9th Age Discussion of OpenHammer (ETC) and Ninth Age (Swedish Comp)

Discussion in 'Lizardmen Discussion' started by Pinktaco, Jul 21, 2015.

  1. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Interestingly, it doesn't specify rolling to hit in close combat. So it would seem that Nurgle now applies to shooting as well... making them near immune to poison.

    Mark of Khorne no longer confers frenzy... fine by me, I never liked frenzy.

    Does the Mark of Tzeentch ward save still stack?
     
  2. Pinktaco
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    Pinktaco Vessel of the Old Ones Staff Member

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    Tettoeko just became a much better support mage haha. The lore attribute allow you to reroll a single dice in your magic phase on top of his current special rule. So a Slann can basically get off most spells.

    I might do a quick summary of the lores later.
     
  3. Pinktaco
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    Pinktaco Vessel of the Old Ones Staff Member

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    Lore of metal is fvcking sick for us now! XD
    Attribute = +1 armour save. Boom.
    Enchanted Blades = pick any weapon for your unit (GW, halbard, AHW, etc).
    Get spell off saurus warriors = 4+ save with halbard.

    Overall the lore is the same and what was formerly the attribute is now a special rule.

    Also kroxigors with halbard and 3+ save can murder many GW units

    Wait.. Doesn't flail give +2S in one round of combat? If that's the case you can give kroxigors a flail and remove a unit of anything GW that round. Although I suppose the halbard would still be better since S6 should be sufficient.
     
  4. Yrtomin
    Saurus

    Yrtomin Member

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    The miscasts are real scary tho.
     
  5. Pinktaco
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    Pinktaco Vessel of the Old Ones Staff Member

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    Well both yes and no. This is actually a system of where you can only lose you mage if you roll 5 dice, however I'd suggest them to change miscast 4 to S5. I'd say a big fat template should be enough punishment, but S10 is over the top. I don't mind miscast 5.

    With that said tettoeko will make it real easy to avoid all of that.

    **edit**

    The more I think about the miscast table the more I like it. I still think number 4 is a bit overkill though.
     
    Last edited: Jul 25, 2015
  6. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    I see no mention of a decision on the workings of predatory fighter.
     
  7. Pinktaco
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    Pinktaco Vessel of the Old Ones Staff Member

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    Alright here's a quick and brief summary of the lores:

    Beast is good. Attribute = +1 A/S on a character within 18". Wyssans wildform is still a thing like most other spells in the lore. However we can now five frenzy to a unit and turn a chariot or monster around. Nifty. The uber spell have been changed. Regular version = buffs the caster with various nice stuff, boosted = buff a character. So hello super buffed oldblood especially because you add the attribute.

    Life is almost exactly the same, however you can now place a forest. Attribute is the same.

    Light is not good for us anymore. Not in the same way. Attribute haven't been accounted for. The +10 WS/I is still there, signature spell is a buff that gets better every time you cast the signature on the same target (light counsel). They added a damage spell I believe. Banish is the new uber spell. Overall not that interesting for me.

    Fire is your go to damage battery. All spells except one deals damage and the attribute is D3 S4 hits. Uber spell is actually useful. One buff = +1 To Hit and flaming magical attacks.

    Death is not longer your favorite sniper lore. Attribute = enemy take another wound (ward allowed) and if he lose a wound the casting mage gains one. Purple sun got hit hard with the nerf bat, unlike dwellers. Lots of new thinks in death.

    Shadow got hit as well. Attribute = -1 WS/M/I on opponent. A lot of spells for changed in the lore, uber spell = you auto wound, another spell where you can place an impassable terrain piece and nifty stuff like that.

    Heaven is exactly the same except attribute. Attribute = reroll one power dice of your choosing. Comet and chainlightning got changed around, but are still good.

    Metal is the real winner for us in my opinion. The 8th edition attribute is now a special rule and the new attribute = +1 armour. A new spell allow you to choose any weapon you want so saurus warriors can gain flails or great weapons and still be at armour save 4+, however you don't have the parry. Templeguards can be boosted to 3+/2+ save and so on. In fact you can give rippers a 3+ save and the skinks something interesting like flail. Just for giggles. Most spells are the same although glittering rope is now. +1 scaly skin and -1 To Hit.

    High magic appear to be the same, even the attribute.

    Overall the magi meta should change. I can see people bringing lvl 1 heaven mages just for the reroll. Death os obviously nerfed. Metal got a healthy bump, same with fire and beast. I think there'll be new go to lores, but the overall playing field appear to be more equal.
     
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  8. Pinktaco
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    Pinktaco Vessel of the Old Ones Staff Member

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    This is where we come in. We need to send our list of suggestions for our army. I'm not home in the following days so I won't be able to do it. I'm guessing something along with what @Scalenex have already created should be sufficient.
     
  9. Pinktaco
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    Pinktaco Vessel of the Old Ones Staff Member

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    This is the list from Scalenex:

    Lizardmen

    Predatory Fighter applies to supporting attacks.

    Magic Items
    Reduce cost of Horn of Kygor by 10 points.
    Reduce the cost of the Jaguar Standard by 15 points
    Make it clear that the Sacred Stegadon Helm of Itza and Piranha Blade stack

    Slann Mage Priests

    Add
    Focused Ferocity: Predatory Fighter units joined by aSlann may always test to restrain pursuit as if the Slann were a Skink character. This does not apply to other units within six inches of the Slann. If a Slann gains Fear orTerror, the Slann’s unit is considered to possess Fear or Terror. (Slann special characters get this too.)

