AoS Useful Units and Heroes from Other Order Armies

Discussion in 'Seraphon Tactics' started by WindOfWords, Feb 28, 2017.

  1. Seraphage
    Stegadon

    Seraphage Well-Known Member

    Messages:
    983
    Likes Received:
    1,305
    Trophy Points:
    93
    This army must be one of the most awesome things ever ! :D
     
    Bowser and Ritual like this.
  2. PhoenixTheCat
    Terradon

    PhoenixTheCat Well-Known Member

    Messages:
    533
    Likes Received:
    1,373
    Trophy Points:
    93
    How did this thread go from useful non-Seraphon units to ridiculous proxies?
     
    MerciaBear, Ritual, Bowser and 2 others like this.
  3. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

    Messages:
    12,249
    Likes Received:
    20,160
    Trophy Points:
    113
    I don't know. It just happened. :D
     
    Ritual, Bowser and Seraphage like this.
  4. Seraphage
    Stegadon

    Seraphage Well-Known Member

    Messages:
    983
    Likes Received:
    1,305
    Trophy Points:
    93
    Ritual and Bowser like this.
  5. Bowser
    Slann

    Bowser Third Spawning

    Messages:
    5,580
    Likes Received:
    8,452
    Trophy Points:
    113
    He's pretty good, but 160 points is quite pricey. But definitely an asset as are most if the empire heroes.
     
    Seraphage and Ritual like this.
  6. spyglius
    Jungle Swarm

    spyglius New Member

    Messages:
    6
    Likes Received:
    4
    Trophy Points:
    3
    What about a dwarf cannon (or even an organ gun)? Long range destroyer, and everyone is afraid of it. The cons are that it's expensive, and you kind of want to have an engineer nearby to reroll hit rolls, but then you want to take a second warmachine with him, and the whole thing escalates pretty quickly into a full on artilery battery of doom with some skinks running around.

    Since I have some lizardmen and dwarfs since 7ed, I'm kind of inclined to mix them together. Tried caņnon once so far, it took out an abomination, a rat hero and did some more damage. Shooting into combat is OP.
     
    Ritual and Bowser like this.
  7. Bowser
    Slann

    Bowser Third Spawning

    Messages:
    5,580
    Likes Received:
    8,452
    Trophy Points:
    113
    Cannon and organ gun are great. Organ gun is a bit expensive since it could blow very easily, but any artillery is good artillery.
     
    Ritual likes this.
  8. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    16,040
    Likes Received:
    34,552
    Trophy Points:
    113
    I play also dwarfs, and they are an EXCELLENT artillery.
    If you want an heavy shooting support, I agree that a couple of dwarven warmachines with cogsmith is probably the best.
    However, if you're on a budget, probably a single Rocket Battery of the empire would be better: it's less reliable than a dwarf cannon, but it's less dependant to engineer, so it works pretty nice as a single unit. the same can be said for Elven Bolt Thrower.

    Actually, i tend to design my order armies as "alliances" of 2 factions.
    Seraphon w dwarfs (so double dwarven artillery w cogsmith)
    Seraphon w Empire (hurricanum and rocket battery)
    Seraphon w elves (ellyrian reavers and Bolt Thrower).
     
    Ritual and Bowser like this.
  9. Kadanga
    Saurus

    Kadanga Active Member

    Messages:
    97
    Likes Received:
    158
    Trophy Points:
    33
    I collected dwarfs until this week, when my significant other started to collect my dwarfs.. #OhWell, at least she is getting into the hobby.

    Back to topic; I tend to run cannons with Grim Burloksson instead of the cogsmith, and then add a unit of 20 thunderers (they get 6" inch extra range from Grim). It's an awesome combo because shooting is fun! But it comes in at 740p if you use double cannons.
     
    Bowser and Killer Angel like this.
  10. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    16,040
    Likes Received:
    34,552
    Trophy Points:
    113
    Ah, yes, Grimm is a top hero. But we were talking just about adding a couple of cannons.
    With Dwarfs armies, I almost always include him. ;)
     
    Kadanga and Bowser like this.
  11. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    16,040
    Likes Received:
    34,552
    Trophy Points:
    113
    If we're talking about named heroes...

    Then this thread absolutely need Teclis, from High Elves!

    A wizard with save 4+ is always welcome, especially when it comes with a +2 to casting and unbind.
    But wait: if you cast successfully a spell with a result 3+ higher than the mnimum required, he doubles the range. With a +2 to casting, it's not that hard to roll a 6 and cast arcane bolt at 36".

    But the best thing is his unique spell: it's casted at 5+ (so yeah, Teclis fails only on a double 1), it inflicts 1 mortal wounds and halves the move, run and charge of the target unit.
    Say goodbye to fast hitters, Teclis will turn them into sitting ducks.
     
    milman, Bowser and Aginor like this.
  12. Seraphage
    Stegadon

    Seraphage Well-Known Member

    Messages:
    983
    Likes Received:
    1,305
    Trophy Points:
    93
    I had never known of him until this moment. He definitely seems really reaaaaallly good. Here comes the tough question though : Point Cost ? :p
     
    Bowser likes this.
  13. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

    Messages:
    12,249
    Likes Received:
    20,160
    Trophy Points:
    113
    200. I'd call that pretty moderate. That guy can cast three spells per turn!
     
  14. Ritual
    Skar-Veteran

    Ritual Well-Known Member

    Messages:
    2,407
    Likes Received:
    7,407
    Trophy Points:
    113
    Just saw the assassin! For 60 points you could sneak him into a unit of chamo skinks and drop an assassin into the middle of some heroes for the gank!
     
    milman and Bowser like this.
  15. Ritual
    Skar-Veteran

    Ritual Well-Known Member

    Messages:
    2,407
    Likes Received:
    7,407
    Trophy Points:
    113
    IMG_1970.PNG
     
    milman, Bowser and Aginor like this.
  16. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    16,040
    Likes Received:
    34,552
    Trophy Points:
    113
    If I have to be honest, i'm not totally sold on the assassin. It's cool, but imo that "rend -" limits its usefulness.

    The plus side is that it's really cheap :)
     
    Bowser likes this.
  17. PhoenixTheCat
    Terradon

    PhoenixTheCat Well-Known Member

    Messages:
    533
    Likes Received:
    1,373
    Trophy Points:
    93
    The assasin would be useful against a Chaos Sorceror Lord (Named Lucinda.) 6 attacks, 3+ and 3+, with D3 damage, against something with a 5+ save, and the ability to hide in a unit of Skinks... My main gaming partner would hate me for that.
     
    Ritual and Bowser like this.
  18. Ritual
    Skar-Veteran

    Ritual Well-Known Member

    Messages:
    2,407
    Likes Received:
    7,407
    Trophy Points:
    113
    6x 3+ 3+ d3 on heroes is decent whichever way you look at it for 60 points, regardless of rend you could assassinate something with a unit of chamo skinks dropping him into the middle of things.
     
    Bowser likes this.
  19. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

    Messages:
    12,249
    Likes Received:
    20,160
    Trophy Points:
    113
    I HAVE to get one of those! Hiding him in a unit of Chameleon Skinks or Ripperdactyls of a Shadowstrike Starhost could be hilarious! :D
     
    Ritual and Bowser like this.
  20. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

    Messages:
    16,040
    Likes Received:
    34,552
    Trophy Points:
    113
    So, are you telling me it's another thing i have to buy? :p
     
    Ritual and Bowser like this.

Share This Page