AoS NEW *rumor*

Discussion in 'Seraphon Discussion' started by Logan8054, Jan 28, 2019.

  1. Dreamkeeper
    Temple Guard

    Dreamkeeper Well-Known Member

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    yep, lame. I wish they let us choose - 10 SW, 20 Skinks or 5 SG/3 flying units.
     
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  2. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Same. I rarely charge with them though. Unless I just need to ping a round. Now they will will be scary in combat though.
     
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  3. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Likewise. 10 Saurus isn't bad though. 32 is a decent footprint to each up space and they will be better screens than skinks now if Wary Fighter is gone.
     
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  4. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

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    looks like they are not all out shooting anymore. And if it is true they have 6 wounds now, I can understand the 80 points.
    For 240 points you have the same shooting as before, but 1.5 times the wounds. And melee time 4 or so?

    Also, can it looks like it auto shoots when getting charged. But just 1d6 instead of 2.
     
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  5. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    Guess ill buy more Blood Bowl sets for Sauras 10 man units.
     
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  6. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    That would be a sweet unit!
     
  7. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

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    Probably still 3 razordons. when accounting 3 handlers. You get to 12 with 3 of them. Wondering if you take a unit of 3+9 handlers.. you can kill all handlers first, before removing the razordons. That would be huge. I'm quite optimistic about them to be honest!
     
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  8. Carnikang
    Carnasaur

    Carnikang Well-Known Member

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    Razordons have the Skink keyword now yeah? Or just in the new Battletome?
     
  9. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Isnt it 4 wounds? 1 for the razordon, 3 for the skinks?

    Maybe I'm wrong again, this is what I get for paying attention to warscrolls while trying to get ready for work
     
  10. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

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    Also about saurs guard. Looks like they got a 2nd wound, but lost the +1 save. Effectively a unit went from 5 times 3+ = 15 to 10 times 4+ = 20.
    And for mortal wounds their defense just got doubled. So i looks bad at first sight,. but if they didnt change and just gave them a 4+ mortal wounds save, that would have been worse.
     
  11. karlsbc
    Saurus

    karlsbc Well-Known Member

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    Saurus Guard kan soak wounds and MW that target the Slann if nearby (if you roll 2+)
     
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  12. Dreamkeeper
    Temple Guard

    Dreamkeeper Well-Known Member

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    No. 3 wounds for Razor and 1 wound each for skinks. I don't know spanish, but Heridas is wounds for sure.
    upload_2020-3-6_18-18-29.png
     
  13. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    I don't.
    Their price is doubled, the wounds have been doubled, but the damage output is more or less the same.
     
  14. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    but thats still bad it is better but still bad. it makes them the same as liberators and they are bad
     
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  15. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Yeah, that is what I am thinking. Now my 16 Razordons might be useful again :D
     
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  16. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Very true. Liberators are kinda the baseline for a not chafe unit. So much for being demigods of the storm.
     
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  17. IggyStarhost
    Ripperdactil

    IggyStarhost Well-Known Member

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    They have better attacks, and probably with a warden nearby even better. Also we dont know what eternal starhost will bring. A +1 to save would be lovely.

    They are quite scary in melee now. And in a unit of 3 with 9 handlers, if you can remove the handlers first then you only drop in output after 9 wounds.
    And it looks like they automatic shoot when charged, but 1 d6 instead of 6. Could you confirm this?
     
  18. Erta Wanderer
    OldBlood

    Erta Wanderer Well-Known Member

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    they even hit as hard as liberators dang thats depressing
     
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  19. Joshua Horchler
    Troglodon

    Joshua Horchler Well-Known Member

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    Super excited to get the rest of the book. The warscrolls will make more sense when we get the big synergies and buffs. Keep faith fellow.s
     
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  20. karlsbc
    Saurus

    karlsbc Well-Known Member

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    Stardrake icon Substracts 1 bravery
    The drums allow rerolling charges

    Thats what I'm reading from the Guard warscroll
     

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