Play this list till you win three games: Allegiance: Seraphon LEADERS: Skink Starseer (200) - General - Command Trait : Master of Star Rituals - Artefact : Incandescent Rectrices UNITS: 12 x Skink Handlers (160) 12 x Skink Handlers (160) 12 x Skink Handlers (160) 3 x Skink Handlers (40) 5 x Saurus Knights (90) - Lances 5 x Saurus Knights (90) - Lances 5 x Saurus Knights (90) - Lances TOTAL: 990/1000 EXTRA COMMAND POINTS: 0 WOUNDS: 74
Interesting. I will accept the challenge for sure, but atm I'm playing a campaign, so this will be done later.
Hey man skink handlers eye gouging is no joke ive had my 3 skink handlers throw out a few damage on multiple occasions lol
I’ve had an awesome moment in one of my games where a single handler went toe to toe with a Khorgaroth for 3 rounds and ended up killing it with a jab to the eye!
You guys have surely seen MWG where he fields shit loads of handlers and no one knows why, he was testing this list
Allegiance: Seraphon Leaders Skink Starseer (200)*** - General Battleline 5 x Saurus Knights (90) - Blades 5 x Saurus Knights (90) - Blades 5 x Saurus Knights (90) - Blades 10 x Skinks (60) - Boltspitters & Moonstone Clubs 10 x Skinks (60) - Meteoric Javelins & Star Bucklers 20 x Skinks (120) - Meteoric Javelins & Star Bucklers 20 x Skinks (120) - Boltspitters & Moonstone Clubs Units 9 x Skink Handlers (120) 1 x Salamanders (40) Total: 990 / 1000 Extra Command Points: 0 Allies: 0 / 200 Wounds: 107 >>>~~~~~~~~~~~~~~~~~~~<<< That was as close as I could get. ***If I proxied something for the SSM.
To be honest, I wouldn't be surprised if this list would perform suprisingly well as long as your opponent doesn't have loads of shooting. You got plenty of sacrificial fodder to absorb unfavorable charges and withle an enemy down and handlers are surprisingly reliable. And Knights, although underwhelming, can hold the line and if you get so Lucky as to get a decent charge or two you might even catch an opponent completly un aware and steamroll in. However, the moment your opponent has significant ranged firepower, or some particular strong units you'l probably get destroyed. I would make one change to the list though. Divide all the handlers up into minimum size units. Maximize the amount of wasted attacks due to overkill and available fodder units for speedbumps.
i have achieved one win thru grit guile and mule headed stubbornness im going to go lie down now and never do this again.
was playing treasure hunt against gloomspire gits Dankhold Troggboss,Fungoid Cave-Shaman, 6 rockguts, 20 shootas , and fanatics longways board. he wins drop spends first turn calming two objectives rolls empty holes. my turn handlers LoSaT to middle objective rune the rest down feild marching my knights i sit my starseer on the closest objective and end turn i roll and get a 6 for the objective farthest from his lines i hold the treasure. roll for turn order he gets 3 i get 5 i go again i fail LoSaT i run the middle ground handlers as close as i can and set them up in a line. same with the other handlers setting up in lines 4" from each other using turaine to block after that it was just staling tactics until turn 5. i ended up with 7 knights and my starseer.
granted i did stack the deck with game type and it was my 7th try but ya im pleased with how it worked out.