A third checklist? At least they are all different.
Fantasy Writer's Checklist (page three of this thread) was semi tongue in cheek, but it is helpful for making unaware writers become aware of their use of hack stereotypes - which is not to say that hack stereotypes are not a useful story writing tool.
A Fanfic Writer's Guide to Writing (page 5) has a far more technical discussion of writing techniques which I am trying to employ - I hope you agree that my current use of past perfect tense will make my stuff easier to read in the future. Lots of technical stuff about what actually works and what doesn't, and if it says something is annoying it actually explains why.
And now
10 Rules of Writing comes along. Fortunately the cosmic ray concentrating properties of my eggshell allows me do appreciate with what Elmore Fudd presents AND strenuously disagree with him at the same time.
Observations - 10 Rules is more of a work of opinion (very much expert opinion) than the other checklists. Mr Fudd lives inside a valid worldview which he is happy with, but the world is more complicated than that. It is a bit like this:
Actually, it is nothing like that, but any excuse to recycle a cartoon is a good enough excuse.
The stuff Elmore likes to read and write is set either in a contemporary western society or in a timeless western society. The setting will be familiar to his readers and not need exposition. The characters are just regular Joes (for a non-regular Joe, please read
The 4th Emperor). He gets away with putting everything into the dialogue and letting the actors carry the story because he doesn't need a scenery, costume or special effects department.
Now, Welcome to my world, Elmore. Mwahahahaha!
I believe fantasy / Scifi writers need to work harder because they create a world, not just squat in the middle of the real one.
I also believe that if you write farce (which I do a lot) the humour relies on turning the world and expectations upside down. If you don't throw the reader a lifeline they will be utterly lost. By the rigidly using the whole "only use said and no adverbs, let the words convey how the lines should be read" thing you can end up putting a blindfold over the readers eyes and tying one arm behind your back in the process.
Contrast:
"I think there is a valid opportunity to press for change here," Roger said.
With:
"I think there is a valid opportunity to press for change here," Roger whispered conspirationally.
Which Roger is about to slip poison into the king's cup? It might have annoyed someone, but 2 words can do a LOT of work.
Having said that - I agree that a largely dialogue driven story is a very good thing. Unless there is action, scenery, costumery, magical effects etc etc - but those can be glossed over quickly if they aren't the focus. Just to show that I can write a mostly dialogue story check out
The Hazing. The setting (a committee meeting) is so universal that I don't need to explain it, therefore dialogue can carry the story - the difficult thing here was for me to give the large number of characters distinct voices. (Almost the next thing I wrote was
The Betrayer, which had NO dialogue. You use the tools at your disposal to tell the story.)
Anyhow, Mr Fudd has further opened my eyes and I will aspire to write less clunkily. If I choose to use an adverb or describe a character it will be because I haven't got the skillz or because life outside middle class America is complicated.