Looks to be a good build to me. Solid reasons and tactics. What battleline units are you taking, as because of battlemage it can't be the knights. Would be curious to see your entire build here.
Battleline will be some mix of Warriors and Skinks - the balance of which I will work out as I go along. Both of those are very easy to model into my theme (almost too easy, people may not even notice) so it's not a big deal. The Knights are more work with the green stuff so I wanted to check I had understood how the rules work before progressing too far. Thanks for the positive response.
Oh I didn't answer the question! But yes because it is two separate abilities and not the same one twice the extra bites stack. So this is all correct.
Yeah, the Bloodlaw is a really strong battallion, and it gives also a great flexibility in the kind on units you want to field, letting you the possibility to focus on different key units and tactics. This tactica was written in march, when the only formations available were the ones of the Seraphon Battletome (and, regarding the formations, it's still valid, 'cause a beginner usually starts using what's included in the "army book"). Saurus warriors, Knights and Guards, they all benefit greatly from the Bloodclaw. It's just a matter of what do you want to accomplish.... and yours is a nice list.
Hi guys ! I just started playing the game and I fell in love with the Saurus Knights and the Firelance Starhost. Our local meta's just also shaping up, so we're probably going to be playing 1000 pointer games for starters. I've been reading this post and apparently it says if I want to play Firelance Starhost I really need those 3 heroes. I sort of thought this would be different for 1000pts since there's no way we can fit those 3 and have 3 units of knights, and the starhost itself for under 1000, so I was looking for alternatives. May I have some thoughts on this matter ? Thank you !
Yes, you cannot field all those heroes at 1000 pts. I would say that you cannot field the Slann with only 1000 pts, so it's the first one you need to sacrifice. at 1000 pts, a possible couple of firelance starhosts could be: - Scarvet on carno (general) - Skink Starseer - 5 knights - 5 Knights - 10 Knights you lose 40 pts, but you will have a strong main unit of knights to charge some important target. or: - Scarvet on carno (general) - Skink Starseer - 5 knights - 5 Knights - 5 Knights - 10 skinks - 10 skinks the good of this one is: you have 2 units of skinks that can offer some shooting (don't expect too much), are fast and can act as screen or can take objectives if your knights are doing more heavy duties. Basically, you have more battlefield control. The skinks will be your battleline tax, so you can take the "seraphon Allegiance" and enjoy a command trait for your general and TWO artefacts for your heroes. You can take the ability you like (probably I'd pick the one that let you re-roll run and charges, 'cause you wanna fast cavalry, right?) then give the scarvet the potion that let him attack first (so good when he's been charged!) and some life-saving to the starpriest.
Thank you for replying ! I'm not so sure about some things, please bear with me hehe 1. What is a battleline tax ? 2. What is Seraphon Allegiance ? 3. I'm not sure what "some lifesaving to the starpriest" means, maybe you mean Starseer ? Tyvm !
About 3: yes, my bad, it's Starseer. 1 and 2: we were talking about matched games with points, that are explained in the General's Handbook. I thought that you know it... in games with points each unit got a role: battleline, hero, behemoth... battleline are the "core" unit. Minimum 2 battleline units at 1000 pts. You can declare to field an army "Seraphon Allegiance", in this case your battleline are: skinks, saurus warriors, saurus knights, saurus guards. Or you can field a "Order Allegiance". You can (not "must") use also other armies' units, but anyway your seraphon battleline will only be the skinks and the saurus warriors. But your general will have a special ability and you can give one or more artefacts of power to your heroes.
Wait.. there are more formtions for us?!? :O :O :O !!! WHERE ?? I sure am a noob but I' m reading as much as I can in our forum and I just bumbed to your comment.. where can I find these formations?? And why aren't they in the battletome?? Thanks in advance !
we have different formations, scattered among different books. 2 in the original warscrolls compendium: Skink Patrol and Saurus Host 6 in Seraphon Battletome: Sunclaw Starhost, Eternal Starhost, Firelance Starhost, Shadowstrike Starhost, Thunderquake Starhost, Starbeast Constellation. 1 in Start Collecting!: Gul'rok's Starhost 2 in Order Battletome: Heavenswatch Starhost and Bloodclaw Starhost 1 in Godbeast: Klaq-Tor's Talon
Could you link me to Gul'rok's Starhost? And the Klaq'Tor's Talon one? Also, where can I view new Starhosts? I would love to be updated on those
Gul'rok's Starhost Bloodclaw Starhost Heavenswatch Starhost (as soon as i find the link to Klaq'Tor's Talon i'll post it)
Every unit in the thunderquake Starhost heals d3 wound if within 10" of a Slann in the hero phase (1 wound if not). Kroxi can be included in the starhost..
I found it to be pretty strong when playing them! However, unfortunately the save rerolls and wound rerolls only count in the combat phase. And when they have mortal wounds they will sadly shred through your poor Kroxii. Unless ofcourse you can screen them with Skinks like those old batallions (hence my idea for the Starvenom Starhost a few threads back in the battallion suggestion thread. So your Kroxigor can be put behind them).
I thought you were only allowed to have one SV on CO (in a pitched battle). But, if you are allowed to have more than one, then if they have the same command ability, it stacks?
Only one can be general... So there is nothing to stack... The second one can't use his command ability...