AoS Ideas for the future Seraphon Allegiance

Discussion in 'Seraphon Discussion' started by Nielspeterdejong, Nov 29, 2016.

  1. Nielspeterdejong
    Terradon

    Nielspeterdejong Well-Known Member

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    Well if you could do that then that would be definately great! :) I would love it if we could share our ideas like that!

    Also, I'm a bit uncertain about the Banner of Sotek. It is a bit too similar to the Undead item, and seems like a "must always buy" item right now. I'm thinking about changing it for another item. What kind of effect (also based on items from other races) do you think would look really good as a item for the Seraphon?
     
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  2. Bowser
    Slann

    Bowser Third Spawning

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    I thought your banner was well balanced. I wouldn't change that one. Though I might base one off of the Destruction Collar of dominance.
     
  3. Arctur
    Skink

    Arctur New Member

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    After getting my butt handed to me by Stormcast (again), I'd like to see somethings that give +1 on Wound rolls, or move our mortal wounds to be on Hit rather than on Wound (or just plain insta-gib Mortal Wounds).
     
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  4. Nielspeterdejong
    Terradon

    Nielspeterdejong Well-Known Member

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    Well I changed the Skaven rug cape to give a +1 on wound rolls for "Powerfull Jaws and Stardrake Shield" attacks. Or do you feel that I should buff that?

    Additionally I added "Saurian Lord", which gives Saurus Guards a chance to ignore a Mortal wound on a roll of 5 or 6. Would that be enough you think?
     
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  5. Arctur
    Skink

    Arctur New Member

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    I appreciate it that, but I was thinking of the Knights with their Blazing Lances could use a little more help :) (Stormcast were dishing out Mortal Wounds like donuts at a police convention)(not to mention their ability to "drop in" destroyed my skinks before they got a shot off :( /off whining)
    Bloodclaw already gives Powerful Jaws & Shields +1 Att...
    I'm still new and haven't used Guards yet, but thanks for putting all this thought into it.
     
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  6. Nielspeterdejong
    Terradon

    Nielspeterdejong Well-Known Member

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    Alright, I will keep that the same then :) In the meantime, I've added some changes to the Engine of the Gods under the "Lore of the Old ones" and "Venerable Lord Kroak", seeing as neither case the Engine of the Gods can summon either. Instead of it's old effect, it will now Bless a target unit and make it stronger until the end of your next hero phase. And the range of it's other abilities is also increased.

    What do you think about it? Sound like a fair trade for such a high roll ability roll? And what do you think about the stats that it increases?
     
    Last edited: Dec 5, 2016
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  7. Nielspeterdejong
    Terradon

    Nielspeterdejong Well-Known Member

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    Here is a summary of the updated Seraphon Allegiance :)

     
    Last edited: Dec 10, 2016
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  8. Nielspeterdejong
    Terradon

    Nielspeterdejong Well-Known Member

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    Bowser, did you get in touch with their R&D? I asked their help service a while back where I can put in information, and gave them my original idea for the Starvenom Starhost. The person there told me she loved the idea, and would pass it on. Then I passed on 2 more brainstorm ideas over the course of a few months, and then finally I posted my idea there as well. However, aside from the Starvenom Starhost reaction, I'm afraid they have not replied to me anymore :/

    Also, what do you think of this change to my original Starvenom Starhost idea?

    Starvenom Starhost (120 points)

    Requirements:
    1 Troglodon
    2 Skink priests, starpriests, or Starseers
    1-3 units of Kroxigor
    3-6 units of Skinks and/or Hunting Pack (each Hunting Pack consists of 1 unit of Skink Handlers and 1 unit of Razordons or Salamanders.It counts as 1 unit)
    0-4 Bastiladon, Stegadon, or order wizard

    Bonuses:
    -The Kroxigor ability Energy Transference now additionally gives them +1 on hit rolls and +1'' reach on all attacks.
    -Order Wizards in your army now count as being Seraphon units, even if they don't originally have that keyword.
    -Non-monster Skink units in this battalion that are 8'' near the Kroxigors or monsters from this battalion count as being in Cover.
    While within 8'' of a Kroxigor, if you roll a natural hit roll of 6 for a Skink unit or Hunter Pack with an attack, that attack wounds automatically. There is no need to make a wound roll for that attack.
    -The Troglodon in this army becomes a lvl 2 wizard who can choose two spells from the battlemage spell list in addition to Arcane bolt and Mystic shield.
    Skink units and Hunter Packs within 10" of the Troglodon receive +6" increased range during the shooting phase.
    The Troglodon gains access to the "blessed by Starlight" command: “During the shooting phase, substract 1 from hit rolls against friendly order units within 18" of your general. Skinks units (the battleline unit, not the type) receive this bonus in the combat phase as well”.

    Basically this Starhost is expensive, and you are bound by purchasing some Kroxigor, but in return your Troglodon will be buffed by becoming a lvl 2 wizard, your Skink shooters will have a chance to score a automatic wound on a natural roll of 6, and you are able to deploy other Order wizards as Seraphon units.



    Thoughts?

    EDIT: I added the hunter pack, I can't believe I forgot about those guys!
     
    Last edited: Dec 10, 2016
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  9. Nielspeterdejong
    Terradon

    Nielspeterdejong Well-Known Member

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    Also looking forward to your own ideas :) Brainstorming like this is fun!
     
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  10. Bowser
    Slann

    Bowser Third Spawning

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    I went through the same route and am waiting on a call back. but yeah the more we brainstorm the more we can add to the conversation.
     
  11. Nielspeterdejong
    Terradon

    Nielspeterdejong Well-Known Member

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    So what did you have in mind for their Allegiance traits?
     
  12. Bowser
    Slann

    Bowser Third Spawning

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    Currently studying and compiling the other allegiances, then will try to find a balance and put something up.
     

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