So there was a discussion in a thread about making the basti 10 wounds, and it was remarked that Monsters cant have 10 wounds or they get a wounds table. comparatives were drawn to the aspects in the Deepkin armies, but those don't have the monster keyword. well the power creep finally got there. we officially have a monster with 10 wounds and no degrading wounds table. the Mindstealer Sphiranx has 10 wounds the monster keyword, and no degrading wounds table. GW is slowly breaking their own rules, and there is no longer an argument to be made for a Basti with less than 10 wounds.
this might be true but my muny is on GW stiking to the rule rather then making 10 wound mosters the norm
It wasn't a design rule as far as I know, only a normality. Patterns can be broken, and honestly, a basti with 10 wounds, and no table, at its current stats otherwise, would not be the best ever. It would be good, but certainly not op or broken. Same for the Mindstealer. It's basically 10pts per wound on that thing. Its ability is good, but it's situational and has to use it in the Hero Phase, where it wants to use it in the combat phase after it's moved or charged.
tha would help but the problem isn't rang. it's the fact you cant chose where the damage goes. if im fighting a guant summoner standing behind a pink horror unit i don't want the damage going into the pinks random damage like that is always worse then targeted damage.
I agree. I just had a random thought. What if for the Bastiladon Ark of Sotek it worked like this: Pick up to 6 units in range. If there units in range you must select them. If you are able to pick 1-3, roll d6 mortal wounds. If there are 4-6 units, roll d3 mortal wounds. Probably could be worded better, but the idea is you get to pick your wounds. The d6 option had an average woubd rate of 10.5 (assuming all units) and d3 has an average wound rate of 12. Another option would be just to treat the Ark of Sotek like an attack with rend or something, but that could be underwhelming.
neat. personally i would have it as a debuff wagon reducing speed and giving -1s to things like hit rolls as the opponent tries to move and fight threw hordes of ethereal snakes
Agreed, we are sorely lacking in something that gives debuffs to hit values. the ones we do have are all locked behind spell casting.
Why not both? As some general theory crafting, -1 to hits is powerful but a speed debuff may not provide good utility since you'll want your Basti to be in melee. So -1 to enemy hit rolls and maybe d3 damage as well to enemy units (up to 6) in range? I'd love to hear any other suggestions tho
i've never wanted my bastiladon in melee he isn't tanky enough to be an anvil and he does no damage i'd have him behind a block of warriors making shur no one could get to them and when they do that it's harder to chew threw. the bastiladon is just sturdy enough to be a good support unit. the other option is to make the ark a melee monster giving it a tone of up close attacks to be the opposite of the sun crystal i would still like to see him get harder to kill but making it a solid hammer would do a lot to make us usable again
to date I am only aware of one, the one I just described. if you have found another I would love to see it. no theory should go untested lol
its not written anywhere. its simply been how they have done it. with the one exception I mentioned above, I cannot find any other model with the MONSTER keyword, and 10 wounds or more, that didn't have a wounds table.
37 if you run me in the thunder lizard so big boy...you wanna run wild on the world? Because im gonna