100 Skink Priest: L1, beasts, Dispel Scroll, Ironcurse Icon, 95 20 Skink Cohort: FCG, 130 20 Skink Cohort: FCG, 130 10 Skink Cohort: musician, 70 10 Skink Skirmishers: Lustrian javelins and shields, 70 10 Skink Skirmishers: Lustrian javelins and shields, 70 10 Skink Skirmishers: Lustrian javelins and shields, 70 10 Skink Skirmishers: 70 29 Temple Guard: FCG, 436 Total: 2400 Kwinten De Backer, Lizardmen Slann Mage-Priest: General, BSB, Soul of Stone, Focus of Mystery, Becalming Cogitations, Crown of Command, Dispel Scroll, Obsidian Amulet: 500 Saurus Oldblood: light armour, Enchanted Shield, Giant Blade, Dawnstone, 239 Saurus Oldblood: great weapon, Armour of Destiny, 196 Saurus Oldblood on Cold One: great weapon, Glittering Scales, Talisman of Preservation, The Other Tricksters Shard, 261 Tetto'eko, Astromancer of the Constellations: 185 36 Saurus Warriors: FCG, hand weapon and shield, 426 10 Skink Cohort: standard, 60 10 Skink Cohort: standard, 60 10 Skink Cohort: standard, 60 5 Razordon Hunting Packs: 1 extra handler, 329 1 Salamander Hunting Pack: 1 extra handler, 84 Total: 2400 Pts Georgi Sariev - Lizardmen Slann Mage Priest: General, BSB, Wandering Deliberations, Scepter of Stability, Banner of Discipline, Becalming Deliberations, 420 Old Blood on Cold One, Armor of Destiny, Great Weapon, Luckstone, 231 Old Blood on Cold One, Talisman of Preservation, Great Weaopn, Light Armour, Dragonbane Gem, Cold One, 230 Tetto'Eko, 185 Skink Priest, Dispell Scroll, 100 10 Skink Cohorts, 50 10 Skink Cohorts, 50 10 Skink Skirmishers, 70 10 Skink Skirmishers, 70 10 Skink Skirmishers, 70 52 Skink Cohorts, FCG, 290 27 Temple Guards, FCG, Banner of Swiftness, 423 3 Terradons, 105 3 Terradons, 105 Total: 2399 Thomas Faulkner, lizardmen Slann Mage-Priest: General, BSB, L4, Wandering Deliberations, Standard of Discipline, Obsidian Amulet, Cube of Darkness, 430 Saurus Scar-Veteran on cold one: Great Weapon, Light armour, Dawnstone, Dragonhelm, 145 Saurus Scar-Veteran on cold one: Great weapon, Armour of Fortune, Dragonbane Gem, 144 Skink Priest: L1, Beasts, Dispel Scroll, 90 10 Skink Skirmishers: 70 10 Skink Skirmishers: 70 10 Skink Skirmishers: 70 10 Skink Skirmishers: 70 16 Skinks: Champion, Musician 100 16 Skinks: FCG, 110 16 Skinks: FCG, 110 5 Chameleon Skinks: 65 5 Chameleon Skinks: 65 5 Chameleon Skinks: 65 3 Terradon Riders: fireleech bolas, 108 3 Terradon Riders: fireleech bolas, 108 24 Temple Guard: FCG, Razor Standard, 411 1 Salamander Hunting pack: additional handler, 84 1 Salamander Hunting pack: additional handler, 84 Total: 2399 Michael "morte" Klostermann, Lizardmen Slann Mage-Priest: General, BSB, Soul of Stone, Wandering Deliberations, Harmonic Convergence, Irconcurse Icon, Obsidian Lodestone, Channeling Staff, Razor Standard, 520 Lord Kroak: 400 Saurus Oldblood: Light Armour, Piranhablade, Potion of Strength, Dawnstone, Enchanted Shield, 249 Skink-Priest: L1, Heavens, Dispel Scroll, 90 Skink Chief: add. Hand Weapon, Cloak of Feathers, 77 Skink Chief: 40 26 Skink Cohort: FCG, 160 26 Skink cohort: FCG, 160 10 Skink Skirmishers: Lustrian Javelins & Shields, 70 10 Skink Skirmishers: Lustrian Javelins & Shields, 70 10 Skink Skirmishers: Lustrian Javelins & Shields, 70 10 Skink Skirmishers: Lustrian Javelins & Shields, 70 27 Temple Guards: FGC, Banner of Swiftness, 423 Total: 2399 Max „Echse13“ Riedel Lizardmen Slann Mage-Priest: General, BSB, L4, Lore of High Magic, Master of Mystery, Soul of Stone, Ironcurse Icon, Banner of Swiftness, 475 Lord Kroak: L4, Golden Death Mask, 400 Tetto’eko: L2, Lore of Heaven, The Stellar Staff, The Eye of the Old Ones, 185 Saurus Scar-Veteran: Great Weapon, Armour of Destiny, 134 36 Skinks: Champion, Standard, Musician, 