Oh wow this list really is something to go after, with really awesome combinations and really unique ones as well ! Thank you very much ! I am gonna field this as soon as I get the chance to ! Can't wait to read the battle plans etc !
Below you can see our potential shooting: That is from one single volley. Bear in mind that any time an opponent's unit enters the battlefield close to your units, all of these get to shoot again. All of them. And then add to that your Razordons being able to shoot in response to one of your units being charged. If both of these occurences happen once, we will have a damage ceiling of 300 per battle round- and that is ignoring our spells! Our synergies include: Hurricanums +1 to hit: Affects everything in your army Hurricanums +1 to cast: Affects itself and the Jade battlemage Skink Chief +1 to hit: Skinks, itself, Bastiladons Starhost re-rolls to hit/wound of 1: Skinks, Bastiladon, Razordons Starhost Heals: Bastiladons Gryph Hound Cry: Eevery unit with a shooting profile Jade Battlemage Heals: Bastiladons, Hurricanum, Skink Heroes Skink Priest Save Re-rolls: Bastiladons, Skinks, Skink Heroes Skink Starseer Unique Spell: Most notable on the Hurricanum Skink Starseer re-rolls: Priest Save re-rolls, Hurricanum Mortal Wounds, Turn Order Formation: For this list to work, careful placement is needed: Skinks will be on the outermost layer, as expendable bubble wrap and combat cantrips. Next will be your Razordons, placed so that they can respond to all charges. Your Bastiladons and Hurricanum will then be at the centre, hiding your core of Heroes, with the gryph hound placed centre-forward for maximum effect. This will create a "No fly zone" around your core where all enemy units that enter the board will promptly be wiped straight off of it. You will always want to maintain this formation, splintering off skinks only when you desperately need to obtain objectives. Prioritise healing and protecting your Bastis and Hurricanum, everything else is expendable to a degree. Slap a phoenix stone on both your Hurricanum and Starseer, and give your Chief an extra wound, and you should be good to go. Your plan will be to play the control and denial game. Roll forward and wipe off a unit at a time, ensuring that you do not reveal any cracks in the wall. Ideally, make your opponent come to you, and wipe whole units off the board as you go. Have fun! (Your opponents won't lol) Next to come is a faster list, but I'll get back to that at some point. I'll probably repost these to my list emporium to keep in them in one place too.
Oh god aren't you an evil fella ! Thank you SOO much for the spread of wisdom. Looking forward into trying this
So a gryph hound is 40 points and there's no restriction to using it with seraphon? I only ask because I'm at work and don't have my GHB.
It's special shooting rule says it only works when a unit is set up. It doesn't state anything about flying in. I only say this because an arguement has erupted on the LGS FB page about them.
I think flying in was meant to be hyperbole for the amusement of the reader. It only works for things like chameleon skinks, storm friends, miners, that sort that get set up on the board after, or flying in could refer to rippers that set up later from a shadowstrike starhost.
So guess we need to come up with a different counter for stormcast eternals. Still a really interesting unit that I never had in mind !
-------------- Hi! just have a question, really liked this list and just started playing Seraphon...What would ou say about removing the warriors for some guard? better, worse? and why? im kinda new!
No problem answering questions. Overall, guards are far better than warriors, but they costs more points (100 to field 10 warriors, 100 to field 5 guards) and thus are more "sensible" to mortal wounds. Guards excel when properly buffed (they need to stay within a hero, and most of all they need an eternity warden for automatic buffs). With this list it's not possible, so guards wouldn't be buffed, and so at this point warriors are better because they are more and can screen better the bastiladon.
@Yipsnake You could certainly give it a go, although it would lose some of its synergy with the points drop. Something like the following would be a half decent list: Skink Chief 60 Celestial Hurricanum 320 Jade Battlemage 100 Skinks 80 Skinks 80 Bastiladon 300 Gryph Hound 40 980 You could potentially swap out the chief and hound for a couple of Razordons if you so choose, tough call to pick either way.
It seems cheesy, indeed, but don't we need handlers to get the razors in the battalion? I mean, the battalion says "hunting pack", so it's a combo razor/sally + handlers