I can only see the mask on the new chaos lord and the human skin on warriors. Which are the other two? edit: found the third one, warrior holding something.
Perhaps Though in fairness, they could organise their site better. Or at least not load all rumour engines for 5 years or something...
Alas, no link, as one of them is an insider. now, I know what you are thinking right now "but Killer Angel, these misterious so-called insiders are totally unaffordable, these are baseless rumors that cannot be confirmed". I know my friends, i know and i agree. But this particular one told me about Ossiarch bonereapers' release with a sufficient amount of truthfulness, so i'm not going to discard the hope we'll have something in the first months of the next year. which, BTW, seems also a logical assumption, given that GW is releasing battletomes for all the armies and there are not so much left to do.
Yeah, at this point you don't have to be a prophet to say that Seraphon will get _something_ very soon.
I have been saying for a while that we would get a release do to them running out of excuses not to. There are only so many armies and we are hurtling towards the end of that list
The good thing is: the later the release comes the more likely it will already be made with the next edition in mind, so it has a good chance to stay current a little longer.
we have the STD spells 1. Binding Damnation: CV7. Visible target within 12" fights last until your next hero phase. 2. Spike-tongue Curse: CV3. Visible target within 12" takes 3 mortal wounds. If this is unsuccessful or is unnbound, the caster takes 3 mortal wounds. 3. Whispers of Chaos: CV7. Roll 1d6 for each model in a visible target unit within 12". For each 6, target unit takes 1 MW. If any models were slain, the target unit cannot move until your next hero phase. 4. Mask of Darkness: CV7. Pick a visible MORTAL SLAVES TO DARKNESS unit wholly within 12". That unit teleports anywhere outside of 9" of enemy models and can't move in the subsequent movement phase. 5. Call to Glory: CV5. Pick a visible SLAVES TO DARKNESS HERO unit wholly within 12". They can reroll hit and wound rolls when attacking a HERO or MONSTER until your next hero phase. 6. Ruinous Vigour: CV6. Pick a visible SLAVES TO DARKNESS MONSTER unit wholly within 12". They act as though they haven't taken wounds for the purposes of the wounds table.
well that teleport is a tad random... guess they need it to be able to deal with the powercreep in mobility. Bit weird though given that it's a fairly cavalry heavy faction, would expect that the amount of cavalry would fullfill their movement needs.
| It's not, this is the top side of the wing. IT has more bolts and the joint looks very different. Also the rumour engine has spikes which isn't very adeptus mechanicus. Maybe it's the dark mechanicus version of it?