AoS Second Edition

Discussion in 'General Hobby/Tabletop Chat' started by Lord Agragax of Lunaxoatl, May 12, 2018.

  1. Theo
    Skink

    Theo Member

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    I managed to get them to post some of the summons on facebook :D This is my biggest Warhammer acoomplishment ever, lol.

    Edit: if the table isn't exponential it seems like 1 celestial = roughly 10 army points
     

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  2. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    Noooooo that would suck.
     
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  3. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

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    I think they’ll keep the EotG the same. Now the summoning actually makes sense. Either grind for it. Or roll high on the engine
     
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  4. Canas
    Slann

    Canas Ninth Spawning

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    that better mean we can generate a hell of a lot more points than 4 + D3 at maximum per turn. At the rate those are increasing summoning a bastilladon or stegadon would be next to impossible within the limits of a game...
     
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  5. Wazz
    Troglodon

    Wazz Well-Known Member

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    Does that go for their trees as well? If so I've played it very wrong lol.
     
  6. Wazz
    Troglodon

    Wazz Well-Known Member

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    @Theo that's awesome tyvm!
     
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  7. Christopher
    Terradon

    Christopher Well-Known Member

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    The way I read it, you generate 3 points for EACH SPELL YOU FOREGO. So that could be up to 12 for Lord Kroak.
     
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  8. Christopher
    Terradon

    Christopher Well-Known Member

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    Actually, now that I read it again, with Lord Kroak foregoing all four spells and being a Slann AND having a Saurus Astrolith Bearer on the board, that's a minimum of 14 and a maximum of 16 generated per hero phase. Lists and tactics will be built either around summoning or spellcasting, I think. And there's nothing in there saying that generating summoning points costs you unbind attempts. Wild. Seraphon could become the "anti-magic" army.
     
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  9. Christopher
    Terradon

    Christopher Well-Known Member

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    We're gonna need more models!
     
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  10. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    I think I’m wrong on that but sure I saw it somewhere
     
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  11. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    Great unclean one is 28pts
     
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  12. little-myth
    Carnasaur

    little-myth Well-Known Member

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    Looks like I may have to dust off my Slann, never really used the Slann and the EotG in my games, how I run my own fluff themed armies.
    Also to fix my Astrolith as his banner keeps falling off.
    Then it takes my opponents by surprise when I don't bring a Slann
     
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  13. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

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    ED8CF3FB-C115-4310-9495-9D9310940951.jpeg
    This list is now in the post. Very vage and not sure I like the points. kinda steep...
     
  14. Wazz
    Troglodon

    Wazz Well-Known Member

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    Just kinda clicked, maybe for the EotG if you roll the summon it's totally free? Since its random.
     
  15. Wazz
    Troglodon

    Wazz Well-Known Member

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    I dislike the 6 for a Salamander but like the 12 for the Terradons lol.
     
  16. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

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    Hoped 12 for 3 razordons. Or 9 for 5 guards. Or Cameleon skinks. Hope we see the rest of the list soon. Dont know why they did it not, and than vague.
     
  17. Tokek
    Chameleon Skink

    Tokek Well-Known Member

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    My first impression is that the points are set at a level where it gives our Slann something worthwhile to do but I would probably not be building a list around some sort of summoning farm.

    Very handy when facing off against something that can shut down our magic - such as Nagash - to have a plan B. Probably too many celestial points per unit to make it my choice of plan A.

    There may still be ways to push this further. I believe the Chronomantic Cogs (possibly summoned by a Skink Starpriest) would give the Slann another spell to forgo for another 3 celestial conjuration points - so we could get 13 per turn with a regular Slann plus a D3 from an Astrolith bearer. That is not back-breaking for an opponent but it is not nothing either and it is a set of models that I like taking anyway so having that as an option for some games could be nice. If as hinted on the podcast the points cost of that is in the 20-40 range and it has an alternate use making my saurus faster then I will definitely consider picking one of those up - and making it look more seraphon-like.

    I am still more looking forward to all those new spells from the realms in the hope that make my Slann really get work done. Its lack of decent spells has been an issue that has needed a proper fix all along.
     
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  18. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    So, if I pick a Slann and i don't cast a single spell, and i bring an astrolith bearer to do nothing (because i don't need spell buffs if i am not casting), then maybe i can summon a razordon with handlers?
    I am not impressed. :shifty:
     
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  19. Christopher
    Terradon

    Christopher Well-Known Member

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    Why "maybe?" It's pretty much definitely. And for what it's worth, the Astrolith Bearer also has its Proud Defiance ability in addition to spell buffing.
     
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  20. Canas
    Slann

    Canas Ninth Spawning

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    the spell buffing is kinda pointless if all your slann is doing is generate points...

    I really don't get why they made point-generation mutually exclusive with casting. It literally stops a slann from doing his one job and it's not like we can use a slann as a good melee fighter or even as some halfway decent ranged artillery. All he really has going for himself is those spells. Admittadly, if the supporting heroes like skinks and such help with this then it might still work. Turn a slann into a summoner as opposed to a caster is fine too I guess.
     
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