210 29 Skinks: Champion, Standard, Musician, 175 28 Skinks: Champion, Standard, Musician, 170 10 Skink Skirmishers: Lustrian Javelins and Shields, 70 10 Skink Skirmishers: Lustrian Javelins and Shields, 70 10 Skink Skirmishers: Lustrian Javelins and Shields, 70 26 Temple Guards: Champion, Standard, Musician, Razor Standard, 439 Total: 2398 Máté Farkas, Lizardmen Slann Mage-Priest: General, BSB, Death, Harmonic Convergence, Obsidian Trinket, Channeling Stuff, Standard of Discipline, 400 Saurus Oldblood on Cold One: Great Weapon, Armour of Destiny, Dawn Stone, The Other Tracker’s Shard, 266 Saurus Oldblood on Cold One: Great Weapon, Light Armour, Charmed Shield, Talisman of Preservation, Potion of Toughness, 255 Skink Priest: L2, Beasts, Dispel Scroll, 125 Skink Chief on Terradon: Light Armour, Dragonbane Gem, Enchanted Shield, 87 10 Skink Skirmishers: Lustrian Javelin & Shield, 70 10 Skink Skirmishers: Lustrian Javelin & Shield, 70 20 Skinks Cohort: FCG, 130 20 Skinks Cohort: FCG, 130 20 Skinks Cohort: FCG, 130 10 Skink Skirmisher: 70 3 Terradon Riders: Fireleech Bolas, 108 3 Terradon Riders: Fireleech Bolas, 108 Bastiladon: Solar Engine, 150 6 Kroxigors: 350 Total: 2399 Colin 'the' Power - Lizardmen Slann: General, Lore of death,General, BSB, Becalming Cogitations, Soul of Stone, Dispel scroll, Ironcurse Icon, 405 OldBlood: Arabyan carpet, Armour of destiny, Great weapon, Shield, 252 OldBlood on Cold one: Glittering scales, Talisman of preservation, The other tricksters shard, Great weapon, 261 Tetto'eko: 185 Skink priest: Level 1, Lore of Heavens, Cube of Darkness, 95 20 Skink cohort: Full command, 130 20 Skink cohort: Full command, 130 20 Skink cohort: Full command, 130 10 Skink Skirmishers: Javelins and shields, 70 10 Skink Skirmishers: Javelins and shields, 70 10 Skink Skirmishers: Javelins and shields, 70 26 Temple Guard: Full command Razor banner, 439 1 Salamander: 80 1 Salamander: 80 Total: 2397 Martin Andre Røhme, Lizardmen Slann Mage-Priest: General, BSB, Becalming Cogitation, Wandering Deliberations, Harmonic Convergence, Soul of Stone, Channelling Staff, Standard of Discipline, 465 Saurus Oldblood: Great Weapon, Light Aromor, Arabyan Carpet, Charmed Shield, Talisman of Preservation, 255 Saurus Oldblood on Cold One: Great Weapon, Armour of Destiny, Dawnstone, The Other Trickster's Shard, 266 Skink Priest: L1, Heavens, Dispel Scroll, 90 10 Skink Skirmishers: Lustrian Javelins, Shields, 70 10 Skink Skirmishers: Lustrian Javelins, Shields, 70 10 Skink Skirmishers: Lustrian Javelins, Shields, 70 21 Skinks: FCG, 135 21 Skinks: FCG, 135 19 Skinks: FCG, 125 3 Terradon Riders: 105 3 Terradon Riders: 105 5 Ripperdactyl Riders: 200 3 Ripperdactyl Riders: 120 3 Ripperdactyl Riders: 120 5 Chameleon Skinks: 65 Total: 2396 Stanislaw "Crusader" Scheiner, Lizardmen Slann Mage-Priest: General, BSB, L4, Light, Harmonic Convergence, Standard of Discipline, Channeling Staff, 385 Slann Mage-Priest: L4, High Magic, Focus of Mystery, Dispel Scroll, 360 Saurus Oldblood on Cold One: Great Weapon, Dawnstone, The Other Trickster's Shard, Armour of Destiny, 266 Skink Chief on Terradon: Lustrian Javelin, Light Armour, Enchanted Shield, Dragonbane Gem, 89 Skink Chief on Terradon: Light Armour, Shield, Dragonhelm, 89 10 Skink Skirmishers: Lustrian Javelin, Shield, 70 10 Skink Skirmishers: Lustrian Javelin, Shield, 70 10 Skink Skirmishers: Lustrian Javelin, Shield, 70 25 Skink Cohort:FCG, 155 25 Skink Cohort:FCG, 155 10 Skink Cohort:FCG, 80 7 Ripperdactyl Riders: 280 5 Ripperdactyl Riders: 200 3 Ripperdactyl Riders: champion, 130 Total: 2399 Diego García Asensio, "Druchipellejoduro", Lizardmen Lord Kroak, General, 400 Slann Mage-Priest, BSB, High