    Note this will make Harrowing Scrutiny reasonable

    Raise cost of Becalming Cognition by 5 points
    Reduce Cost of Transcendent Healing by 5 points

    Saurus Oldblood
    Raise base cost by 10 points
    Reduce cost of spear to 3 points.
    Reduce cost of Carnosaur by 10 points

    Saurus Scar Veteran
    Raise base cost by 5 points
    Reduce cost of spear by 2 points
    Reduce cost of Carnosaur by 10 points

    Skink Chief
    Add
    Beast Kinship: A Skink Chief mounted on a Terradon may join a unit of Terradon riders. A Skink Chief mounted on a Ripperdactyl may join a unit of Ripperdactyl riders. Mounted Skink Chiefs may not join any other unit.

    Skink Priest
    Unchanged

    Saurus Warriors
    Reduce cost by 0.5 points per model (pinktaco = personally I'd just add magic banner and leave cost as it. 10,5 comes off as odd).
    Add “one unit of Saurus Warriors per army may take a magic standard worth up to 25 points).

    Skink Cohort
    Unchanged

    Skink Skirmishers
    Reduce the base cost by one point per model
    Raise the cost of the Javelins and Shield upgrade from free to 1 point per model

    Temple Guard
    Unchanged

    Jungle Swarms
    Reduce cost by 5 points per model

    Chameleon Skinks
    Reduce cost by 1 point per model

    Cold One Riders
    Reduce costs of Spear upgrade by 2 points per model
    May take a magic banner worth up to 50 points

    Kroxigor
    Add Standard and Musician options

    Terradon Riders
    Make optional swap to Fireleech bolas free

    Stegadon
    Unchanged (pinktaco = add chief can use BS to mount the giant bolt thrower).

    Bastiladon
    reduce base cost by 15 points
    Solar Engine costs 15 points. Ark of Sotek remains free

    Ripperdactyl
    Raise Ripperdactyl’s base Ld stat by one point

    Ancient Stegadon
    Unchanged

    Salamander Hunting Pack
    Unchanged

    Razordon Hunting Pack
    Add 3 points to the base cost
    Ranged attack gains armor piercing

    Troglodon
    Reduce cost by 40 points

    Mazdamundi
    Raise Leadership score to 10

    Add to rules
    Greatest living caster: Mazdamundi is treated as a 5th level caster

    Lord Kroak
    Add 10 points to the base cost
    Kroq-Gar
    Reduce base cost by 30 points

    Chakax
    Reduce base cost by 15 points

    Gor-rok
    Unchanged

    Tetto’eko
    Raise Ld by one point
    Raise base cost by 30 points

    Tik’tak’to
    Reduce base cost by 15 points
    Change name to something less stupid. Teploq means death from the skies and sounds close enough to the original name

    Oxyotl
    Add Hates Daemons
     
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  10. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    You're right about Purple Sun. Initiative tests rolls of 1 or 2 now automatically pass, the template is only 1" and ward saves can be taken.

    Dwellers got nerfed a little bit. Now the most valuable model in the unit being hit by dwellers is guaranteed to survive.
     
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  11. Yrtomin
    Saurus

    Yrtomin Member

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    Want me to post his list on the swedish 9th age forums (lizardmen section)?

    Edit: I dont agree tho with piranah giving stegadon impact hits d3 since its tied to the weapon.
     
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  12. pendrake
    Skink Priest

    pendrake Well-Known Member

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    Hates CHAOS Daemons?

    OXYOTL
    "order, daemon, celestial..."
     
  13. Pinktaco
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    Pinktaco Vessel of the Old Ones Staff Member

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    Get that filthy AoS out of here
     
  14. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    This is the best comment on the thread! I wish I could like it multiple times.

    :):):)
     
  15. ASSASSIN_NR_1
    Carnasaur

    ASSASSIN_NR_1 Well-Known Member

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    I like Scalenex's adjustments, they are not too much for a start. but are also enough, so that some units might see more use. (Besides Chakax, he still needs to be much cheaper).
     
  16. The Sauric Ace
    Salamander

    The Sauric Ace Well-Known Member

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    Perhaps these suggestion Scalenex has made, is pretty much the summation of what we, for now, reckon are the rules to adjust for the Lizardmen army book? I mean I think they're decent, perhaps making the point increase of cowboy, come from the Cold one costing more, but those are minor and I haven't really thought it through; just seems like others favour that choice. :)
     
    Last edited: Jul 25, 2015
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  17. Hooligan
    Skink

    Hooligan New Member

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    I second this. Hard to explain fluff-wise and seems pretty OP to me...
     
  18. pendrake
    Skink Priest

    pendrake Well-Known Member

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    Sorry. Wrong thread? Thought we were talking the new Oxyotl.
     
  19. Scalenex
    Slann

    Scalenex Keeper of the Indexes Staff Member

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    I tinkered with this slightly with relying heavily on the advice from @ASSASSIN_NR_1 (though I didn't agree with everything he said). You can look at what I have here. I also have lists for High Elves, Empire, and Dwarves. Warriors of Chaos coming soon. Only the High Elf list was vetted by Assassin_NR_1.

    Feel free to comment and criticize. If you someone wants to send this to the ETC people that's fine, but MY goal is to balance 8th edition better. I think ETC's goal is to create an actual 9th edition. I doubt they would be particularly interested in my humble revisions.
     
  20. NIGHTBRINGER
    Slann

    NIGHTBRINGER Second Spawning

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    Simple...

    Mark of Tzeentch confers a 5+ ward save which stacks onto wards as currently. So 2++ Lords (re-rolling 1's of course)!

    Hellcannon is moved back to toughness 7 and has a movement of 6. And can take a mark!

    :angelic::angelic::angelic:

    On a more serious note, what are you going to do with the WoC Troglodon (a.k.a. Slaughterbrute)?
     

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