I lean towards keeping the Starpriest. There is so much value and versatility in them. In a purly tailored list vs Ossariach then you might better off with the Saurus MW units. However. If you are really tailoring then you should bring Terradons instead of Ripperdactyls as well.
I never actually considered terradons but they do make sense now. Against ossiarchs a big unit of say six could be dealing a lot of damage, but salamanders may be better as they can offer potentially even more mortal wounds. more deliberation is needed
Alright, I have made an integrated list with even more mortal wounds potential, what are your thoughts? Allegiance: Seraphon Mortal Realm: Ulgu Leaders Lord Kroak (430) - General - Spell: Mystical Unforging Engine of the Gods (240) - Artefact: Incandescent Rectrices Engine of the Gods (240) - Artefact: Doppelganger Cloak Skink Starpriest (80) - Spell: Stellar Tempest Battleline 5 x Saurus Knights (80) - Lances 5 x Saurus Knights (80) - Lances 5 x Saurus Knights (80) - Lances Units 3 x Salamanders (120) 3 x Salamanders (120) 6 x Terradon Riders (240) - Sunleech Bolas 3 x Skink Handlers (40) 3 x Skink Handlers (40) Battalions Firelance Starhost (150) Endless Spells / Terrain / CPs Balewind Vortex (40) Total: 1980 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 106
I like it a lot. It seems like a very solid MW system. My inclination is always to find room for DT when Firelance is present though. Which is always a big ask when Kroak is present. It could be worth worth while to drop a Set of Salamanders to up the Terradons to 9. At least if you are counting on their MW and Shooting.
Alright, so some stuff had to be cut, but this does follow suggested advice. Man would not want to be on the receiving end of all those boulders Allegiance: Seraphon Mortal Realm: Ulgu Leaders Engine of the Gods (240) - Artefact: Doppelganger Cloak Saurus Scar-Veteran on Cold One (100) - Artefact: Sword of Judgement Skink Starpriest (80) - Artefact: Betrayer's Crown - Spell: Stellar Tempest Lord Kroak (430) - General - Spell: Mystical Unforging Battleline 5 x Saurus Knights (80) - Lances 5 x Saurus Knights (80) - Lances 5 x Saurus Knights (80) - Lances Units 9 x Terradon Riders (360) - Sunleech Bolas 3 x Salamanders (120) 3 x Salamanders (120) 3 x Skink Handlers (40) 3 x Skink Handlers (40) Battalions Dracothion's Tail (80) Firelance Starhost (150) Total: 2000 / 2000 Extra Command Points: 2 Allies: 0 / 400 Wounds: 112
Crap your right, good catch! maybe drop the handlers and a salamander? I’ll figure something out edit: list fixed
Also got question: In warscroll there is written that razodons and salamanders unit can have any number of models. Does it mean that i can have unit of 6 ?
Better build dracothian this is list i run Slann+ duble teleport+ mismatic blade Oldblood on carno+ dopplerganger cloak Scarvet on CO + sword of judgement Skink starpriest+ crown of betrayer king 3 units of 5 knights 2 units of 10 skinks 9 terrodons Batalions: firelance, shadowstrike, dracothian Endless spells: balewind vortex, cogs, pendulum/purple sun Starting with 3 cps +1 from round one and on 2+ another one from batalion
It’s a cool idea, but the lists I wrote were to deal with ossiarch bone reapers. The idea was that lord kroak would spam a ton of mortal wounds while every other element of the army could provide supporting damage
if your design is pure mortal wounds then you need a list like this Kroak Eotg eotg eotg eotg knights knights knights if you summon with the eotgs bring in 'dons. (first turn its arguable to bring in rippers cuz they bring in the toad) but aim for the 25" range d6 mortals and spamm kroak spells, use the knights to screen.
That does work, but I would be really concerned out keeping EotG safe from Kavalos deathriders as those things are fast and may be able to slip past the saurus screen, although that mw output from all those engines do look fun
It is a fun list. Kroak and four Engines was my old staple. That was back when a 16 would basically just win the game though. Not much any opponent can do when you get 6 turns of scoring and they would only get 5.