Magic, Featherfoe Torc, Obsidian Lodestone, Channeling Staff, Razor Standard, Soul of Stone, Focus of Mystery, Harmonic Convergence, 555 Saurus Oldblood, Glittering Scales, Talisman of Preservation, The Other Trickster’s Shard, Great Weapon, 231 Skink Priest, Heavens, Cube of Darkness, Ironcurse Icon, 100 Skink Priest, Heavens, Dispel Scroll, 90 25 Skink Cohort, FCG, 155 25 Skink Cohort, FCG, 155 10 Skink Cohort, FCG, 80 10 Skink Skirmishers, Lustrian Javelins with Shield, 70 10 Skink Skirmishers, Lustrian Javelins with Shield, 70 10 Skink Skirmishers, Lustrian Javelins with Shield, 70 27 Temple Guard, Banner of Swiftness, FCG, 423 TOTAL: 2399 Filip Grebac, Lizardmen Slann Mage-Priest: general, bsb, L4, lore of High magic, Soul of Stone, Focus of Mystery, Harmonic Convergence, Obsidian Trinket, Standard of Discipline, Earthing Rod, 470 Saurus Oldblood on cold One: great weapon, Dawn stone, Armour of Destiny, The other trickster's Shard, 266 Tetto'eko: L2, Heaven, The eye of the old ones, The stellar staff, 185 Skink Priest: L1: Heaven; Dispel Scroll, 90 10 Skink Skirmishers: Lustrian Javelin & Shield, 70 10 Skink Skirmishers: Lustrian Javelin & Shield, 70 10 Skink Skirmishers: Lustrian Javelin & Shield, 70 20 Skinks Cohort: FCG, 130 20 Skinks Cohort: FCG, 130 20 Skinks Cohort: FCG, 130 5 Chameleon Skinks: 65 5 Chameleon Skinks: 65 5 Chameleon Skinks: 65 5 Razordon Hunting Packs: 1 extra handler, 329 4 Razordon Hunting Packs: 1 extra handler, 264 Total: 2399 Oleksandr Russalov,Lizardmen Slann Mage-Priest: General, BSB, lvl4, Focus of Mystery, Harmonic Convergence, Becalming Cogitation, Banner of Swiftness, Channeling Staff, Obsidian Lodestone, 490 Slann Mage-Priest: lvl4, Light, Dispel Scroll, 325 Saurus Oldblood on Cold One: GW, Talisman of Preservation, Glittering Scales, The Other Tricksters Shard, 261 Saurus Scar-Veteran on Cold One: GW, Armour of Destiny, 154 3x10 Skink Skirmishers: Javelin, Shield, 70 3x21 Skinks Cohort: FCG, Javelin, Shield, 135 25 Temple Guard: FCG, Razor Standard, 425 2x5 Chameleon Skinks, 65 Total: 2400 Adam Daly, Lizardmen Lord Kroak: General, 400 Saurus Oldblood on Coldone: Armour of Destiny, Dawnstone, The Other Trickster's Shard, great weapon, 266 Saurus Oldblood: Enchanted Shield, Talisman of Preservation, Arabyan Carpet, light armour, 249 Saurus Oldblood: Piranha Blade, Glittering Scales, Potion of Strength, Dragonbane Gem, shield, 246 Tetto'eko: 185 20 Skink Cohort: FCG, 130 20 Skink Cohort: FCG, 130 20 Skink Cohort: FCG, 130 10 Skink Skirmishers: Champion, lustrian javelin, shield, 80 10 Skink Skirmishers: lustrian javelin, shield, 70 10 Skink Skirmishers: lustrian javelin, shield, 70 29 Temple Guard: FCG, Gleaming Pennant, 441 Total: 2397 Erik “Grrn” Lodal, Lizardmen Slann Mage-Priest: BSB, General, L4, Harmonic Convergence, Soul of Stone, Wandering Deliberations, Channeling Staff, Obsidian Lodestone, Ironcurse Icon, Razor Standard, 520 Lord Kroak: 400 Saurus Oldblood: Light Armor, The Pirhana Blade, Enchanted Shield, Dawnstone, Potion of Strength, 249 Skink Priest: L1, Heavens, Dispel Scroll, 90 Skink Priest: L1, Heavens, Cloak of Feathers, 100 10 Skink Skirmishers: 70 10 Skink Skirmishers: 70 10 Skink Skirmishers: 70 20 Skink Cohort: FCG, 130 20 Skink Cohort: FCG, 130 20 Skink Cohort: FCG, 130 28 Temple Guard: FCG, Banner of Swiftness, 437 Total: 2396 Mohammad Ashraf (c) Lizardmen Slann Mage-Priest: General, BSB, L4, Wandering Deliberations, Reservoir of Eldritch Energy, Becalming Cogitation, Earthing Rod, Featherfoe Torc, Razor Standard, 505 Saurus Oldblood: Shield, Great Weapon, Arabyan Carpet; Armour of Destiny, 252 Tetto'eko: 185 Skink Priest: L1, Beasts, Dispel Scroll, 90 Saurus Scar-Veteran on Cold One: Light Armour, Great Weapon, Dragonhelm, The Other Trickster's Shard, Dawnstone, 160 18 Skink Cohorts: Standard, Musician, 110 18 Skink Cohorts: Standard, Musician, 110 18 Skink Cohorts: Musician, 100 10 Skink Skirmishers: Lustrian javelins and shields, 70 10 Skink Skirmishers: Lustrian javelins and shields, 70 10 Skink Skirmishers: Lustrian javelins and shields, 70 10 Skink Skirmishers: Lustrian javelins and shields, 70 3 Terradon Riders: 105 5 Chameleon Skinks: 65 28 Temple Guard: FCG, Banner of Swiftness, 437 Total: 2399
