AoS NEW *rumor*

Discussion in 'Seraphon Discussion' started by Logan8054, Jan 28, 2019.

  1. Cuetzpal Pilli
    Temple Guard

    Cuetzpal Pilli Well-Known Member

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    All I want is for our Blade of Realities to have a similar ability to the Reality Splitting Axe the MLoK has. Preferably better seeing how it's been a Lizardmen magical weapon since WHFB.
     
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  2. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    That alone is nice.
    There is a 24" gap within the deployment zones and rippers with move 17 means a 7" charge (6" with the hunter, 4 " with cogs).
    It's a threat that cannot be ignored, it will force your opponent to set up carefully or anyway to avoid an aggressive deploy with dangerous units in the front line.
    Board control is always nice... but it depends on the amount of points it will cost.
     
  3. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Maybe we will get a spell that gives the Slann LoSaT in edition to the Starborn ability.
     
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  4. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    This exactly. Coalesced jaws could also effect Ripperdactyl bites. Perhaps a Trog and Ripper heavy FoS list run as coalesced could have some fun potential.
     
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  5. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    That would be awesome. Or make it so that attacks can not ignore the rend and lose save after saves. Like a miniature Dakk Foot blade!
     
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  6. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Hopefully we will soon get a preview of some of the mount traits available to our various dinos
     
  7. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    If we get the stegadon stuff tomorrow, we will likely see some of those mount traits
     
  8. Womboski
    Temple Guard

    Womboski Well-Known Member

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    Troglodon could be my new favorite model. Dude is a little skink riding a big dino dropping comets on people! Can't wait to see the profile for his mount plus the carnasors for the saurus!
     
  9. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Hear Hear!
     
  10. details
    Cold One

    details Well-Known Member

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    old picture
    ef341b20e6528e39cfb185d4a60c1102ea21aa86.png
    "square up, dogs, your faces will need a new plastic kit after I'm done with you"
     
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  11. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Nothing a little green stuff can’t fix!
     
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  12. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    I feel like going up is the obvious solution for this hassled Starseer.
     
  13. SkinkBait
    Saurus

    SkinkBait Active Member

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    Can you believe it everyone? In two weeks we're gonna have to take this whole discussion out of the "Rumor" thread.
     
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  14. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    Maybe just create a thread on general seraphon discussion?
     
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  15. Dreamkeeper
    Temple Guard

    Dreamkeeper Well-Known Member

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    It's just come to my realisation. With Hunter's steed and Cogs we will have an army wide charge of 7. That's huge for Starborne army. If the the Great Rememberer is still in place, then it's 2 units in with charge of 7. I imagine a block of guards with eternal warden or block of rippers charging into an enemy general or any strong unit on a first round.
     
  16. sigmonstar
    Saurus

    sigmonstar Active Member

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    i had attempted to with my post but its mostly overshadowed by this one...
     
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  17. Foodstamp
    Skink

    Foodstamp Active Member

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    And if rippers keep skink keyword they'll have an almost 30" threat range. Deployment zones are only 24" apart. Depending on the outcome of Shadowstrike in the new book you could get 2-3 units of rippers for multiple bloat toads and alpha pretty much any target you want.
     
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  18. MysticAmphibian
    Jungle Swarm

    MysticAmphibian New Member

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    So as a new player to our wonderful scaley boys I need some clarification. Under the new fangs of sotek rule what gets the +3 to movement at the beginning? Isnt it just the little skinks or am I missing something because I dont know what has the skink keyword?
     
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  19. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Skink is the Skink keyword. So at the moment that would be Bastiladons, Terradons, Ripperdactyls, Engine of the Gods, Skinks, Chameleon Skinks, Skink Handelers, Skink Priest, Skink Starpriest, & Skink Starseer.

    Suddenly this list isn't look so bad is it?
     
  20. Dreamkeeper
    Temple Guard

    Dreamkeeper Well-Known Member

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    Regarding new Saurus Warriors.
    As they now have rend on the clubs and Cohort for 15 models (which is great, now in block of 20 SW there is a buffer of 5 models to prevent losing a +1 bonus Attack) and I was thinking - which one is better, clubs or spears? I run a little probability test on a dice calculator and here is the results:
    20 models of Saurus Warriors
    With clubs, each has 2 attacks but due to a range of 1" only 10 SW with clubs can attack.
    Against Save 4+
    upload_2020-3-4_8-53-46.png
    Against Save 5+
    upload_2020-3-4_8-54-26.png
    Against Save 6+
    upload_2020-3-4_8-55-5.png

    Now the same 20 SW but with Spears. Now with range of 2" all 20 models can attack with their weapons, so - 40 attacks. But considering that new Ordered Cohort rule says nothing about +1 bonus to hit for more models, I considered that Spears now have 4+/4+/-/1.
    Old
    upload_2020-3-4_9-1-41.png
    New
    [​IMG]
    Against Save 4+
    upload_2020-3-4_9-2-59.png

    Against Save 5+
    upload_2020-3-4_9-3-15.png

    Against Save 6+
    upload_2020-3-4_9-3-36.png

    As you can see, there is still a little no reason to go into clubs, rather than spears. On Save 4+, 20 attacks from clubs performing very similar to 40 from spears, so maybe against higher save targets they're better. Funny thing is that they're the same in terms of dmg against Save 3+.
    Clubs
    upload_2020-3-4_9-9-40.png
    Spears
    upload_2020-3-4_9-9-52.png
    Their viability is still to be considered regarding point costs. If they now will be 80pts for 10 models (and Guards are some 5 models for 100pts with buffs and other stuffs), so 20 SW with clubs (maybe under some buffs) are actually not a bad thing. They can hold and even take the objective.
    Overall: Spears>Clubs in big unit (20+).

    Maybe it's not very interesting to many people here, as the skinks are in mind and hearts of many people, but I'm very pumped for a new Saurus buffs :D
     

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    Last edited: Mar 4, 2020

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