noooo! no no no the drums are amasing its the same as one of the generic coman abilities but for free on all our sarus
I responded with my edit. It's different than 40k, i made that mistake originally as well. It's already been FAQ'd.
yeh but its like a guaranteed 5" run, Not amazing. I don't see how it is better than bonuses to charges.
mobility is always powerfull. Though it's only something you really start noticing once you get to a certain level of play where every tiny bit of utility counts. For most "normal" games it isn't super impressive, positioning simply matters less, and people spend more time being tied up anyway. After all, it's a war game, so most people naturally gravitate towards smashing their units together. And run-moves don't allow you to charge, so they don't help ith smashing your units together...
yes in this game movement is king geting your guys on a objective or out of range or in some ones way, getting 6 to run is the most used generic command ability at tournaments and we don't need to spend a command point for it
the guaranteed run is massive. Our musician has one of the best buffs in the game BUT, if it was +1 to run and charge we could snag that illusive 7'' run with a command point which is very good as well.
our runs would only be better 1/3 of the time and worse 1/2 i like the consistency. and knights would just be worse
I totally agree, but there's pros and cons to each. I prefer the guaranteed run, you can count on it and can use your command points for other things.
Yeh I can seewhere you r coming from. You c I play 1000 point games at my Warhammer club and GW store with a 30" by 15" table so movement isn't critical. But this year im planning to start playing competitive in the summer. Any tips?
that table is SUPER undersized. 1000 point games are supposed to be played on a 48"x48" board. playing Seraphon on that is literally not fair... you cant fight and you have no choice but to fight
that's my point movement is no problem and ripperdactyls move half way across the board in a single normal move
I think you are missing my point. that table isn't VALID for anything outside of super casual play. and it creates a whole disparity in tactics and understanding of the game, which is prolly why you don't understand just how strong the drums are.
Would love to go. Sadly I pretty much only play on the west coast. One of the years I will make it to Nova and Adepticon.