AoS Second Edition

Discussion in 'General Hobby/Tabletop Chat' started by Lord Agragax of Lunaxoatl, May 12, 2018.

  1. Christopher
    Terradon

    Christopher Well-Known Member

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    Now here's this from today's Blades of Khorne Faction Focus. An answer for folks concerned about that extra Command Point netted by taking a Warscroll Battalion. And not, I would guess, the only answer coming.
    CommandPoints6ev.jpg
     
  2. Canas
    Slann

    Canas Ninth Spawning

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    1 in total or 1 per turn? 1 in total seems problematic as you'd need to get 3-4 extra before it'l really get anywhere. 1 per turn just seems way to cheap for 50 points. To be honest kind of weird. Ah well, at least it'l mean left-over points can now actually be usefull instead of ending up getting spend on say a random unit of skink handlers or some such nonsense.
     
  3. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    That's quite a good idea, do I leave 200 points out and gain 4 points or do I fill up on units, time will tell I guess.
     
  4. Canas
    Slann

    Canas Ninth Spawning

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    Also, does this mean that battalions also just give 1 extra point in total or 1 per turn? Cuz I had assumed it was 1 per turn especially seeing as currently it appears to be rare for anyone to be fielding more than 1, maybe 2 batalions and it shouldn't become problematic till you start fielding 4-5 of em at which pont you're playing 3000+ games or something anyway so who cares.
     
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  5. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    I think battalions will be once per turn, where as spare points spent on command points will be a single point applied at the start of the battle.
     
  6. Christopher
    Terradon

    Christopher Well-Known Member

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    Probably one total per 50 points short of the maximum. A one time bonus, just like the extra command point from taking a battalion is a one time bonus. Seems to balance out, to me. Starting the game with a pool of four or five points seems to me like it will be a fairly rare occurrence, no matter where they're sourced.

    Which reminds me of something I may have said already. The more we see about command points, the more I think there will be a fairly robust command point economy, with multiple sources for generating them (beyond even what we've already seen) and maybe means to erase or even "steal" command points from your opponent's pool.
     
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  7. Christopher
    Terradon

    Christopher Well-Known Member

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    The Command Points article was pretty clear that the point from taking a battalion is a "once at the beginning of the game" thing. Here's the relevant passage:

    "...you’ll receive one to add to your pool every turn, and you’ll get an additional point at the beginning of the game per warscroll battalion you’ve used."
     
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  8. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    Ahhh missed that bit. ;)
     
  9. Canas
    Slann

    Canas Ninth Spawning

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    Meh, that's slightly dissapointing. Though at least it anwser the question of how they were going to stop armies with powerfull command abilities from just spamming those all the time...


    meh, must have missed that.

    I'd like to so some sources that work during the game, that could be interesting (e.g. orruks get an extra point whenever their boss wipes out a unit or some such and looks all awesome)

    Stealing them seems like a bad idea though.. Faction like Tzeentch that have few, and not necesarly very oppertune command abilities but do bring a bunch of points due to battalions and what have you could end up empowering their opponent simply cuz there's no real reason for them to actually use their command abilities if the situation isn't right.
     
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  10. Christopher
    Terradon

    Christopher Well-Known Member

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    Magic preview!

    I like the changes to the two "classics." And expanded Lores anyone can use based on Realm is interesting, too.
     
  11. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

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    New magic is up. From this glimpse, I’m not to happy. Auto unbind for everyone within 30inch.
    Which was a nice ability from the slann.
    The 2 generic spells got nerfed quite alot. Removing some MW output we had. And also a hint we dont get an own Lore (yet)
     
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  12. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

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    Beat me to it. Although I dont see an upgrade for us. Maybe is our warscrolls get updated.
     
  13. Christopher
    Terradon

    Christopher Well-Known Member

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    I agree that there's nothing in the article particularly useful for Seraphon, I just like it in general. I especially liked that "spell stealing" mechanic. I remain hopeful that when a Seraphon update comes along, we'll be among the most powerful magic and summoning armies.
     
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  14. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    I don't know yet if I like it or not.
    Will have to think about it for a bit.
     
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  15. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

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    Hopefully we get an own lore! That would make up hugely. Hope we dont have to wait until a battletome update
     
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  16. IggyStarhost
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    IggyStarhost Well-Known Member

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    The stealing is an ability from the curseling exclusively right?
     
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  17. Christopher
    Terradon

    Christopher Well-Known Member

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    It is, yes, as described. But I expect there to be similar mechanics in other Lores and allegiances.
     
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  18. Ritual
    Skar-Veteran

    Ritual Well-Known Member

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    Magic changes are super rad.

    So many new spells!
     
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  19. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Yeah. I am a bit sad about that.
    And also about the realm magic thing. Unless all spells are equally cool you can hardly build up a tactic using those spells (since you don't know the realm you will be fighting in). So I hope there will be a nice number to choose from in any realm, and not just one or two.

    I also think that it wouldn't have been necessary to nerf mystic shield.
    I feel like that could hurt us a lot. I'll have to do the math on it though, it might actually not matter much.
    But what I like about it: Certain units that already have that as a skill - like SCE Liberators - don't profit from mystic shield anymore. Right now a SCE player can easily achieve 2+ and rerollable 1s as saves on multiple SCE units if they bring a wizard as an ally. (They have a prayer that is the same as mystic shield, and can put mystic shield on another unit (or even stack them).

    The arcane bolt thing... well, it hurts for us since we don't have too many possibilities to generate mortal wounds otherwise. Thinking about the game I played on Monday vs. SCE: How am I supposed to kill a Lord-Celestant on Dracoth without using magic?
    That guy has a 2+ save and rerolls 1s, and using the new Look Out Sir! rule he will lower my hit rolls as well. That's pretty much unkillable without using mortal wounds. :(

    Also interesting: Now that they made mystic shield and arcane bolt a bit weaker: Maybe the Rule of One for magic will fall?
     
  20. Christopher
    Terradon

    Christopher Well-Known Member

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    The article says there are seven spells for each of the seven Realms games can take place in.
     

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