AoS Heavenswatch GT List

Discussion in 'Seraphon Army Lists' started by LordRibbit, May 29, 2017.

  1. LordRibbit
    Temple Guard

    LordRibbit Well-Known Member

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    Posted this in a reply to another thread but thought I'd stick it here too:

    I think I've come up with my list for GT final, not expecting to get massively high up the rankings but should be fun (barring massive changes in GH2):

    Starseer (160)
    Star priest (100)
    Skink Priest (100) Priestley Trappings, Celestial Rites

    2 x EotG's (480) 2 x Phoenix Stone
    1 x Bastildon Laser beam (300)
    1 x Stegadon Flamethrowers (260) General, Legendary Fighter

    40 x Skinks Boltspitters and clubs (320)
    10 x Skinks Boltspltters and clubs (80)
    10 x Skinks Javelins and Shields (80)

    Heavenswatch Starhost (100)

    Total: 1980

    Normally I'd go for a shadowstrike but this is a one drop army meaning I probably go first. Buffing my dinos with celestial rites giving armour re-rolls plus the healing 1 wound per turn (2 for EotGs) makes it very durable. Plus with the star seer spell and re-roll probably get 2 D6 mortal wounds first turn at least, stegadon giving one an extra D6 move in the hero phase will put it in range of a hero or two.

    Plan would be to use the Engines to snipe heros and concentrate the rest of the firing on one unit at a time, re-rolls of 1's to hit and wound will do a lot of damage.

    Thoughts?
     
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  2. Bowser
    Slann

    Bowser Third Spawning

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    Seeing as you have 7 units, I assume you're dropping one of the skink units outside the starhost. I would probably drop the second engine for a slann for the control over the engine output, Your odds of summoning nothing instead of firing a couple of turns are pretty decent. And you have two drops as the Heavenswatch can have 3-6 units and you have 7 here. Though I do like thetwo engine idea, I think it just works better to have 4 dice and choose the three to make it more effective.
     
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  3. LordRibbit
    Temple Guard

    LordRibbit Well-Known Member

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    You're right! For some reason i though it was 3-9! I do see your point about the Slann but i thought i'd give myself a bit more of a challenge, plus i think GH2 may change the summoning rules a little at least. Am hoping with the starseer i will have a little more control over the engines, the slann is just overpiced for what they do atm for me.
     
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  4. LordRibbit
    Temple Guard

    LordRibbit Well-Known Member

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    Or i might swap an engine out for another stegadon....
     
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  5. Seraphage
    Stegadon

    Seraphage Well-Known Member

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    I think that you cannot have Stegadon as a Leader though :(
     
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  6. LordRibbit
    Temple Guard

    LordRibbit Well-Known Member

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    Any model in your army can be the general, just can't use artefacts...
     
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  7. Seraphage
    Stegadon

    Seraphage Well-Known Member

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    Ohhh I thought that it couldn't either use the Command Trait ! That's a wonderful information, thanks !
     
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  8. LordRibbit
    Temple Guard

    LordRibbit Well-Known Member

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    And if you go order and not seraphon you can use the battle trait too!
     
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