AoS Razordons army

Discussion in 'Seraphon Tactics' started by Gvanroey, Feb 3, 2017.

  1. Gvanroey
    Jungle Swarm

    Gvanroey New Member

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    Hi,

    I really like the razordons and was thinking about building a razordon army.
    they have the same shooting as a bastilladon, only a bit less range and damage.
    60 points for a razordon / 300 points for a bastilladon
    so 1 bastilladon or 5 razordons?
    But still they do shout unit's into verry little pieces.

    this is the List :)

    Hero's
    A) 1 Astrolith Bearer
    B) 1 Astrolith Bearer

    Units
    C) 10 skinks
    D) 10 skinks
    E) 10 skinks
    F) 6 razordons
    G) 6 razordons
    H) 6 razordons
    I) 6 razordons

    Well, thats it.
    2000/2000 ptn / 56 models / 114 wounds

    some of you would think this is verry strange, but here's the math:

    Unit F (6 razordons)
    they attack 2D6 that gives us an average of 7 attacks for each model.
    6 x 7 = 42 attacks. Hitt on a 3+. so 66.6% Hits.
    Roll1: 42/100*66.6= 28 Hits / 14 Fails
    Hero A let's us reroll all failed Hit rolls. (plant the disk)
    Roll2: 14/100*66.6= 9 Hits / 5 Fails
    Hero B let's us reroll all failed Hit rolls (plant the disk)
    Roll3: 5/100*66.6= 3 Hits / 2 Fails

    This gives us a total of 40 Hits of 42 attacks.
    Woundrolls on a 4+
    That gives us 20 Wounds of those 40 Hits.

    this is the same for Unit G, H and I.
    20 Wounds x 4 units = 80 Wounds / Rend "-" / Damage 1
    It's time for your opponent the trow some saverolls. :)

    Ooh and did i mention allready that is your opponent tries to charge a unit of razordons,
    On a 4+ dice i can shoot that unit before he can attack.
    but only now my razordons have a rend of "-1". :)
    So this give us for every charged unit and you roll a 4+ --> 20 Wounds / Rend "-1" / 1 Damage.

    And i did forget to mention the skinks as well.
    i we trow the same math on them they do 1 or 2 wounds a unit as well.
    so 3 to 6 extra wounds we shouldn't forget.

    So any ideas/remarks about the list?

    i don't say it's a tournament list, but your opponent is going to hate you at least.
    But still for objectives etc. it could still work. they move 8 inch.
    maybe the first 2 rounds stay as a pack and schoot everything into little pieces and then split up and take those objectives. i take 2 astrolith bearer so you can deploy into 2 different zone's. and don't have to be 1 pack. you will have 1 roll less,
    But hey for those 3 Hits! does it really matter, does it?

    regards,
    Gvanroey
     
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  2. Ecozh
    Cold One

    Ecozh Active Member

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    Im pretty sure that you can only reroll misses once.

    Then it still has a good damage output but you could swap 1 astrolith bearer for a perhaps a star seer so that you can reroll the dice to see If you can shoot at a charging unit.
     
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  3. Gvanroey
    Jungle Swarm

    Gvanroey New Member

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    i believe if i have 2 models that say you can reroll, i can use the 2 abillity's.
     
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  4. Ecozh
    Cold One

    Ecozh Active Member

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    One of the core rules is that you can only reroll a dice once
     

    Attached Files:

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  5. Gvanroey
    Jungle Swarm

    Gvanroey New Member

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    but as mentioned before the second astrolith bearer isn't really there for the second roll (if possible) but rather to split up the 4 units of razordons into 2 / 2 with both 1 astrolith bearer.
     
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  6. InfamousBeany
    Cold One

    InfamousBeany Well-Known Member

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    Interesting concept, but Razordons only having a range of 12" kind of neuters your options. Also having no rend for most of the time will hurt you. Frankly I think I would rather have large units of skinks if you want mass shooting, you're less reliant on random numbers of shots that way. I believe you can only have a max unit size of 4 Razordons as well, so you would lose out on 8 of them.

    @Ecozh is correct, you can only re-roll a dice once.

    Unfortunately your lack of diversity is what will kill you- no long range, no mobility options, no magic and no monster slayers will mean that most armies will have a way out.

