I see it used at nauseam by tzeentch players, that summon a couple of them to block passages and spam MW, but that's also a problem with MW. The basic thing is that i hate the concept of a stupid spell with no drawback that lets you mess with everything that relies on CC, buffs your casting and remains active without any effort.
MW is an issue regardless, the balewind doesn't really change that by much. To be honest, the only real issue is the utter negation of CC which is rather a problem when armies can easily get into a situation where they have no significan range to speak off. Personally I'd say something along the lines of what I suggested seems best. CC is still possible, but quite costly. Taking away a spellslot seems far too harsh a punishment. At that point it's just there to block passages, which just isn't very good. Admittadly that does depend on how crowded your average battlefield is. If it's litered with buildings and what not the blocking power it provides rapidly becomes extremely good. In that case it'd be worth looking into something like that.. But seeing as that's not the norm I'd say it'd not be a good idea.
Just a quick question. Can u use balewind vortex to hold an objetive? I mean, almost every battleplan requires to stay 3" near to the objetive... and balewind is taller, so u couldnt hold the objetive with the mage on top
I am not sure how tournaments do it, but the way we play it here you cannot claim objectives with a wizard on a BWV because of what you wrote.
Wouldn't the vortex itself technicly be one of your models as well? Depending on how the "hold the objective" sentence is phrased it might still work (and so would nurgles tree's in that case)
meh, shame would be interesting as a tactic (provided holding an objective involves at least outnumbering your opponent, if it's just "be there" it'd just be lame)
Another thing to consider. Many missions involving holding objectives state that the objective is still controlled by the most recent army to have models on it even if they move away (so long as opposing units don’t move onto or within range of the objective, obviously). In this case, Lord Kroak (or whatever wizard summons it), will have to have been on the objective, perhaps controlling it depending on the exact wording of the mission, before the summoning was cast. The wizard then moves “away” (f straight up), but is nonetheless the most recently controlling unit. Right?
Yep, but it depends on the wording. Not all objectives remain in your control if you move away, and for the ones that remain yours it's still required to have the model near the objective at the end of the move phase before you can claim the points
Yeah, I just reviewed the victory conditions of the six battleplans included in the General’s Handbook 2017, and careful reading shows that my supposedly clever little plan wouldn’t work for any of them. I think it would work for many of the Objective Card victory conditions in the Open War deck, though. But no, it won’t work in the majority of cases, looks like.
Going back to the teleporting Kroak thread (lol), would it be a bad idea to port him to a location 9" away from what you wanna decimate, cast his spells and then port him back on the BWV?
that'd require an additional slann, runs the risk of the second teleport failing and on his vortex he already has such massive range that it shouldn't be necesary. So mwha, probably has some niche value but wouldn't rely on it.