Battle Report:
We played the
Wyrdstone Hunt scenario, mostly because it looked the most fun to me before we started, and I really wanted to use the wyrdstone/warpstone tokens I made. We put out seven tokens on the board (token #4 was the treasure chest). Token #2 was inside the arch in the lower right-hand corner of the map, and token #5 was inside the pyramid house.
The primary objective was to grab more tokens than the other player, the odd number ensured there were no ties!
Deployment zones were on opposite sides of the narrow-sides of the board. I rolled to deploy first, and took the side closer to the pyramid house and the other building (red zone), with my wife taking the opposite side (white zone).
First Few Turns:
Immediately starting the game I grabbed token #2, and ran out into the center of the board with my Knight Errant and a men-at-arms backup group and grabbed token #3.
My wife took a similar aggressive strategy and positioned her troops to grab token #4 on top of the pyramid and fall back. She also placed her archers on top of the pavilion to prevent me to getting to token #1, so I counted that one as a loss.
I was not expecting her to grab token #6 so fast, and I was only able to grab #7 with my questing knight before she also fell back to her deployment zone.
During this whole time we continued to exchange arrow volleys across the center of the board, her from the pavilion and me from the building and wood bridge next to the pyramid house.
One of my squires hiding from enemy fire and trying to snipe the Templars:
My wife's archers in the pavilion, one having just been knocked down:
Final Turns:
In the end the game came down to the final brawl inside the pyramid house.
I had four tokens and she had three, but her soldiers had the exit from the inside of the pyramid covered. My knight errant and his men-at-arms bodyguard charged her troops in order to break out of the pyramid but the attack grounded out into a war of attrition. I was able to stop her reinforcements from coming into the pyramid with my questing knight, but not before she killed one of my treasure-token carriers and stole one of my wyrdstone!
My archers on top of the pyramid didn’t wind up doing as much as I had hoped. I had positioned my archers on the top of the pyramid early in the game so that I had the high ground in the center of the board for good fields of fire. Though I tried for the last three turns to shoot down her running away questing knight (he had two treasure tokens on him that he was attempting to carry off) but his armor and the soft terrain bonuses kept him alive.