AoS 1K Army List with friends

Discussion in 'Seraphon Army Lists' started by Vexcor, Jul 2, 2018.

  1. Vexcor
    Kroxigor

    Vexcor Well-Known Member

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    Looks funny, i will try it out :)

    -Slann Starmaster
    Gerneral
    Great rememberer

    -Skink Priest
    Priestly Trapping

    -EotG

    - 10 Skinks
    not sure between javelins and boltspitters
    - 10 Skinks
    same here
    - 10 Saurus Warriors
    Clubs

    - Stegadon


    1000/1000
    i could change the stegadon and the 10 warriors for one bastilodon and 1 razordorn. i dont have more skinks, thats why i would drop the warriors :)
     
    Last edited: Jul 3, 2018
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  2. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    You are very low on wounds, but for a game with friends that's ok.
     
  3. Vexcor
    Kroxigor

    Vexcor Well-Known Member

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    i really wonna try out the EotG, but without a Slann i doubt of getting the summoning of.
     
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  4. Lezlor
    Cold One

    Lezlor Active Member

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    Hello, what other leaders do you have? You could try without the slann on the board (only one teleport) using seraphon allegiance ability. That frees up some points. Only need two battleline so could double up skinks to a unit of 20 maybe. So they’re causing mischief buffed to +1 hit in shooting.
     
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  5. Vexcor
    Kroxigor

    Vexcor Well-Known Member

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    leaders i have:

    -Slann Starmaster
    -Veteran on Carnosaurus
    -Veteran on cold one
    -Sunblood
    - Skink starpriest
    -skink priest
    -lord kroak

    for battlelines i have 20 skinks and 30 saurus warriors, and 5 saurus knights by taken seraphon
     
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  6. Lezlor
    Cold One

    Lezlor Active Member

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    How about?
    Scar vet on cold-one as general, mighty war leader for the +5 extra command
    Both priests for unbinding and their own buffs they dish out to saurus

    Sunblood with light of dracothian to unbind “in the field” so to speak
    (With his cohort of) 30 warriors

    20 skinks to do their thing and harass.

    5 knights as fast objective grabbers (non combat unless against something not too tough)

    Can still teleport a unit and you’ve got 100 spare (I’m sure) to get the extra command points or maybe an endless spell or two if you have any.

    As long as not against anything too mad should be ok.

    Or take one less priest no knights and bring on the slann....who can then summon knights etc for 12 points...so many options!
     
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  7. Vexcor
    Kroxigor

    Vexcor Well-Known Member

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    oh man, i dont know :)
    there are so many poptions.
    still have a stegadon with all options on top, one EotG , two razordorns and two bastilodons.

    i think we have all endless spells in our group
     
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  8. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    What about this and use the EoG to summon in 20 skinks and the Slann to bring in others?

    Allegiance: Seraphon

    Leaders
    Engine of the Gods (220)
    Slann Starmaster (260)
    Skink Priest (80)
    - Priestly Trappings

    Battleline
    20 x Saurus Warriors (200)
    - Spears
    10 x Saurus Warriors (100)
    - Spears
    5 x Saurus Knights (90)
    - Lances

    Endless Spells
    Balewind Vortex (40)

    Total: 990 / 1000
    Extra Command Points: 0
    Allies: 0 / 200
    Wounds: 61
     
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  9. Vexcor
    Kroxigor

    Vexcor Well-Known Member

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    interesting.
    Vortex for the Slann to do more summoning points.
    What Command ability is the Slann taken? Great rememberer?
    For the Warriors: I have 20 with Clubs and 10 with Spears.
    Skinks are not equipt yet, i thought about the Javalins for more dmg.
     
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  10. Lezlor
    Cold One

    Lezlor Active Member

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    You’ve got a really good pool of models to start with. A good foundation to expand battleline in the future if you decide to. I like razordons and salamanders only being 6 conjuration points to summon.
     
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  11. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    You can give him what you see fit but Arcane might is good for that missed cast/unbind reroll.

    Skinks are not going to do much damage but again this is your personal preference.
     
  12. Vexcor
    Kroxigor

    Vexcor Well-Known Member

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    Arcane might sounds relevant for this kind of army.
    the vortex should go of, so you got 26 summoning points in turn 2 right?
    on paper of course.
     
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  13. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    If you don't cast yes 26 on turn 2 so you can summon anything on the list.
     
  14. Vexcor
    Kroxigor

    Vexcor Well-Known Member

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    mmmmh turn 2 carnosaurus or bastilodon sounds funny^^
     
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  15. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    That's the great thing about Seraphon. We have a lot of decent options. Many armies have one or two really great ones and the rest is pretty bad.
     
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  16. Lezlor
    Cold One

    Lezlor Active Member

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    But as wise thoughtful beings, the slann can see a lot and act accordingly.....i.e - no point going too cheesy unless the situation calls for it...and if it does, well....boom! Two bastiladons in their faces!
     
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  17. Vexcor
    Kroxigor

    Vexcor Well-Known Member

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    even if i spent it every turn.... 13 points per turn is something! 2 razordorns every turn or something for
    12 points is really nice!
     
  18. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    You can cast 2 spells in turn one and still have enough for a big critter in turn 2, theoretically

    Edit: Brain fart moment
     
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  19. Vexcor
    Kroxigor

    Vexcor Well-Known Member

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    what can i summon then? i get 7 points left in turn 1,
    so i got 20 in turn 2 if i dont cast anything. the best for
    20 points is what?
     
  20. Crowsfoot
    Slann

    Crowsfoot Guardian of Paints Staff Member

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    Oh yeah ignore my post I was counting a cast as 1 point, DOH!

    Summoning totals are 6, 12, 18, 24
     

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