    However, I cannot commend you enough for being creative with your build, I love me some spicy theorycrafting and I feel like this has some potential.

    Replacing a couple of units with Bastiladons (yes, I know some of you will roll your eyes when you read this lol :rolleyes:), and maybe swapping one astrolith bearer with a Skink Starseer could give you an interesting army. Keep on building lists, I'm excited to see what else you come up with!
     
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  7. m0gstar
    Temple Guard

    m0gstar Well-Known Member

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    I love playing lists like this, though I wouldn't rule out skink handlers to cover the role of the hit reroll. I know it's not a straight up reroll (reroll of 1 to hit) but you can make handlers super cost effective if you keep razors or sallies grouped. Your astrolith I fear would get left behind as you run toward objectives and they wouldnt have the effectiveness you may be planning on.

    You might be better dropping a razordon out of each group or eliminating one and filling out the list that would allow some wiggle room to some of the counters that were mentioned previously. For a serious game anyway.

    That being said, I'm totally playing a list like this in my next game. Sounds like fun. :)
     
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  8. milman
    Saurus

    milman Active Member

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    Nice list. But using allot of the same units makes it a bit less interresting over time. I do think it is strong and i would like to battle it!
    Maybe one day...@ kolonisten? ;)
     
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  9. n810
    Slann

    n810 First Spawning

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    Maybe mix in a unit of Ripperdactyls ???
     
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  10. Bowser
    Slann

    Bowser Third Spawning

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    This is a great thinking out of the box idea. The max size for a unit is 4 unfortunately, however this frees up 480 points. Now you could add say a starseer, a skink chief, and a stegadon for some added buffs and variety. Or you could add some handlers in there, and take some more skinks and a starpriest as well. Great idea, just needs a little more forming before implementation.
     
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  11. Gvanroey
    Jungle Swarm

    Gvanroey New Member

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    THX for all the remarks made.
    i see that i made some mistakes building the list.

    Therefore this is an updated version but for a 1500 ptn list

    Hero
    Slann Starmaster
    -Tenacious
    -Phoenix Stone
    (5-6 The Great Drake)

    Units
    4 Razordons
    4 Razordons
    4 Razordons
    4 Razordons
    10 Skinks
    10 Skinks
    10 Skinks

    1460/1500 ptn - 85 wnd - 47 mdl

    Math:
    16 Razordons shooting =
    (AVG 2D6 = 7) * 4 mdl * 4 Units = 112 attacks of 12 inch (they also move 8 inch)
    112 / 100 * 66.6 = 74,67 Hits / 37.33 Fails
    reroll of 1's (The Great Drake) = 18.66 / 100 * 66.6 = 12.44 Hits
    total of (74.67 + 12.44) 87 Hits out of 112 attacks
    To wound on a 4+ gives us (87 / 2) 43 or 44 Wounds.
     
    Last edited: Feb 4, 2017
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  12. milman
    Saurus

    milman Active Member

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    You could add skink handlers for the remaining points :D
     
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  13. Gvanroey
    Jungle Swarm

    Gvanroey New Member

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    I know, but i didn't want to push it to the limits. Maybe we could try it out in de kolonisten one of these days. Eager to shoot Some ironjawz.
     
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  14. scubrat
    Temple Guard

    scubrat Well-Known Member

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    I'd like to see that list against a horde army like skaven!
     
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  15. Bowser
    Slann

    Bowser Third Spawning

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    Put in the handlers, they are worth it.
     
  16. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    Salamanders and Razordons are meant to have Handlers, it really makes them more useful.
     
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  17. Juxtion
    Saurus

    Juxtion Active Member

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    Only so many artillery units allowed so sorry to burst your bubble in matched play at least
     
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  18. Bowser
    Slann

    Bowser Third Spawning

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    In a 2000 point game you're allowed 4 units of artillery. Unit soze of razordons can be up to 4 still has only 4 units of artillery.
     
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  19. m0gstar
    Temple Guard

    m0gstar Well-Known Member

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    Indeed. Would definitely be legal! But the level of fun should be illegal!

    Wallet and bank account would definitely hate buying 16 razordon models though :)
     
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  20. scubrat
    Temple Guard

    scubrat Well-Known Member

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    The amount they charge for razordons should be illegal! £296 for 16 models, I think I've spent that amount for my entire army. They're not even attractive models.
     
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