Breakdown: 16 Coldone characters an average of one per army proving that the comp on them was hard. 7 Tetto'eko's and 6 Lord Kroaks showed up. Counting Kroak a whooping total of 23 Slann showed up to party. Almost 1.5 slann per army! Thankfully nobody was mad enough to take triple slann so it was an even split between single and double level 4. Out of 17 slann who could pick a lore, 5 went loremaster high, 7 for all the sigs and the remaining five split three - two on light and death. One poor bloke rocked up with saurus warriors and another has the only unit of krox. Core is all skinks all the time (bar the lonely unit of saurus) with 0 skrox units. The dinosaurs seem to be truly extinct as one bastilodon was the only monster that survived to make it to the tournament across 16 lists. Nobody ran double TG but 11 people took one unit to hold the line. Only 4 people ran without a combat block. Last years(and a couple of previous years) high scorer returns with the lustrian airforce, Stanislaw is bringing 15 rippers but with only 5 flyers the airforce is looking a bit smaller than last year.(budget cuts for more bling for slanns). 4 magic carpets were imported for oldbloods and they seem to come with a free 4++. 2 people were brave enough to leave a scroll behind(both had kroak) but 4 of us needed two crutches to walk. 7 players decided that rerolls weren't just for elves and took becalming. 2 took double scroll and becalming because magic is only fun if one player gets to cast spells.(or we wanted to play dwarfs secretly.)
man, some of those are magic heavy - slann, kroak & tetto in the same list is... extreme. do they use some sort of alternate magic rules?
Actually the magic rules are even stricter, max 5 dice to cast, max 4 on death, max 2 extra dice above the winds roll and max 12 per phase. The reason for the loads of magic is the playstyle of going for small wins and minimizing risk to enable a consistent solid team win. Magic is low risk(you cant be hit back) and high reward(easy to pick up 450-600 points with magic over 6 turns) with safe units(few units want to charge kroakguard)
Kind of makes me sad that there's only one person with any Saurus Warriors - A single unit of 36. I know their not competitive in their vanilla state, but still.....
Well they're a pretty depressing read. So much magic and skink chaff and so SO many points spent on characters (I've said it before and I'll say it again 50% Lords and 50% Heroes is total bobbins and means no one bothers with an actual army anymore ) Fair play to the Ripperdactyl chap and the guy who took Saurus, but otherwise a pretty damning indictment of the army book in terms of internal balance. (I know ETC rules will skew this a lot too, but my point still stands)
In fairness, 2/3 core units show up in numbers( you dont see people bemoaning the lack of HE spears or seaguard), same with 4/9 special and 2/3 rare(I refuse to acknowledge the trollololloldon). All our heroes are viable and 2 good special characters. We could have it a lot worse. There isnt a single book where every unit/character is viable and having 7/0 duds to 9/5 is pretty good for a mid tier book.
