Into dutch, it never uses the correct translation for base. Instead it uses various possible translations of which I'l give synonyms/explenations here: Grounds (as in legal grounds) A base in baseball A base in Chemistry (opposite of acidic) A base, as in something on which an idea is based It makes it look funny if you're bored and tired enough The rest is just general bad-translations nothing paticularly noteworthy.
Just saw that Forgeworld are giving Chaos access to Leviathan dreads. Looks like I'm buying the Forgeworld Chaos book too...
I absolutely hate the new assault marines. What in the world are assault marines doing with psychic hoods!
they aren't really assault marines, more like versatile and quick reaction fire support. apparently they drop from orbit, that's why they look like they are wearing a space suit.
I can't decide what I want to 40k at all. The models are all cool... Painting Fabius has inspired me though, painting up tech has been an interesting challenge. Might just browse Forge World and GW website for the coolest looking models and go from there!
Yup. Rebuilding my armies of the imperium for the 4th time in my life. They look good, but would look better with bases from McDougall Designs..
So I've been browsing around the UK webstore for something similar that's £95, and Betrayal At Calth is the closest comparison. B@C is $265 Aussie, which is a good $100 outside what I consider affordable at this time (even going halfsies with a friend). Looks like I won't be getting Plague Marines for a while.
I like to support my local GW. For my entire hobby life I've been travelling 1-2 hours if I want to go to a store, and only in recent years a LGS opened up (but they play ITC and Community Comp, I'm not a fan of either) and last year a GW finally opened 15min from home. Plus the guy running it is super friendly and has awesome hobby projects. So my plan is simple - squirrel away money intended for necessities in small quantities until I have enough to splurge! It got me the Prospero box, it's gonna get me Dark Imperium!
My wife refuses to bend to cheaper brands of necessities, so I'm a tightarse when she's not paying attention! Her definition of "budget" is more or less "we already spend this much on things, so lets keep spending this much regardless of our current financial situation", whereas mine is "why the hell do you keep buying brand name stuff?!" then subsequently blowing all my spare money on my plastic addiction. Lets say we've had more than one argument over the difference between 4 star and 5 star mince and she glares at me when I say I need more Chaos Marines...
@Lord-Marcus I could use one too! All this 8th Edition talk makes me hungry. On topic, I've got some a article to rant about! Missions. They've released the "Only War" mission, which is the "default" mission in the basic rules. Format is very similar to 7th edition mission rules but there's a few interesting quirks. The Armies is worded kinda similarly to AoS and says "You can include any models in your army" and is followed by the caveat about having units with less than the minimum required models. This would seem fairly outrageous, but Power Rating keeps it pretty reasonable. One thing that feels REALLY weird is that you set up terrain and objective markers before knowing what the mission is, but I don't think it's game ruining. Just new. Objectives are pretty basic. Slay and Secure is your standard "hold objectives" type mission with bonus points for slaying the enemy warlord. Domination is a cumulative scoring mission - you get a point per objective each turn you hold it. The one I'm not so keen on is Ancient Relic - after deployment one objective is randomly determined to be the "Relic" and whoever holds it at the end of the game wins. My main beef is I just don't like "randomly select" as a thing. It's always tedious and annoying and ends up with weird situations and compromises. It also seems like depending on objective placement the player with the relic on their side is going to have a huge advantage. Deployment zones are set by dividing the table in half however seen fit and players alternate deployment, deploying one unit at a time. Personally I much prefer this to "your army then my army". Models can't be within 12" of the enemy deployment zone, so the No-Mans-Land in the middle still exists. We see Power Level in play for the first time. You add up each player's power and whoever has the lower power level is the "Underdog". Depending on the power gap between players the Underdog gets a number of one-use "Command re-rolls", which can be used to reroll any single dice roll at any point. The Underdog also automatically gets First Turn and if both players have the same number of Victory Points, the Underdog wins a "Minor victory". The Battle Length is five Battle Rounds (here's that term again!) or until one player has no models left. No random game length (yay!). The Victory Conditions are simply whoever has the most points or has slain all their foes wins a "Major Victory". No draws here! The main thing I took away from this is the whole Power Level thing. Theoretically you could have both players with equal points but one player with a lower Power Level, and I feel like these little boosts could help balance the scales. But who knows, it might be as wildly variable as points in 7th and end up a pointless number nobody bothers with. I like it though, and will probably use Power Level for army building instead of Points unless playing in a competitive environment. In the same article GW have also said the rulebook will contain 3 Open play missions, 6 Narrative missions (complete with unique stratagems), and 12 Matched Play missions (6 Eternal War and 6 Maelstrom of War). With the free core rules and the main rulebook you've got more than double the number of missions available in the 7th ed rulebook! I like this. There's also the faction focus article, this time about Orks. Nothing new really, but much like Tyranids it seems Orks will rely on gaining bonuses from large numbers and supporting characters.
The dual use of power & points could be interesting. For example compare an army with powerfull independent units with an army that realies on weak units that synergize. The two armies might cost the same points, but the units from the first army would be more powerfull than those from the second. Now the power-rating here could be used to give the underdog status to one side. For example to make up for the fact that the synergy army can easily be hamstrung by taking out key-units whereas the powerfull army doesn't particularly care about individual loses.
Space Wolves... No... Orks. Wait... Chaos Demons! No wait, Space Wolves. How dead would I be if I did all of them? Don't tell the wife.
I think you would die of starvation, before she get's too you. But choosing what army to field, here's my plan. Buy a unit you really like, for every faction, and continue with what you enjoyed building and painting the most. Second, think you should consider what astetics you like the most. There might be a single unit in a army you think looks cool, but everything else is a eyesore. What do you like the most? Gothic and wintery? Green and motorized? Demonic and fleashy? Third, how practical is your army and how much do you enjoy playing it? Orks have a lot of pointy bits, which can easily break, and if you're a narrative player, you don't have too feel sorry when you lose, cause there is always more Orks ready for a scrap. They have little else Takticwise, other than charce up the board. Space Wolves have really akward unit naming, wolf wolf wolf everywhere and lorewise, they are pretty f*****. Their battle tactik's are a mix of regular spacemarines and orks droppod assault and charge up the board. Demons is a army you can use in both 40k and AoS and covers most playstyles.
In our house it goes something like this, I go and get a haircut £10 max wife get a haircut £70 min I get a pair of trainers £40 max she gets a pair of shoes £40 min I buy a model for a £10 and I'm wasting money, she will spend £30 on nails being done that is not a waste of money!