How do we do it? *Bernie voice* "let me be very clear. I'm not asking if my ideas are good. I'm asking how to do them anyway." If we wanted to make a seraphon list, absolutely maximizing damage output at range, say @2kpts, how do we do it? (with no concerns at all, as to how to survive in melee, unless it works by accident)
Skinks, Razordons, Bastiladons with the Solar Engine, and some Starpriests and or Slann for our juicy new spell lore stuff.
Allegiance: Seraphon Mortal Realm: Ulgu Leaders Slann Starmaster (260) - General - Trait: Great Rememberer - Artefact: Miasmatic Blade - Spell: Stellar Tempest Engine of the Gods (240) - Artefact: Doppelganger Cloak Saurus Astrolith Bearer (160) Battleline 10 x Skinks (70) - Boltspitters & Star Bucklers 10 x Skinks (70) - Boltspitters & Star Bucklers 10 x Skinks (70) - Boltspitters & Star Bucklers Units 1 x Razordons (50) 3 x Razordons (120) 3 x Razordons (120) 3 x Razordons (120) 3 x Skink Handlers (40) Behemoths Bastiladon (280) Bastiladon (280) Battalions Thunderquake Starhost (120) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 102 Every unit has some kind of ranged attack, except astrolith, which is force multiplier. Very light on summoning, but you don't want to summon anything big - just more skinks for screening. I even consider it pretty competitive. You can take Trog instead of EotG and throw in two more razordons and an endless spell, if you like.
So, my question is, why not 40 man skink units with a blowpipe? With +2 to hit, rerolling off the astrolith, that's 3's and 5's x40 I feel like the old 6-7e 40k player is coming out in me here... But, doesn't the sheer weight of forcing saves make them our most dangerous shooting unit? (assuming all 40 in range)
Not necessarily out best, but buffed properly they are indeed quite a bit more dangerous than people think.
Yeah, like... I see what folks are doing with the razordon spam, but I haven't had my razordons do well once yet. Granted, I'm kind of a noob, so maybe I'm misusing them. But it looks like they are only good with lots of them, cause you need to roll high for number of shots. I see how the potential for "overwatch" could be silly. But... Like none of our other units can do weight of dice. Right?
I like the idea of 40 skinks, but if they spill any blood, they will instantly draw attention. And if they draw attention, they will instantly melt. Loosing only 11 will instantly cripple them. And they cost like a whole bastiladon now. I really wish, new GHB returned them horde discount. Finally, they still wound on 5+, and only means of reroll to-wound is taking shadowstrike. Razordons for the same cost will just outperform them. Large skinks block could be nice support, if not for the point increase.
Fair, I hadn't considered the new points cost. I think I need to do a mathematical deep dive. Gawd... I kinda know how all that's done. Time to ask my smart friends. If any of you guys know the math, that'd be cool. If not, I'll do it and post it, just as soon as I do all the prequisite studying.