Pretty much what was to be expected. Kroak seems to be quite solid choice for a double slann list. It's actually nice to see the double frog coming back from the old book. What I'm actually is a bit surprised is the number of Tetto'ekos in the field. The guy is so hard comped but maybe he'll pull his weight regardless. BR Agrem
it might just be me, but from the standard comp then the list down under would be illeagal. since Slann + kroak + tetto is 6 points Max „Echse13“ RiedelLizardmen Slann Mage-Priest: General, BSB, L4, Lore of High Magic, Master of Mystery, Soul of Stone, Ironcurse Icon, Banner of Swiftness, 475 Lord Kroak: L4, Golden Death Mask, 400 Tetto’eko: L2, Lore of Heaven, The Stellar Staff, The Eye of the Old Ones, 185 Saurus Scar-Veteran: Great Weapon, Armour of Destiny, 134 36 Skinks: Champion, Standard, Musician, 210 29 Skinks: Champion, Standard, Musician, 175 28 Skinks: Champion, Standard, Musician, 170 10 Skink Skirmishers: Lustrian Javelins and Shields, 70 10 Skink Skirmishers: Lustrian Javelins and Shields, 70 10 Skink Skirmishers: Lustrian Javelins and Shields, 70 26 Temple Guards: Champion, Standard, Musician, Razor Standard, 439 Total: 2398
I think it's sad that no one took any big dinos (especially carnosaurs). It seems I play the Lizardmen differently
I love using them big dinosaurs! I like taking at least 2 stegadons and a unit of terradons. I do admit that the carnosaur often takes a backseat in most lists since the slann is considered the signature Lord option. My last time using a carnosaur, the Oldblood was one-shot KO'd by a Warp Lightening Cannon and the Carnosaur whimpered over the body of its master and then being shot to death in the next turn . It was funny but unhelpful change of events that cost me losing 1/4 of my army in a 2000 point game.
Cannons.... Enough said. That being said, I run stegs, bastis and sometimes a Carno. Loving the little guys atm, so I am usually running 2 razordons and a couple of sallies.
Yeah, I guess cannons is the problem, but I still think it is doable. If you can cram some Chameleons, Terradons or something in, or a Skink Priest with the heavens sig.
Lore Of Heavens is a must when going up against war machines, even the comet would ruin an artilleryman's day
Yeah, actually tried that and destroyed 3 cannons with the comet. So it's doable, just risky I guess?
That should be only 5. Slann 1, only one as no 3x5+ channels. Kroak 1 Tetto 3 -- Even if the big monsters are almost autolose against cannons I think the more reason of not taking them is in the armylists themselves. When looking at them they easily have 1000-1200 points in heroes, add in 600 points of core and 400-450 points of temple guard and you find yourself in well over 2000 points already. There is not much room to include any bigger monsters anymore. This on the other hand is from the reason that as this is team tournament the goal is to get yourself a favourable matchup where these kinds of tailored lists do well. Although in my opinion I could run almost any of those lists as all comers against any of the armies. This is actually also one of the reasons why I like LM so much as they are quite well rounded army and can put up a fight against everything. Granted they will struggle more against some than others. BR Agrem
Most lizardmen lists under ETC are designed to be all comers with one, maybe two bad matchups(Morghast heavy tomb kings for example). Frequently I get thrown down first and have to pick a matchup based on what everybody else on the team doesn't want to play. Hence most of the lists are built for points denial. As for the monsters or lack there of, the answer is efficiency. Very few ETC lists are take what looks cool, they are honed to use the most cost efficent tool for the job. Cold one characters deal more damage(90% of the time), have a smaller base, are faster, cost less and are more survivable. They also introduce the most haed think in ETC, risk. Where consistent 12/13 points a game will win the event and 7+ other people are relying on you to do your job anything which can swing a game big better have a massive pay off or it's just not worth it. Our monsters just dont fit the risk/reward profile needed for high level play where you cant afford losing 2+BP to a single cannonball.
I think its still very useful in attempting to "snipe" out Characters in regiments since the models under the template are the ones forced to take the wound. However, I'm not entirely sure how "Look out, sir!" works against template attacks where all immediate models surrounding a character are hit, wounded, and possibly slain by the attack.